comicsexperience.com
Showing posts with label draw comics. Show all posts
Showing posts with label draw comics. Show all posts

Tuesday, November 20, 2012

Give (or GET) the Gift of Making Comics for the Holidays!

So, maybe you've had a goal of making comics for a while? Or maybe you're making comics right now, but want to raise your game? Or know someone who's trying to do the above?

If you want to make 2013 YOUR year for making comics, consider asking for (or giving) a 3-month membership in the Comics Experience Creators Workshop for the holidays.

You or your gift recipient will receive access to our monthly live, online meetings with creators like our past guests Scott Snyder, Bill Willingham, Jason Aaron, and many more.

Plus, they'll receive access to our members-only forums where they can post their work, receive feedback from pros and colleagues, and read more than 20,000 posts on making comics!

Whether you're buying for yourself or someone else just follow this link:
http://comicsexperience.com/index.html#gift

There's no subscription and nothing for the gift giver to cancel! Just sign up using the special PayPal button at the link above. We'll work with you on when you'd like the gift recipient to receive their email notification as well.

Please note this special offer expires on January 4, 2012.

Don't hesitate to contact me, Rob Anderson, at rob@ComicsExperience.com if you have any questions about our courses, Workshop, or giving/receiving a "making comics" gift this year!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, October 23, 2012

GUEST BLOG: Robert Atkins on the Figure Drawing and Construction course

In this guest blog, Robert Atkins, artist on Snake Eyes, GI JOE, Heroes for Hire, The Amazing Spider-Man, Ultimate Fantastic Four and Instructor of the Comics Experience Introduction to Figure Drawing & Figure Construction, shares his thoughts on the course. Classes will be held live, online, beginning Thursday November 1, 2012.

In nearly every form of entertainment available to the public, there is an artist contributing to its production. Starting with concept designs, storyboards, character designs or comic page layouts, an artist will bring a visual life to an idea.

In many industries and projects those ideas center on stories involving the human figure.

For artists to become successful in any of these industries, they MUST have a foundational understanding of how that figure is constructed and how it moves, then put that understanding into practice.

While I have used this foundational knowledge for figure construction in the comics field, this class is necessary to anyone looking to draw a figure for any entertainment industry.

Just to name a few: character design for video games or toys; fashion design for theater, costuming or the clothing industry; illustrations involving the figure for magazines, package art or websites; concept art for film and animation, and, of course, it is essential for telling stories in comics.

No matter what the finished style looks like, all great work involving the figure in art is based on a solid foundation of figure construction.

In animation, that figure is abstracted and stretched or contorted to show motion. To most effectively abstract from reality, you must first understand that reality. The best animators know how to draw a proportional human figure. They CHOOSE to manipulate those shapes when defining their characters.

It also guarantees for artists in any of the mentioned art fields that a figure they draw will look consistent, from frame to frame, design to design, or panel to panel.

How often have you been in an art portfolio review and heard the phrase, "It looks great, you just need to work on your anatomy", or some variation of that?

It's a universal critique because drawing the figure is a very hard thing to master. Weak figure drawing is also the first thing that will stand out in an amateur portfolio.

This is because everyone knows what a properly proportioned figure looks like. We look at it everyday.

Even though we all come in different shapes and sizes, it is typically within a range of proportion. If you can understand those proportions, and apply them to your art, your figures will start to look more consistent and that figure becomes believable.

So, how do you solve this problem?

Comics Experience is proudly expanding its art curriculum to include a new course in Figure Drawing and Construction starting November 1, 2012.

The course will run 6 weeks, with a 2-hour live, online class each of those weeks. Throughout the week you will be posting your assignments and sketches that I will critique on the dedicated course forum.

I will be using the instruction style I learned while receiving my M.F.A. from the Savannah College of Art and Design as the basis for this class. Building on that instruction, I will also incorporate what I have learned applying these figure drawing concepts over the last 8 years working for Marvel, DC, IDW, Dark Horse and other comic publishers.

For you to tell an effective story, the reader must be convinced of the character's reality. This will start with feeling that the figures look believable in the environments you place them in. If a character is going to look believable, it has to be constructed with a sure knowledge of figure anatomy.

Robert Atkins
Comics Experience Art Instructor

The first session of the live, online Introduction to Figure Drawing & Figure Construction course begins November 1, 2012. Enrollment is still open, but seats are limited, so sign up now!

Thursday, July 26, 2012

CE Art Instructor Robert Atkins Completes 50+ Covers for GI JOE!

Comics Experience Art Instructor Robert Atkins recently hit a big milestone -- completion of more than FIFTY covers for IDW's GI JOE comic book line!

As Robert said on his blog:
"I started drawing GI Joe for IDW in 2008...I started a run on the book that I hardly expected to be so continually involved with at the time. Four years later I've done over 50 covers for the property."
Robert just completed his latest arc on a GI JOE book with Snake Eyes #16.

Robert has also done work for Marvel, NBC, Dark Horse and DC comics while he's been working on GI JOE, in addition to launching his Kickstarter project for Elders of the Runestone.

On top of all that, Robert also teaches our Comics Experience art classes!

If you'd like to improve your craft and learn about breaking into the comics industry as an artist, Robert's next Introduction to Comic Book Art course begins on August 30, 2012 and there's still time to sign up right here!

