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Showing posts with label tweetup. Show all posts
Showing posts with label tweetup. Show all posts

Wednesday, January 11, 2012

Breaking In / Making Comics TweetUp 1/4/12 - Last Questions Answered!

icon-designed-by-thedesignsuperhero.comWe had a few "breaking in / making comics" questions that went unanswered at last week's first Comics Experience TweetUp (hashtag #CMXEXP), but former Marvel and IDW Editor and Comics Experience Founder, Andy Schmidt, took the time to provide the answers!

You can follow Andy (and Comics Experience) on Twitter at: @ComicExperience.

Now for the Q&A...

@davidbaillie
How important do you think it is it to attend US cons if you're hoping to break the US market but based elsewhere?

Andy Schmidt
This is a tough one and kind of hard to answer without more information, but I'd say if you're looking to get freelance work from American companies, going to American conventions, or at the very least a convention with American publishers, is a really valuable resource. Not being able to attend wouldn't prevent you from breaking in, but it just means that one (of many) resources isn't available to you. You can still reach out to American publishers and their employees via Twitter, Facebook, LinkedIn, and various online communities like the Bendis Boards or Kirkman's boards or Millarworld or a host of others. Heck, the Comics Experience Creators Workshop has several working professionals as a part of the community and that includes a handful of editors. So while it's a slight handicap, it's only that--a SLIGHT handicap.



@rdouek
When trying to build a relationship with an editor or publisher, can you send them work, without pitching? Or is that seen as annoying? I mean sending them things you've worked on but not looking to pitch them on.

Andy Schmidt
Writer or artist, it's fine to send editors work if they've said it's okay. There's a lot of fear about annoying people, and I get where that's coming from, but if you simply ask if it's okay on a person by person basis, you'll likely avoid falling into that trap. So if an editor says to go ahead and send your work, do so. Don't send them something every day, maybe once or twice a month at most. Often they'll even say something like, "Sure, that's fine with me. No more than once a month though please." I used to say that a lot.



@JUNgKulture
When dealing with an editor in person, is it a bad thing to pitch more than one story?

Andy Schmidt
When in person, pitching is actually pretty rare unless you already know the editor fairly well. Regardless, it's not bad, per se. I might just start talking to figure it out as you go. Maybe ask to follow up with them with a couple of quick-fire ideas on characters that editor works on. That'll give you time to think and hone those ideas into concise, one-paragraph pitches to send in. That way you're giving him or her something polished and he or she is expecting to hear from you.



@bebernal
When creating a new story do YOU typically start with character or conflict?

Andy Schmidt
I typically start with character. But that's just me. I usually come up with a character I like. Other ways I've gone are: A title that worked for me and the rest fell into place, a high concept that seemed like fun to explore (then I figure out the right kind of character to go in that concept), a world that seems interesting and the kinds of people who might inhabit it.



@zipyrich
how often will a penciller ask for/make changes to finishes/inks independent of editor input?

Andy Schmidt
I think you're asking how often a penciler or finisher gets asked to make changes by an editor. If that's the question, it's sort of an avenue of last resort. If I can't cover a minor mistake with a tidy dialogue bit, a color correction, or something like that, and it's not a small error I can live with (and that means doesn't disrupt the story), THEN I'll ask an artist to make a change. There have been times when art has come in that hasn't been up to snuff and I've asked for art corrections at that time.



@Siennapup1024
What advice would you recommend for a writer trying to pitch a story to a publisher like DC comics?

Andy Schmidt
Have some other work to show in the comics field. Your own creator-owned book is great. Work published by other publishers. Most creators don't start at DC at Marvel. It can happen, but that's becoming rarer. If your only goal in comics is to write Batman, then right now you'll have to be more than better than Scott Snyder. You'll also have to be able to PROVE that you're better than Snyder, prove that you can deliver on deadline and prove that you can do it again and again. And most of that is covered by a body of work to support that assumption. And even then, you'll have to wait for Snyder to leave Batman when he chooses to do so. Sounds harsh, I know, but it's yet another case for why making your own comics with your own characters is such a great and rewarding thing to do.



