Wednesday, February 29, 2012

Pro Editor Bobby Curnow Offers Critiques on the Creators Workshop!

Comic book editor and writer Bobby Curnow is yet another professional providing critiques to members of the Creators Workshop. The Creators Workshop is an on-going community of writers, artists, colorists, and letterers all dedicated to getting published and improving their craft.

Workshop members are already familiar with Bobby's detailed, helpful script critiques, as well as his posts that give insight into the industry, from pitching to the development of major projects.

But not everyone may know that Bobby is also a Comics Experience alum!

Bobby graduated from the film program at NYU’s Tisch School of the Arts, after which he spent time focused on script writing. After school, but while still living in NYC, Bobby took one of Andy Schmidt's early Intro to Comic Book Writing classes, followed by the Advanced Writing class, before they were offered online. Eventually, this led to an internship at IDW (in San Diego), which developed into his current gig at IDW.

At IDW, Bobby began by editing titles like Robert Bloch's That Hellbound Train and John Layman and Alberto Ponticelli's Godzilla: Gangsters and Goliaths before moving on to his current position working on both the Teenage Mutant Ninja Turtles and Godzilla franchises.

But Bobby has also continued to write comics!

In the current Diamond Previews March catalog, his new creator-owned IDW series, Night of 1,000 Wolves is available for pre-order, with art by the Eisner-nominated Dave Wachter. Wolves is a classic horror tale, set in the Dark Ages, about a family with dark secrets that find themselves under seige by hordes of wolves.

Bobby also wrote the upcoming Godzilla Legends #5 with art by comics great Dean Haspiel, in a story in which -- get this -- an old adventurer comes out of retirement to climb Godzilla! That issue will be on stands in March.

As busy as Bobby is, he still takes the time to help fellow creators in the Workshop. As Bobby put it himself:
"Comics Experience was the first step on a long road that ultimately led to a rewarding career in the industry. I learned a lot in the classes I took, met some great people, and had tons of fun. I continue to be a part of the forums because I think it is a truly unique and amazing resource--a fantastic place to hone your skills in any part of comics creation, as well as gain insight from professionals on how the industry really works. Truly a place where the more effort you put in, the more you get out of it."
Thanks for being part of the Workshop, Bobby! We'll see you on the forums!


If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

iFanboy's "Making Comics" with Andy Schmidt Podcast, Episode #11 posted!

The eleventh pisode of iFanboy's Making Comics with Andy Schmidt podcast has been released!

In the eleventh episode, iFanboy host Josh Flanagan and former Marvel and IDW Editor (and Comics Experience founder) Andy Schmidt discuss the "Artist Portfolio".

As explained over on iFanboy:
"An artist trying to break into comics relies on their portfolio, either physical or digital,...But what should the portfolio highlight?...Andy breaks down what editors are really looking for."
Check out this new episode, plus all of the previous ones on iTunes, or listen to them right here:

Listen to Episode #11, "Artist Portfolio"

Listen to Episode #10, "Inspiration"

Listen to Episode #9, "Online Networking"

Listen to Episode #8, "Building A Page"

Listen to Episode #7, "Professionialism"

Listen to Episode #6, "The Comic Book Script"

Listen to Episode #5, "Convention Networking"

Listen to Episode #4, "Good Feedback"

Listen to Episode #3, "Long Stories or Short Stories?"

Listen to Episode #2, "Finding Collaborators"

Listen to Episode #1, "Start Writing"


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, February 28, 2012

Comics Experience Staff on Digital, Creativity, Courses, and Community

Comics Experience staffers have been out and about lately, discussing everything from digital comics to how to revive your creativity. Here's some highlights and links!



On the Revive Your Creativity blog, Comics Experience founder Andy Schmidt, as well as staff members Rob Anderson and Paul Allor, explained how they try to "stay creative on a consistent basis."

Andy offered several thoughts including seeking inspiration from outside of comics, and experimenting with new approaches in your writing you've never done before. Rob discussed the importance of relaxing your mind, while Paul seeks inspiration in art (among other places) and uses structure to drive himself forward even when he's not in the mood.

The article features tips from 12 writers in all. You can read it right here:

Keeping the Creative Juices Flowing



Book Club Manager Paul Allor was recently interviewed on the Graphicly blog and he discussed Comics Experience, his anthology Clockwork Volume 1 available on Graphicly and the merits of creators trying their hand at short comic scripts.