But, in the meantime, check out this great graphic of Robert's spectacular cover run from his Robert Atkins Art Blog!

(Click the picture at right for a larger view)



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Monday, July 9, 2012

Artist Sean Chen Interviewed by Wall Street Journal Online!

Artist Sean Chen (pro Creators Workshop member) recently was interviewed by the Wall Street Journal Online!

Sean was interviewed by reporter Wendy Bound for a Comics 2.0 story on the Wall Street Journal's "Off Duty" show.

During the segment, recorded in Sean's home art studio, he discussed how he broke into comics, how technology has changed his work, and he even walks viewers through the step-by-step process of creating a cover.

The cover he created featured the super-hero version of WSJO reporter Wendy Bound, which she really seemed to love!

Although Sean appears briefly earlier, you can see his segment starting at about the 8-minute, 50-second mark.


We're lucky to have Sean as a member of the Workshop, offering pro critiques to our members.

Congrats on the Wall Street Journal interview, Sean!


If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, April 17, 2012

Comics Experience - C2E2 Report!

The 2012 C2E2 Convention was another great one for Comics Experience staff, alums, and Creators Workshop members!

On Friday, Comics Experience founder Andy Schmidt (former Marvel and IDW Editor) and our art instructor (and pro penciler) Robert Atkins held two art-focused panels: Comic Art and Storytelling and Building Your Art Portfolio.

In the Storytelling panel, the panelists discussed the elements of "Visual Success," from communication and action, to dynamics. There was also conversation about how to "read without words," the concept of active reader participation, and even the topic of photo reference. You can read a more detailed account of this panel on CE alum Joe Sergi's Cup of Geek website.

In the Portfolio panel, Andy and Robert discussed all the ins and outs of building and showing your portfolio -- what to include, what to exclude, and even how to physically present it!

Also, quite a number of Comics Experience alums were in attendance, and several were exhibiting, including Amy Chu (alum & Workshop member) showing off Meridien City (1 and 2 in one volume!) and Girls Night Out. And artist and alum Carl Peterson was another member displaying his artwork in Artists Alley!

Of course, no major convention would be complete without a Comics Experience meet-up, which took place Friday after the panels.

The meet-up was attended by (clockwise, from left): Amy Chu, Jim Murray, Andy Schmidt, Joe Sergi, Brian Gilman, J.D. Oliva, Craig Schmidt, and Carl Peterson, as well as (not pictured here) Robert Atkins and Paul Allor.

We hope to see you at the next convention!



If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, March 28, 2012

Former Marvel Editor Alejandro Arbona Offers Critiques on Creators Workshop!

We're pleased to announce that comic book editor Alejandro Arbona has joined the Creators Workshop, providing critiques to members.

Alejandro is a former editor for Marvel Comics, where he edited Invincible Iron Man, Osborn, Red Skull: Incarnate, Casanova, Legion of Monsters, and more.

He began his career under the mentorship of Warren Simons, as assistant editor on Immortal Iron Fist, Daredevil, Thor, Magneto: Testament, The Order, and others.

Before joining Marvel, Alejandro spent two years at Wizard, writing and editing news and feature articles, interviewing the likes of Alan Moore, and overseeing a sprawling retrospective by Brian Michael Bendis and Mark Bagley on the first hundred issues of Ultimate Spider-Man.

Today, Alejandro continues to edit Casanova -- as its third volume, Avaritia, nears the finish line and sets the stage for volume four -- as well as the splash-making, self-published, multiple-sellout mini-series Sacrifice created by Sam Humphries and Dalton Rose.

Alejandro will be checking in on a regular basis, and has already provided a detailed, helpful critique to a member he selected.

The Creators Workshop is an on-going community of writers, artists, colorists, and letterers all dedicated to getting published and improving their craft. It's a community focused on making comics!

Our members post their work, critique each other, and discuss all aspects of creating comics in our members-only forums. But in addition to all that, members are eligible each month for critique by our instructors and special guests!

Alejandro has now joined our regular line-up that includes working comic book editors, writers, artists, colorists and more.

Welcome to the Workshop, Alejandro!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Monday, March 19, 2012

Former Marvel Editor Nicole Boose Offers Critiques on Creators Workshop!

We're pleased to announce that comic book editor Nicole Boose has joined the Creators Workshop, providing critiques to members.

Nicole is a former editor for Marvel Comics where she edited titles including Cable & Deadpool, Iron Man and Stephen King's Dark Tower adaptation.

She was also part of the editorial team that produced the Marvel Illustrated adaptations of literary classics, and was involved in Marvel’s custom publishing program, which does comic projects with partners outside of Marvel.

Currently, Nicole is a freelancer, providing edits on a number of titles, including several from Mark Millar.

She is also a contributing writer on GeekMom.com, where she wrote a comics-related article entitled, What Comics Taught Me About Parenting.

Nicole has an interest in comics education, and she lives near Cleveland, Ohio with her family.

Nicole will be checking in on a regular basis, and has already provided a detailed, helpful critique to a member she selected.


The Creators Workshop is an on-going community of writers, artists, colorists, and letterers all dedicated to getting published and improving their craft. It's a community focused on making comics!