@Strong_Within
What was toughest obstacle for you to overcome in your comic career in the beginning?

Andy Schmidt
Wow. I think learning the ropes of editorial at Marvel was really difficult for me. There were specific reasons for that in my case. I was in an office down a long hall from my boss, so it was really difficult to learn from him. In the office with my boss was his other assistant who had been working with him for about two years. They were a well-oiled machine so I was a third wheel for a while. In that six months, the smartest thing I did was talk and make friends with the good and talented people in Marvel's bullpen. I learned a lot about things I didn't know about production work, the importance of file sizes, copy safe, bleed, all these things that are extremely important to publishing good comics that doesn't get talked about a lot. Also, those guys were willing to do a little extra on my projects from time to time because we got along. I also talked with as many freelancers as I could and learned as much as I could from them. For that first six months, I felt like I was pretty useless and was likely to get let go at any moment--and I wouldn't have blamed them. Then, and I'm not sure whose idea this was, it could have been Tom, my boss's idea or it may have been Marc, his first assistant, or someone in management, I honestly don't know--but the decision was made for Marc and myself to swap desks. I moved in with Tom, allowing me to learn from him directly--and what a huge amount there was to learn from him. And it allowed Marc, who had done great work, to start to establish himself independently of Tom a bit more so he could move his career forward a bit more. It was really an elegant solution. But those six months were really tough for me. I think once I was in the office with Tom for a few months, he began to feel like he could depend on me more and that was when I was able to start growing as an editor and a collaborator.



@TDRBach
As an unknown, do you think I should focus on one idea--start a series--or throw a lot out there, multiple books?

Andy Schmidt
That's a tough one. I think that depends on a lot of factors, the first of which is how you work most effectively. Are you the type of person who really focuses on one thing and only that or do you enjoy bouncing from project to project? Also, your financial situation may come into play. If you're working on multiple projects, that could be a lot of money going away from you before you see any start to head your way. There are a lot of factors, but basically, I think it would come down to how you work and what's comfortable for you in your situation--and ultimately--what your real goals are.


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, January 10, 2012

Breaking In / Making Comics TweetUp 1/4/12 - Question & Answer Highlights!

icon-designed-by-thedesignsuperhero.comLast week, Comics Experience held its first TweetUp, using the hashtag #CMXEXP, allowing Twitter users to speak directly with comics professionals about breaking in and making comics.

Former Marvel and IDW editor Andy Schmidt, artist Robert Atkins and colorist Chris Sotomayor answered more than 70 questions on the comics craft, networking at conventions, preparing a great pitch and many other topics.

The Tweet Event participants all have Comics Experience courses beginning in January, including Introduction to Comic Book Writing, Introduction to Comic Book Coloring, and Advanced Comic Book Art.

You can follow our instructors on Twitter right here:
@ComicExperience -- Andy Schmidt
@SotoColor -- Chris "Soto" Sotomayor
@RobertAtkinsArt -- Robert Atkins

Here are just a few of the questions and answers from the event. And tomorrow we'll hit some of the questions we weren't able to answer during the live session!

---- WRITING ----

@rdouek
When someone says "good idea, but you need to push it", what are some good strategies for doing that?

Andy Schmidt
For "pushing it" what I do is take my concept and circle it in the middle of a sheet of paper. Then I draw lines out like spokes on an old wheel. At the end of each spoke, I come up with something unique that comes from the concept. How it affects young people, mothers, different races, politics, the weather, the economy, the environment, and so on. Pushing a concept means you may not be getting the full potential out of it yet.



@joesergi1
What is the one thing I could do today to be a better writer?

Andy Schmidt
Write something you're not good at or haven't done yet. Stretch genre and format. and do the research on those things.



@bebernal
Do you like when a script has camera angle suggestions often?

Robert Atkins
No, Unless it is specific to story or mood. I take them as suggestions. If I find a better composition I will use it

Andy Schmidt
I don't like camera angle suggestions often. Most artists have better ideas on this than most writers (general rule) .