Check out that interview here:

Interview: ‘Clockwork’ Writer Paul Allor and the Art of the Short Comic


Paul also did an interesting guest column over on Graphicly, analyzing the benefits of digital comics for creators.

As Paul put it, "Print comics can be a cruel mistress, especially for a self-published creator," whereas with digital, "...the needs of your story [can] dictate format and length."

Paul offers several tips for comic creators considering entering the digital realm.

Read the full article here:

Guest Commentary: Paul Allor on Embracing the Freedom of Digital Comics



General Manager Rob Anderson was recently interviewed on the Comic Book Fury podcast.

Rob first discussed his upcoming book, Rex, Zombie Killer, but then went on to have a fairly in-depth conversation with host Tim Robinson on Comics Experience courses and the Creators Workshop community.

Rob pointed out that not only was the Rex, Zombie Killer story started in a Comics Experience course, and then subsequently workshopped in the Creators Workshop, but every member of the creative team had some connection to Comics Experience as well.

Check out the podcast interview here:

CBF Interviews #2 : Rob Anderson on Rex, Zombie Killer and Comics Experience




If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Monday, February 27, 2012

Drew Gaska Joins Creators Workshop LIVE tomorrow night! (2/28/12)

Tomorrow night, Tuesday, February 28, 2012, writer Drew Gaska, will be joining us for an online Creators Workshop discussion!

Drew is the founder and creative director of BLAM! Ventures, a guerilla design studio that produces print and digital media for the comic book and science fiction industry.

Drew’s novel, Conspiracy of the Planet of the Apes, and his science fiction graphic novel epic, Critical Millennium, are both published by Archaia Entertainment, and have both been released to critical acclaim.

Conspiracy is an illustrated novel set during the classic 1968 film and was the first prose novel from Archaia, and the first Planet of the Apes offering from the joint venture of BLAM! Ventures, Archaia, and FOX.

In addition to his writing work, Drew has spent over a decade as a freelance consultant for Rockstar Games on such hit titles as Grand Theft Auto, Red Dead Redemption, and all other major Rockstar Games releases.

Mr. Gaska is currently writing and directing a Space: 1999 revival graphic novel and digital media series, as well as working on other comic and science fiction novel projects. Look for SPACE: 1999 Book 1 – Aftershock and Awe, available Fall of 2012.

SPACE: 1999 Aftershock And Awe has been called "a perfect introduction to sci-fi’s lost gothic space odyssey."

Aftershock takes place in an alternate universe where JFK was never assassinated, mankind has already suffered through World War III, unified in a world government, and built a base on the moon by the year 1999.

And the story continues in Awe, which adapts the pilot episode of SPACE: 1999 "Breakaway," from the point of view of the heroes of Moonbase Alpha -- expanded to include both new and unfilmed material, and utilizing the remastered art of comics legend Gray Morrow as a basis for this revolutionary retelling.

Join us at the Creators Workshop to take part in what's sure to be a great discussion with Drew!


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Friday, February 24, 2012

Paul Cornell Joins Creators Workshop LIVE Saturday, March 10th!

On Saturday March 10, 2012 at 3pm Eastern Time, writer Paul Cornell, will be joining us live from London for an online Creators Workshop Book Club discussion of Knight and Squire published by DC Comics!

As Paul said on his own blog when the book was set to be released:
"[Knight and Squire] is a very British one....they come from a deliberately over the top, tremendously fun DC Britain that had previously been only slightly explored.

If Captain Britain was a more realistic take on British superheroics, Knight and Squire delights in Mary Poppins absurdity, in what I think is a quite 2000AD way. The artist on this six issue miniseries is the great Jimmy Broxton.
"
The miniseries also had an interesting and unusual structure, as previously discussed by our Book Club Manager, Paul Allor, in the article "Knight & Squire: A Study of Structure."

In addition to writing comics, Paul Cornell is a novelist and TV writer, notably for the television show Doctor Who.

Most recently, he has written both Demon Knights and Stormwatch for DC Comics.

Coming soon is his new creator-owned series from Vertigo entitled Saucer Country, where Paul and artist Ryan Kelly tell the story of a U.S. presidential candidate and her alcoholic ex being abducted by aliens.

Join us at the Creators Workshop to take part in what's sure to be a great discussion with Paul!


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, February 22, 2012

WORKSHOP GUEST: Scott Snyder on Narrative Captions!

In this month's Comics Experience Creators Workshop Book Club, special guest Scott Snyder discussed his work on the DC/Vertigo Comics title American Vampire. He also shared his thoughts on several aspects of the comics-writing craft, including the use of narrative captions.