Our members post their work, critique each other, and discuss all aspects of creating comics in our members-only forums. But in addition to all that, members are eligible each month for critique by our instructors and special guests!

Nicole Boose has now joined our regular line-up that includes working comic book editors, writers, artists, colorists and more.

Welcome to the Workshop, Nicole!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Monday, March 5, 2012

COMMUNITY NEWS: CE Art Alum George Zapata's "The 36" and Other Comics!

Artist George Zapata was one of Comics Experience's early art students, from back in the days when Andy Schmidt was teaching the courses in New York City.

George recently let us know that he's been busy making comics, including the third issue of the series The 36, written by Kristopher White with colors by Micki Zurcher. As George described the project:
The story is based on Jewish mythology about the world having 36 chosen people. The main character is Noam and he holds the staff of Moses and is the protector of the 36. When a mythical mud monster, known as a golem, goes on a murder spree across the country, it’s up to Noam and his brother to stop it.
The 36 was successfully funded in a $10,000+ Kickstarter campaign back in August of 2011, and the first three issues are currently available on Graphicly right here, with two more issues on the way!

Prior to that, George worked on a comic book called Rockstar Scientists written by Kenny Jeffery. That story follows El, the world's most famous star, on an Earth where scientists rather than musicians command the adoration of millions with wealth to match. Rockstar Scientists is available on Graphicly as well right here.

George has also done design work for King Features on their DailyINK digital applications, and even collaborated with Comics Experience writing alum Monika Smyczek on the story Soiled Doves which appeared in The December Project Comics Experience anthology!

Like many Comics Experience graduates, George has stayed busy making comics! And we look forward to seeing much more from him. Congratulations, George!

You can keep up with George on his website at http://gzapata.net/.


If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, February 29, 2012

iFanboy's "Making Comics" with Andy Schmidt Podcast, Episode #11 posted!

The eleventh episode of iFanboy's Making Comics with Andy Schmidt podcast has been released!

In the eleventh episode, iFanboy host Josh Flanagan and former Marvel and IDW Editor (and Comics Experience founder) Andy Schmidt discuss the "Artist Portfolio".

As explained over on iFanboy:
"An artist trying to break into comics relies on their portfolio, either physical or digital,...But what should the portfolio highlight?...Andy breaks down what editors are really looking for."
Check out this new episode, plus all of the previous ones on iTunes, or listen to them right here:

Listen to Episode #11, "Artist Portfolio"

Listen to Episode #10, "Inspiration"

Listen to Episode #9, "Online Networking"

Listen to Episode #8, "Building A Page"

Listen to Episode #7, "Professionialism"

Listen to Episode #6, "The Comic Book Script"

Listen to Episode #5, "Convention Networking"

Listen to Episode #4, "Good Feedback"

Listen to Episode #3, "Long Stories or Short Stories?"

Listen to Episode #2, "Finding Collaborators"

Listen to Episode #1, "Start Writing"


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, January 11, 2012

Breaking In / Making Comics TweetUp 1/4/12 - Last Questions Answered!

icon-designed-by-thedesignsuperhero.comWe had a few "breaking in / making comics" questions that went unanswered at last week's first Comics Experience TweetUp (hashtag #CMXEXP), but former Marvel and IDW Editor and Comics Experience Founder, Andy Schmidt, took the time to provide the answers!

You can follow Andy (and Comics Experience) on Twitter at: @ComicExperience.

Now for the Q&A...

@davidbaillie
How important do you think it is it to attend US cons if you're hoping to break the US market but based elsewhere?

Andy Schmidt
This is a tough one and kind of hard to answer without more information, but I'd say if you're looking to get freelance work from American companies, going to American conventions, or at the very least a convention with American publishers, is a really valuable resource. Not being able to attend wouldn't prevent you from breaking in, but it just means that one (of many) resources isn't available to you. You can still reach out to American publishers and their employees via Twitter, Facebook, LinkedIn, and various online communities like the Bendis Boards or Kirkman's boards or Millarworld or a host of others. Heck, the Comics Experience Creators Workshop has several working professionals as a part of the community and that includes a handful of editors. So while it's a slight handicap, it's only that--a SLIGHT handicap.



@rdouek
When trying to build a relationship with an editor or publisher, can you send them work, without pitching? Or is that seen as annoying? I mean sending them things you've worked on but not looking to pitch them on.

Andy Schmidt
Writer or artist, it's fine to send editors work if they've said it's okay. There's a lot of fear about annoying people, and I get where that's coming from, but if you simply ask if it's okay on a person by person basis, you'll likely avoid falling into that trap. So if an editor says to go ahead and send your work, do so. Don't send them something every day, maybe once or twice a month at most. Often they'll even say something like, "Sure, that's fine with me. No more than once a month though please." I used to say that a lot.



@JUNgKulture
When dealing with an editor in person, is it a bad thing to pitch more than one story?

Andy Schmidt
When in person, pitching is actually pretty rare unless you already know the editor fairly well. Regardless, it's not bad, per se. I might just start talking to figure it out as you go. Maybe ask to follow up with them with a couple of quick-fire ideas on characters that editor works on. That'll give you time to think and hone those ideas into concise, one-paragraph pitches to send in. That way you're giving him or her something polished and he or she is expecting to hear from you.