---- ART ----

@DangerDigest
Do you have any personal rules for when it's appropriate to break action out of a panel border or into the bleed?

Robert Atkins
Only when it leads to the next consecutive panel, never move the action backwards. It's RARELY necessary.



@trobinson79
What should a penciler focus on first when he hasn't drawn in 8 years (i.e. me)

Andy Schmidt
Panel layout, I think. I could always tell the guys who weren't into telling stories from their panel layouts. The guys who do want to tell stories, have nice, clean layouts. I wanted to know what the story was FIRST

Robert Atkins
Sketching in a sketchbook, figures, places, hands and faces. ALWAYS draw on your free time to get back into a groove.

---- COLORING ----

@LewisJasonR
Any tips on when it's appropriate to add textures and how much?

Chris Sotomayor
As long as it doesn't distract the reader, you're okay. But I always recommend a subtle touch so as not to clutter. Also, more open line art can sometimes support the use of textures pretty well. But again, a subtle touch is best.



@rdouek
I'm already married. Will taking your coloring class cause me to leave my wife for it?

Chris Sotomayor
No, but it'll make your marriage better. You'll gain a better understanding of each other's needs.

@rdouek
IS THERE ANYTHING YOUR CLASS CAN'T DO? :)

Chris Sotomayor
My class is Supreme and all encompassing!

@RobertEAnderson
For those who didn't ALREADY know Chris Sotomayor’s Coloring class is better than marriage, read here: http://blog.comicsexperience.com/2011/09/soto-on-why-coloring-class-is-better.html



@lewisjasonr
Any Time management tips for colorists?

Chris Sotomayor
Try to section your day & see how long it realistically takes to color a page. Set small goals & learn the quick keys.


---- CONVENTIONS AND NETWORKING----

@foreignmatter
What is the best way to approach a con? I have no experience in this and am a writer.

Andy Schmidt
I think you want to approach a con as a place to meet people. It's not really a place to pitch your story ideas. Sad but true. But you can really start to get to know people that way and that's great. You can start seeing them as friends instead of intimidating people to talk to. And that's a very cool feeling (and a good sign).

Robert Atkins
If you’re a writer by yourself at a con, have plenty of product and a concise, descriptive salespitch. Also something to give away, postcards, free comic, stickers . Don’t let them leave empty handed. If you cant hit a con (expense or schedule) create a presence online (Facebook, Twitter, Deviantart, etc).

Andy Schmidt
And product could mean more than your books. Dog tags with the logos, shot glasses, nic-nak stuff.



@RapidCityComic
I have written lots of scripts, and published comics. How can I get editors to read them?

Andy Schmidt
Sadly, I know of no way to force someone to read your comics. I think what you want to do is target where you're sending them. Try to get to know the people you want to read them and see how open to it they are. Additionally, the more coverage you can get on your comics, that always helps. But target the editors you think would like it. Personalize your correspondence with them. A lot of it is networking and that's harder work than a lot of people realize.

---- PITCHING ----

@trobinson79
If I was to pitch art to an editor, what are they exactly looking for in a portfolio?

Andy Schmidt
1. Clean storytelling. 2. Dynamic art. 3. unique execution (or voice). And in that order.

Robert Atkins
Clean storytelling, reproducible pages/style of art, competant figure work and environments. 3-6 pages story, 1 pinup.

@trobinson79
Good tips for the portfolio, but good gosh - my mind's a blur. What's a pinup?

Robert Atkins
Cover image. You only want one, but make it your best. It isn’t even necessary and the editor will focus on your pages.



@LukeABarnett
How can a pitch really stand out from crowd - for both an email pitch and in-person.

Andy Schmidt
It's easier than you think. Clarity and follow through help. Most pitches have big problems. Just the basics put you at the top of the heap. But be concise and remember to TELL THE STORY. Make your pitch EXCITING to read.