Snyder comes from a prose background; before his comics career began, he earned an MFA in fiction from Columbia University and wrote a collection of short stories called Voodoo Heart. Snyder said that early on in his comics career, he realized that narration could be used to carry his writer's voice and sense of wordplay over from prose to comic books. It also allowed him to use unreliable narrators, and create a conflict between the words and images on a comics page.

Most of Snyder's prose writing is done in first-person, from "narrators that were very unreliable," he said. "So there was often a discrepancy between what they would be telling you, and what would really be happening. They'd be telling you, 'this person is in love with me,' and you'd be hearing dialogue from that person, or someone else, that would imply (the narrator) is not right."

But in prose, there are no images, and the entire story is communicated through narration. By contrast, in a comic book the narration and the images are separate, allowing creators to provide contradictory information in a single panel.

"That conflict of what you're hearing in the narration and what you're seeing is something that was so exciting about comics," Snyder said. "It's something I'd like to do in prose, but in prose it's so tricky whereas in comics it's so glaringly fun."

Snyder said that in his Batman work, "Bruce (Wayne) is a totally unreliable narrator, which is fun. Bruce keeps everything close to the vest. He doesn't tell you anything that he's feeling." By contrast, Snyder said that Dick Grayson "is not very unreliable, Dick is very open and confessional."

But Snyder said that aside from having an unreliable narrator, there is another, more important reason to use narration.

"Make it personal," he said. "It doesn't get any more personal in comics than a character talking to you." And yet, he noted, narration is often used for exposition; for characters to provide backstory or fill in the plot.

"Use it to try and tell stories or give confessional details or things that surprise people. Use it to establish character," Snyder said. He noted that in Bruce Wayne's narration, "he tells you things that are metaphorically very personal, even if he's talking about a tripwire, or even if he's giving you an information lesson about the history of a building in Gotham. He's really telling you something about how he's feeling."

Most importantly, Snyder said, narration can be used to build a link between the character and the readers; to make the reader emotionally invested in the characters from page one.

"If you tell an emotionally gripping, or at least an emotionally enveloping story, if you get the reader to love that character on the opening pages, they'll follow you through the rest of the book, even if it doesn't have explosions and vampires and all that stuff, because they'll know it's coming, and they'll feel a sense of engagement with that character," Snyder said. "So for me, narration is a really powerful tool for that. Not for exposition, not for catching up the reader – but to be incredibly intimate."

This was just one of many topics in the 90-minute book club session. A recording of the full session will be available to Creators Workshop members for the next few weeks.

Those interested in learning more about Scott Snyder can check out some of his other work, including Batman and Swamp Thing from DC Comics, and Severed (with Scott Tuft) from Image Comics and Iron Man Noir from Marvel Comics, as well as Voodoo Heart, a collection of prose stories.

Creators Workshop Book Club sessions take place every month, featuring guest writers and artists discussing the craft and art of comics, as well as the business side of the comics profession. Additionally, monthly workshop sessions feature special guests giving members real-world knowledge that will help them succeed in their comics career.

Our next live Workshop will be held Tuesday, February 28, 2012. We'll be joined by special guest Drew Gaska to discuss how he single-handedly acquired licenses to Planet of the Apes and Space: 1999 from Fox.

Read more about this great upcoming guest right here.

There's still plenty of time to sign up before the next session. We hope to see you there.

-- Posted by Paul Allor

iFanboy's "Making Comics" with Andy Schmidt Podcast, Episode #10 posted!

The tenth episode of iFanboy's Making Comics with Andy Schmidt podcast has been released!

In the tenth episode, iFanboy host Josh Flanagan and former Marvel and IDW Editor (and Comics Experience founder) Andy Schmidt discuss "Inspiration".

As explained over on iFanboy:
"Where do you get your inspiration? It’s a question asked of almost all artists, writers, and creators alike, but we take a moment to explore where we have heard inspiration springs from. "
Check out this new episode, plus all of the previous ones on iTunes, or listen to them right here:

Listen to Episode #10, "Inspiration"

Listen to Episode #9, "Online Networking"

Listen to Episode #8, "Building A Page"

Listen to Episode #7, "Professionialism"

Listen to Episode #6, "The Comic Book Script"

Listen to Episode #5, "Convention Networking"

Listen to Episode #4, "Good Feedback"

Listen to Episode #3, "Long Stories or Short Stories?"

Listen to Episode #2, "Finding Collaborators"

Listen to Episode #1, "Start Writing"


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

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