@bebernal
When creating a new story do YOU typically start with character or conflict?

Andy Schmidt
I typically start with character. But that's just me. I usually come up with a character I like. Other ways I've gone are: A title that worked for me and the rest fell into place, a high concept that seemed like fun to explore (then I figure out the right kind of character to go in that concept), a world that seems interesting and the kinds of people who might inhabit it.



@zipyrich
how often will a penciller ask for/make changes to finishes/inks independent of editor input?

Andy Schmidt
I think you're asking how often a penciler or finisher gets asked to make changes by an editor. If that's the question, it's sort of an avenue of last resort. If I can't cover a minor mistake with a tidy dialogue bit, a color correction, or something like that, and it's not a small error I can live with (and that means doesn't disrupt the story), THEN I'll ask an artist to make a change. There have been times when art has come in that hasn't been up to snuff and I've asked for art corrections at that time.



@Siennapup1024
What advice would you recommend for a writer trying to pitch a story to a publisher like DC comics?

Andy Schmidt
Have some other work to show in the comics field. Your own creator-owned book is great. Work published by other publishers. Most creators don't start at DC at Marvel. It can happen, but that's becoming rarer. If your only goal in comics is to write Batman, then right now you'll have to be more than better than Scott Snyder. You'll also have to be able to PROVE that you're better than Snyder, prove that you can deliver on deadline and prove that you can do it again and again. And most of that is covered by a body of work to support that assumption. And even then, you'll have to wait for Snyder to leave Batman when he chooses to do so. Sounds harsh, I know, but it's yet another case for why making your own comics with your own characters is such a great and rewarding thing to do.



@Strong_Within
What was toughest obstacle for you to overcome in your comic career in the beginning?

Andy Schmidt
Wow. I think learning the ropes of editorial at Marvel was really difficult for me. There were specific reasons for that in my case. I was in an office down a long hall from my boss, so it was really difficult to learn from him. In the office with my boss was his other assistant who had been working with him for about two years. They were a well-oiled machine so I was a third wheel for a while. In that six months, the smartest thing I did was talk and make friends with the good and talented people in Marvel's bullpen. I learned a lot about things I didn't know about production work, the importance of file sizes, copy safe, bleed, all these things that are extremely important to publishing good comics that doesn't get talked about a lot. Also, those guys were willing to do a little extra on my projects from time to time because we got along. I also talked with as many freelancers as I could and learned as much as I could from them. For that first six months, I felt like I was pretty useless and was likely to get let go at any moment--and I wouldn't have blamed them. Then, and I'm not sure whose idea this was, it could have been Tom, my boss's idea or it may have been Marc, his first assistant, or someone in management, I honestly don't know--but the decision was made for Marc and myself to swap desks. I moved in with Tom, allowing me to learn from him directly--and what a huge amount there was to learn from him. And it allowed Marc, who had done great work, to start to establish himself independently of Tom a bit more so he could move his career forward a bit more. It was really an elegant solution. But those six months were really tough for me. I think once I was in the office with Tom for a few months, he began to feel like he could depend on me more and that was when I was able to start growing as an editor and a collaborator.



@TDRBach
As an unknown, do you think I should focus on one idea--start a series--or throw a lot out there, multiple books?

Andy Schmidt
That's a tough one. I think that depends on a lot of factors, the first of which is how you work most effectively. Are you the type of person who really focuses on one thing and only that or do you enjoy bouncing from project to project? Also, your financial situation may come into play. If you're working on multiple projects, that could be a lot of money going away from you before you see any start to head your way. There are a lot of factors, but basically, I think it would come down to how you work and what's comfortable for you in your situation--and ultimately--what your real goals are.


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, January 10, 2012

Breaking In / Making Comics TweetUp 1/4/12 - Question & Answer Highlights!

icon-designed-by-thedesignsuperhero.comLast week, Comics Experience held its first TweetUp, using the hashtag #CMXEXP, allowing Twitter users to speak directly with comics professionals about breaking in and making comics.

Former Marvel and IDW editor Andy Schmidt, artist Robert Atkins and colorist Chris Sotomayor answered more than 70 questions on the comics craft, networking at conventions, preparing a great pitch and many other topics.

The Tweet Event participants all have Comics Experience courses beginning in January, including Introduction to Comic Book Writing, Introduction to Comic Book Coloring, and Advanced Comic Book Art.

You can follow our instructors on Twitter right here:
@ComicExperience -- Andy Schmidt
@SotoColor -- Chris "Soto" Sotomayor
@RobertAtkinsArt -- Robert Atkins

Here are just a few of the questions and answers from the event. And tomorrow we'll hit some of the questions we weren't able to answer during the live session!

---- WRITING ----

@rdouek
When someone says "good idea, but you need to push it", what are some good strategies for doing that?

Andy Schmidt
For "pushing it" what I do is take my concept and circle it in the middle of a sheet of paper. Then I draw lines out like spokes on an old wheel. At the end of each spoke, I come up with something unique that comes from the concept. How it affects young people, mothers, different races, politics, the weather, the economy, the environment, and so on. Pushing a concept means you may not be getting the full potential out of it yet.



@joesergi1
What is the one thing I could do today to be a better writer?