Robert Atkins
Solid art, good story. Quality will always stand out. Editors get a lot of samples, not many are good

---- BREAKING IN ----

@joesergi1
If you had one tip on breaking in, what would it be?

Andy Schmidt
Be yourself and be confident (even if being confident is not being yourself) ;) It really does make a difference though.

Chris Sotomayor
Learn everything about your craft. And don't be a douche when interacting with people in this business. This is a small business. Word gets around if you act unprofessionally.

Robert Atkins
It'll help to define "douche" in this context...basically have a balance: looking out for yourself and helping others



@joesergi1
@ComicExperience @RobertAtkinsArt @SotoColor what is a common mistake you see new creators make in artwork, writing, or coloring?

Chris Sotomayor
In coloring, too many FX that don't have any bearing on the storytelling. Nonsense.

Robert Atkins
Overconfidence when they are still amateurs...it's annoying. Poor presentation as well

Chris Sotomayor
Yes, if you're working your way in, don't say you're better than this guy or that. This is a small business, and it'll get around. Again, don't be a douche.

Andy Schmidt
Writers write one type of character, pencilers have messy layouts, colorists rely on special effects. 3 common mistakes.

@PaulAllor
Could you explain what you mean by 'writers write one type of character'?

Andy Schmidt
Usually it's the stoic tough guy. But some will write a bunch of stoic tough guys. I'd like to see a comedic character, children, women, older people, different races, political beliefs, and so on.



@HAMMEROFTIM
How old is "too old" to begin a comic career?

Robert Atkins
Never too old, it depends on how good you are, or if you're bringing something original/marketable

@RobertEAnderson
You're NEVER too old, if you've got will & imagination!

@Andy Schmidt
NEVER TOO OLD TO START SOMETHING YOU LOVE! I mean it. I really do. If you love it, DO IT. You can make a comic tomorrow

---- SELF-PUBLISHING, WEB-PUBLISHING AND MARKETING ----

@danriveraprime
Do you feel that putting out a web comic is worth the expense in order to get exposure?

Andy Schmidt
I think you can only determine that on your own goals and finances. It's an option. But if you do that, how are you going to drive people to your site to see it? You need a plan to get folks there to read it!



@LukeABarnett
What's the best way 2 get an artist collaborator if u can't pay a page rate early on?

Robert Atkins
Make sure they're not married or have any bills to pay ... I’m not joking. The artist HAS to be just as excited about it or a co-plotter to feel invested.

Chris Sotomayor
Troll Artist Alley at cons and be upfront about expectations. Also, there are other means of compensation besides money. Chances are that they'll be looking for exposure, as much as you.

@GolemLord
Offer them partial page rate or offer them partnership in the enterprise.

Robert Atkins
Partial page rate is better than no page rate every time. fyi



Thanks to everyone who participated in the TweetUp Event. To learn more about Comics Experience, check out the classesand Workshop, or sign up for our newsletter.

-- Posted by Paul Allor

Wednesday, January 4, 2012

TONIGHT! - TweetUp on Breaking In/Making Comics!

icon-designed-by-thedesignsuperhero.comTonight, Wednesday, January 4, 2012 at 8pm Eastern Time, Comics Experience instructors will be answering questions about making comics and breaking in during a live Twitter Event.

You can ask our comic book writing, art, and coloring instructors your burning questions.

Please make sure to use the hashtag #CMXEXP on all your questions or comments, like so:

@Sotocolor Why are you so awesome? #CMXEXP

Starting at 8pm Eastern Time, just begin tweeting your questions to any of our instructors:
@ComicExperience -- Andy Schmidt
@SotoColor -- Chris "Soto" Sotomayor
@RobertAtkinsArt -- Robert Atkins
This "Tweet Event" leads up to the start of our three courses -- Intro to Comic Book Writing, Intro to Comic Book Coloring, and Advanced Comic Book Art -- all beginning in January and open for enrollment right now, with just a couple slots left open in each course!

Don't miss this chance to ask comic book professionals your questions! "See" you at the TweetUp!...



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

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