Andy Schmidt
Write something you're not good at or haven't done yet. Stretch genre and format. and do the research on those things.



@bebernal
Do you like when a script has camera angle suggestions often?

Robert Atkins
No, Unless it is specific to story or mood. I take them as suggestions. If I find a better composition I will use it

Andy Schmidt
I don't like camera angle suggestions often. Most artists have better ideas on this than most writers (general rule) .

---- ART ----

@DangerDigest
Do you have any personal rules for when it's appropriate to break action out of a panel border or into the bleed?

Robert Atkins
Only when it leads to the next consecutive panel, never move the action backwards. It's RARELY necessary.



@trobinson79
What should a penciler focus on first when he hasn't drawn in 8 years (i.e. me)

Andy Schmidt
Panel layout, I think. I could always tell the guys who weren't into telling stories from their panel layouts. The guys who do want to tell stories, have nice, clean layouts. I wanted to know what the story was FIRST

Robert Atkins
Sketching in a sketchbook, figures, places, hands and faces. ALWAYS draw on your free time to get back into a groove.

---- COLORING ----

@LewisJasonR
Any tips on when it's appropriate to add textures and how much?

Chris Sotomayor
As long as it doesn't distract the reader, you're okay. But I always recommend a subtle touch so as not to clutter. Also, more open line art can sometimes support the use of textures pretty well. But again, a subtle touch is best.



@rdouek
I'm already married. Will taking your coloring class cause me to leave my wife for it?

Chris Sotomayor
No, but it'll make your marriage better. You'll gain a better understanding of each other's needs.

@rdouek
IS THERE ANYTHING YOUR CLASS CAN'T DO? :)

Chris Sotomayor
My class is Supreme and all encompassing!

@RobertEAnderson
For those who didn't ALREADY know Chris Sotomayor’s Coloring class is better than marriage, read here: http://blog.comicsexperience.com/2011/09/soto-on-why-coloring-class-is-better.html



@lewisjasonr
Any Time management tips for colorists?

Chris Sotomayor
Try to section your day & see how long it realistically takes to color a page. Set small goals & learn the quick keys.


---- CONVENTIONS AND NETWORKING----

@foreignmatter
What is the best way to approach a con? I have no experience in this and am a writer.

Andy Schmidt
I think you want to approach a con as a place to meet people. It's not really a place to pitch your story ideas. Sad but true. But you can really start to get to know people that way and that's great. You can start seeing them as friends instead of intimidating people to talk to. And that's a very cool feeling (and a good sign).

Robert Atkins
If you’re a writer by yourself at a con, have plenty of product and a concise, descriptive salespitch. Also something to give away, postcards, free comic, stickers . Don’t let them leave empty handed. If you cant hit a con (expense or schedule) create a presence online (Facebook, Twitter, Deviantart, etc).

Andy Schmidt
And product could mean more than your books. Dog tags with the logos, shot glasses, nic-nak stuff.



@RapidCityComic
I have written lots of scripts, and published comics. How can I get editors to read them?

Andy Schmidt
Sadly, I know of no way to force someone to read your comics. I think what you want to do is target where you're sending them. Try to get to know the people you want to read them and see how open to it they are. Additionally, the more coverage you can get on your comics, that always helps. But target the editors you think would like it. Personalize your correspondence with them. A lot of it is networking and that's harder work than a lot of people realize.

---- PITCHING ----

@trobinson79
If I was to pitch art to an editor, what are they exactly looking for in a portfolio?

Andy Schmidt
1. Clean storytelling. 2. Dynamic art. 3. unique execution (or voice). And in that order.

Robert Atkins
Clean storytelling, reproducible pages/style of art, competant figure work and environments. 3-6 pages story, 1 pinup.

@trobinson79
Good tips for the portfolio, but good gosh - my mind's a blur. What's a pinup?

Robert Atkins
Cover image. You only want one, but make it your best. It isn’t even necessary and the editor will focus on your pages.



@LukeABarnett
How can a pitch really stand out from crowd - for both an email pitch and in-person.

Andy Schmidt
It's easier than you think. Clarity and follow through help. Most pitches have big problems. Just the basics put you at the top of the heap. But be concise and remember to TELL THE STORY. Make your pitch EXCITING to read.

Robert Atkins
Solid art, good story. Quality will always stand out. Editors get a lot of samples, not many are good

---- BREAKING IN ----

@joesergi1
If you had one tip on breaking in, what would it be?

Andy Schmidt
Be yourself and be confident (even if being confident is not being yourself) ;) It really does make a difference though.

Chris Sotomayor
Learn everything about your craft. And don't be a douche when interacting with people in this business. This is a small business. Word gets around if you act unprofessionally.

Robert Atkins
It'll help to define "douche" in this context...basically have a balance: looking out for yourself and helping others



@joesergi1
@ComicExperience @RobertAtkinsArt @SotoColor what is a common mistake you see new creators make in artwork, writing, or coloring?

Chris Sotomayor
In coloring, too many FX that don't have any bearing on the storytelling. Nonsense.

Robert Atkins
Overconfidence when they are still amateurs...it's annoying. Poor presentation as well

Chris Sotomayor
Yes, if you're working your way in, don't say you're better than this guy or that. This is a small business, and it'll get around. Again, don't be a douche.

Andy Schmidt
Writers write one type of character, pencilers have messy layouts, colorists rely on special effects. 3 common mistakes.

@PaulAllor
Could you explain what you mean by 'writers write one type of character'?

Andy Schmidt
Usually it's the stoic tough guy. But some will write a bunch of stoic tough guys. I'd like to see a comedic character, children, women, older people, different races, political beliefs, and so on.



@HAMMEROFTIM
How old is "too old" to begin a comic career?

Robert Atkins
Never too old, it depends on how good you are, or if you're bringing something original/marketable

@RobertEAnderson
You're NEVER too old, if you've got will & imagination!

@Andy Schmidt
NEVER TOO OLD TO START SOMETHING YOU LOVE! I mean it. I really do. If you love it, DO IT. You can make a comic tomorrow

---- SELF-PUBLISHING, WEB-PUBLISHING AND MARKETING ----

@danriveraprime
Do you feel that putting out a web comic is worth the expense in order to get exposure?

Andy Schmidt
I think you can only determine that on your own goals and finances. It's an option. But if you do that, how are you going to drive people to your site to see it? You need a plan to get folks there to read it!



@LukeABarnett
What's the best way 2 get an artist collaborator if u can't pay a page rate early on?

Robert Atkins
Make sure they're not married or have any bills to pay ... I’m not joking. The artist HAS to be just as excited about it or a co-plotter to feel invested.

Chris Sotomayor
Troll Artist Alley at cons and be upfront about expectations. Also, there are other means of compensation besides money. Chances are that they'll be looking for exposure, as much as you.

@GolemLord
Offer them partial page rate or offer them partnership in the enterprise.

Robert Atkins
Partial page rate is better than no page rate every time. fyi



Thanks to everyone who participated in the TweetUp Event. To learn more about Comics Experience, check out the classesand Workshop, or sign up for our newsletter.

-- Posted by Paul Allor

Sunday, January 8, 2012

Comic Book Writing Class SOLD OUT! Only Couple Slots Left in Coloring & Advanced Art!

Our latest Introduction to Comic book Writing course has sold out once again!

The class, which doesn't start for another week, will be taught by former Marvel and IDW Editor, Andy Schmidt. Next up will be our Advanced Comic Book Writing course, followed by another session of Intro to Comic Book Writing later this year. The course and exact schedule will be posted in the next few weeks.

We have only one spot left in our Introduction to Comic Book Coloring, starting tomorrow night, Monday, January 9th, and only two spots in our Advanced Comic Book Art class, beginning this Thursday, January 12th. Sign up soon, if you want to join these classes!

In the meantime, any writers or artists wishing to work on their craft are welcome to join our on-going Comic Creators Workshop! You can read more about that right here.

We hope to see you there!


If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Thursday, January 5, 2012

Andy Schmidt's "2011 Year in Review"
-- Part II -- The Courses

As I spoke about a few days ago, 2011 was a huge year for Comics Experience. It was also a huge year for me and my family. Most noteworthy for me was the addition of Oliver Nicholas Schmidt to our family on January 28th of 2011. He was born in San Diego and knows more about making comics than any of his peers the same age in the area.

Of course, we also moved across the country this year to Rhode Island. Why Rhode Island? The weather! It was much too nice in San Diego. I like dramatic weather!

The big news for Comics Experience was that this year we offered more courses than any previous year and also had more students than any previous year. This thing seems to really be catching on!

We offered our perennials -- Introduction to Comic Book Writing, Introduction to Comic Book Art, Introduction to Comic Book Coloring, and Lettering and Production. All done online, live and with your course instructor right there with you (digitally). Being able to interact so directly with the instructors is key to the success of these courses.

We added a new course this year: Comic Book Editing and Project Management which ran the second half of the year and was a big hit. I have to admit, I had been resistant to doing this course because I felt like it was too close to home for me. I wasn't sure I'd have enough distance from it to really do it justice. Probably in part because of that nervousness, I think it was a success. I was determined to make it really stand apart from any other class, not overlapping any of the material covered in the other courses and it went over very well. What a relief!

Another interesting thing that we found was that between the Creators Workshop growing, and more courses filling up -- EVERY CLASS but one sold out this year. We had more people taking multiple courses this year than ever before. They just kept feeding into one another. We also had our first two people complete taking every introductory course offered. Congratulations, Amy and Joe!

It's been a very heartening thing to see the way people keep coming back and soaking up all the information and the fun in comics. And it's great to see that word of mouth still has a lot of power.

We're all very grateful to everyone who has taken a course, joined the Creators Workshop, retweeted our tweets, liked the Facebook page, and attended a convention panel. Thanks for your support.

And if it's the right time for you to start making comics, this month is the perfect time to jump in, with three courses beginning soon. There are only a handful of seats left for each of these courses, so act quickly!
Introduction to Comic Book Writing
with Andy Schmidt
Begins January 16, 2012!

Intro to Comic Book Coloring
with Chris "Soto" Sotomayor
Begins January 9, 2012!

Advanced Comic Book Art
with Robert Atkins
Begins January 12, 2012!
We'd love to see you in a course or joining the Creators Workshop this year! Join us and start making your dreams come true!

Happy New Year!

Andy Schmidt
Comics Experience Founder
January 4, 2012

Wednesday, January 4, 2012

TONIGHT! - TweetUp on Breaking In/Making Comics!

icon-designed-by-thedesignsuperhero.comTonight, Wednesday, January 4, 2012 at 8pm Eastern Time, Comics Experience instructors will be answering questions about making comics and breaking in during a live Twitter Event.

You can ask our comic book writing, art, and coloring instructors your burning questions.

Please make sure to use the hashtag #CMXEXP on all your questions or comments, like so:

@Sotocolor Why are you so awesome? #CMXEXP

Starting at 8pm Eastern Time, just begin tweeting your questions to any of our instructors:
@ComicExperience -- Andy Schmidt
@SotoColor -- Chris "Soto" Sotomayor
@RobertAtkinsArt -- Robert Atkins
This "Tweet Event" leads up to the start of our three courses -- Intro to Comic Book Writing, Intro to Comic Book Coloring, and Advanced Comic Book Art -- all beginning in January and open for enrollment right now, with just a couple slots left open in each course!

Don't miss this chance to ask comic book professionals your questions! "See" you at the TweetUp!...



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Monday, January 2, 2012

Andy Schmidt's "2011 Year in Review"
-- Part I -- The Creators Workshop

Comics Experience has really grown significantly in 2011. And I don't mean that we just added new courses as well as new activities in the Creators Workshop. The membership has tripled in the last 12 months and just keeps on growing. I mention this because it's astonishing. We've done no advertising, we've done almost no promotion for Comics Experience. We post on Twitter occasionally and we have our blog and a Newsletter for those who sign up for it. That's it.

So when talking with Rob Anderson, our General Manager and Paul Allor, our Book Club Manager, we wondered why membership has been growing so fast. And it comes down to one huge thing. Word of mouth. Our Workshop members and course attendees are talking up how comprehensive, fun, and intensive the courses and workshop are. But even more than that, they're talking about our community.

2011 saw our first in-person meetings at conventions. Almost every major convention in the United States -- like NYCC and SDCC, just to name two -- had a Comics Experience meet-up where we all got together at night, continued to get to know each other, swapped stories, and compared notes on the convention. We'd do this about halfway through the convention so that we could all strategize the second half of the show. Members have been helping other members meet with comics editors and publishers, or taking them by to meet great artists or talented writers.

The community -- the genuine desire for everyone else in the Workshop to succeed -- more so than anything else, has made Comics Experience's Creators Workshop an untouchable success.

And as membership has grown, we've been feeding those funds from member's payments right back into the content. There's a Book Club where we review a graphic novel together with at least one of the creators. These sessions usually last about two hours.

Just last month we were pleased to welcome Terry Moore (Strangers in Paradise) to discuss his awesome book Echo. Before that we had Joshua Hale Fialkov (Elk's Run, I, Vampire, Tumor) on to discuss his Top Cow book Echoes. (No, it wasn't a themed book club, but Echo and Echoes are both fantastic books!) And we had in Jeff Lemire (Animal Man, Frankenstein, Essex County) to discuss Sweet Tooth before that!

Coming up just next week, Scott Snyder (Batman, Detective Comics, Swamp Thing, Severed) is joining us to discuss American Vampire, Volume 1, his Vertigo book.

And all of those top-notch guests have come about because our membership has grown and we've been able to bring Rob and Paul on board to bolster up the programs. We've had more Workshop meetings on topics and with creators in 2011 than I thought possible.

Last month's session with Michael Alan Nelson gave us some great insight into breaking into comics and his relationship with BOOM! Studios, a continually growing comics publisher.

Coming up, we've got a session with Drew Gaska who is the only person I know of who was able to license properties from Fox directly -- not through a known publisher. He actually got Fox's attention HIMSELF and got licenses for Planet of the Apes and Space 1999. He's going to talk with us about just how he went about doing that.

Paul Tobin will be joining us to discuss his career writing "all ages" superhero comics. His credits include Marvel Adventures Spider-Man and every other Marvel Adventures book (in addition to work with DC Comics, Dark Horse, and Top Shelf)! He may just be the most widely read superhero writer working today as his work gets repurposed and distributed through more channels -- and more "custom" and promotional comics -- than any other mainline superhero books.

Every month, we've got writer and artist members of our community receiving professional critiques from outstanding comics creators. Michael Alan Nelson (Valen the Outcast, 28 Days Later), Chuck Dixon (Batman, Punisher, G.I. Joe), Peter David (Incredible Hulk, X-Factor, Supergirl), Mike Costa (Blackhawks, G.I. Joe: Cobra), and many more have done professional reviews for our community members.

I'm committed to making the Creators Workshop the BEST place for budding comics creators to hone their skills, learn every aspect of the comics business, and network effectively.

When the Workshop was created in 2010, I honestly thought it would be several years before we'd be able to say that we achieved that goal. But only a little over a year later, we're there. But don't worry, there's plenty more we have planned as membership continues to grow. We're not content with being the best, we want to be the only place worth considering!

2011 also saw several success stories from Comics Experience Alumni and Workshop members. We had more than twice as many comics published by our alums this year than in the previous four years combined! My sincere congratulations go out to everyone (too many to name) who published their own books and who had their work published by others! Nice work!

This last year, our members and alumni were published by Marvel Comics, DC Comics, Image Comics, IDW Publishing, and many more! We've also had alumni on staff at Marvel Comics, IDW Publishing, and DC Comics. Congratulations to you all!

Okay, I feel like I've talked enough and I've only covered the Creators Workshop, really. So maybe I'll get a chance to write about the courses in the next few days. (You can still sign up for the Introduction to Comic Book Writing, Introduction to Comic Book Coloring, and Advanced Comic Book Art courses right now -- although all three are close to selling out!)

If you're interested in making comics -- writing, penciling, inking, coloring, or lettering -- there's no better place to get started, to learn, to practice, to grow, and to start getting your work out there! If you've got a genuine love of comics and interest, join us today -- the Creators Workshop only gets better with each new member!

Thank you to all Comics Experience alumni and Creators Workshop members for your continued support and spreading the good word!

Happy New Year!

Andy Schmidt
Comics Experience Founder
January 2, 2012

Read PART II of Andy's 2011 Year in Review right here.

Thursday, December 29, 2011

Twitter Event 1/4/12 on Breaking In & Making Comics!

icon-designed-by-thedesignsuperhero.comOn Wednesday, January 4, 2012, Comics Experience instructors will be answering questions about making comics and breaking in during a live Twitter Event.

You can ask our comic book writing, art, and coloring instructors your burning questions starting at 8pm Eastern Time!

Please use the hashtag #CMXEXP on all your questions, like so:

@Sotocolor Why are you so awesome? #CMXEXP

This "Tweet Event" leads up to the start of our three courses -- Intro to Comic Book Writing, Intro to Comic Book Coloring, and Advanced Comic Book Art -- all beginning in January and open for enrollment right now!

Starting at 8pm Eastern Time on Wednesday, just begin tweeting your questions to any of our instructors:
@ComicExperience -- Andy Schmidt
@SotoColor -- Chris "Soto" Sotomayor
@RobertAtkinsArt -- Robert Atkins
Don't miss this chance to ask comic book professionals your questions! Here's the full info on each of our instructors and their upcoming classes...

--------------------------

Intro to Comic Book Writing will be taught by former Marvel and IDW Editor and writer, Andy Schmidt.

During his time at Marvel, Andy worked on nearly every major character in the Marvel canon, and edited hit titles such as X-Factor, the Annihilation saga, Alias, and more.

At IDW, he managed major franchises like GI Joe and Transformers. He is also the author of the Eagle Award-winning book, The Insider's Guide to Creating Comics and Graphic Novels, published by Impact Books.

In this six-week course, not only will you learn comic book writing from a pro, but the course will be packed with practical, real-world advice on the industry and "breaking in" to help you pursue your career in comics!

That's why Comics Experience alum, Nick Spencer, tweeted:
"For all aspiring comic pros asking for advice on craft/breaking in, I once again highly recommend Andy Schmidt's @ComicExperience courses."
A few years ago, Nick had to move to New York City to take Comics Experience classes (check out his guest blog here to read that tale). But you don't have to move, now that the courses are online. This one will sell out fast!

Introduction to Comic Book Writing with Andy Schmidt
Begins January 16, 2012!

--------------------------

Advanced Comic Book Art will be taught by Robert Atkins, a professional comic book artist who has worked on G.I. Joe, Snake Eyes, Amazing Spider-Man, Heroes for Hire, Ultimatum Fantastic Four: Requiem and many others.

If you have already taken the Intro to Comic Book Art class (a prerequisite to enrolling for the Advanced class), then this is your next step toward a career in comics!

In this seven-week intensive course, you'll expand on the skills you've already developed with extended workshopping of your storytelling pages, and discussion of networking within the industry, finding good scripts to work from, how to pencil for inking and for coloring, and rendering textures and objects -- all with a focus on achieving a professional level of finishing and getting published!

You can read what one of Robert's former students had to say about his teaching skills right here. Or check out Robert's art and read his own thoughts on the Advanced Comic Book Art course in this recent Guest Blog right here.

Advanced Comic Book Art with Robert Atkins
Begins January 12, 2012!
--------------------------

Intro to Comic Book Coloring will be taught by Chris Sotomayor (aka Soto), professional colorist on countless Marvel titles (Spider-Man, X-Men, The Avengers, etc.).

In this six-week intensive class for colorists, you'll learn all the necessary tools and tricks for not only coloring with Photoshop, but also how to tell great stories through color. You’ll get access to all the tools of the trade, tips on how to break in, and you’ll be working with Chris on the pages you color for the class.
Plus, the class will have a session with special guest Rob Schwager, whose coloring credits include the current Ghost Rider, as well as Jonah Hex, Green Lantern, and Superman.

You can read Soto's own thoughts on the class right here...OR read why the class is even better than marriage right here!

Intro to Comic Book Coloring with Soto
Begins January 9, 2012!

--------------------------

Our courses are now offered LIVE, online, and you can attend from wherever you live. You'll be able to see your instructor and his desktop, interact with your classmates, and discuss your classwork in real time. And you'll be able to communicate with your classmates all week long in a special, dedicated online forum for just you and your class.

We hope to see you in our courses or as part of our Creators Workshop community. Sign up now!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

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