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Showing posts with label advanced. Show all posts
Showing posts with label advanced. Show all posts

Monday, March 12, 2012

Enrollment Open! -- Intro to Art -- Advanced Coloring -- Intro to Writing Courses!

Comics Experience has three courses lined up that will help you build your skills and reach your comic book goals, whether that's breaking in or doing creator-owned work.

The three classes -- described below -- are open for enrollment right now and will likely sell out, so don't delay.

In fact, our Advanced Comic Book Writing class recently sold out, in record time, before we could even post about it on this blog!

Make 2012 your year for pursuing your comics career!

--------------------------

Introduction to Comic Book Art will be taught by Robert Atkins, a professional comic book artist who has worked on G.I. Joe, Snake Eyes, Amazing Spider-Man, Heroes for Hire, Ultimatum Fantastic Four: Requiem and many others.

In this online course, you’ll learn how to improve your storytelling, what the professional standards are, how to avoid common pitfalls, how to build a great cover, and strategies to break into the business.

You’ll be asked to complete five pages of sequential comics pages under the guidance of your instructor and you’ll get all the behind the scenes tips Robert can pack into six weeks.

You can read what one of Robert's former students had to say about his teaching skills right here. Or check out Robert's art and get a sense of his teaching philosophy in this Guest Blog about the Intro class from August of last year.

Introduction to Comic Book Art with Robert Atkins
Begins April 26, 2012!

--------------------------

Advanced Comic Book Coloring will be taught by Chris Sotomayor (aka Soto), professional colorist on countless Marvel titles (Spider-Man, X-Men, The Avengers, etc.).

If the Intro to Comic Book Coloring course just got you geared up to learn more and take a crack at paid professional work, then the Advanced Coloring is for you! If you’re a working professional looking to improve your skills and learn in a group setting, then dig in, because colorist guru Chris Sotomayor has cooked up an incredible seven-week course that builds upon the skills developed in the level one course!

Covering how to customize paint brushes, dealing more in-depth with layers and special effects, creating time-saving Photoshop Actions, customizing your palette, enhancing your experimental styles and increasing your overall skill level, this course is packed with insider information, tricks, tools, and insight that you can’t get anywhere else!

Plus you'll have a bonus guest speaker: One night during this session of the course, Laura Martin will drop in to review your work, give tips of her own, and take your questions directly! No other comics course offers this level of access to the working pros!


You can read Soto's own thoughts on why his coloring classes are even better than marriage right here!

Advanced Comic Book Coloring with Soto
Begins June 4, 2012!

--------------------------

Intro to Comic Book Writing will be taught by former Marvel and IDW Editor and writer, Andy Schmidt.

During his time at Marvel, Andy worked on nearly every major character in the Marvel canon, and edited hit titles such as X-Factor, the Annihilation saga, Alias, and more.

At IDW, he managed major franchises like GI Joe and Transformers. He is also the author of the Eagle Award-winning book, The Insider's Guide to Creating Comics and Graphic Novels, published by Impact Books.

In this six-week course, not only will you learn comic book writing from a pro, but the course will be packed with practical, real-world advice on the industry and "breaking in" to help you pursue your career in comics!

That's why Comics Experience alum, Nick Spencer, tweeted:
"For all aspiring comic pros asking for advice on craft/breaking in, I once again highly recommend Andy Schmidt's @ComicExperience courses."
A few years ago, Nick had to move to New York City to take Comics Experience classes (check out his guest blog here to read that tale). But you don't have to move, now that the courses are online. This one will sell out fast!

Introduction to Comic Book Writing with Andy Schmidt
Begins July 25, 2012!

--------------------------

Our courses are now offered LIVE, online, and you can attend from wherever you live. You'll be able to see your instructor and his desktop, interact with your classmates, and discuss your classwork in real time. And you'll be able to communicate with your classmates all week long in a special, dedicated online forum for just you and your class.

We hope to see you in our courses or as part of our Creators Workshop community. Sign up now!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, January 10, 2012

Breaking In / Making Comics TweetUp 1/4/12 - Question & Answer Highlights!

icon-designed-by-thedesignsuperhero.comLast week, Comics Experience held its first TweetUp, using the hashtag #CMXEXP, allowing Twitter users to speak directly with comics professionals about breaking in and making comics.

Former Marvel and IDW editor Andy Schmidt, artist Robert Atkins and colorist Chris Sotomayor answered more than 70 questions on the comics craft, networking at conventions, preparing a great pitch and many other topics.

The Tweet Event participants all have Comics Experience courses beginning in January, including Introduction to Comic Book Writing, Introduction to Comic Book Coloring, and Advanced Comic Book Art.

You can follow our instructors on Twitter right here:
@ComicExperience -- Andy Schmidt
@SotoColor -- Chris "Soto" Sotomayor
@RobertAtkinsArt -- Robert Atkins

Here are just a few of the questions and answers from the event. And tomorrow we'll hit some of the questions we weren't able to answer during the live session!

---- WRITING ----

@rdouek
When someone says "good idea, but you need to push it", what are some good strategies for doing that?

Andy Schmidt
For "pushing it" what I do is take my concept and circle it in the middle of a sheet of paper. Then I draw lines out like spokes on an old wheel. At the end of each spoke, I come up with something unique that comes from the concept. How it affects young people, mothers, different races, politics, the weather, the economy, the environment, and so on. Pushing a concept means you may not be getting the full potential out of it yet.



@joesergi1
What is the one thing I could do today to be a better writer?

Andy Schmidt
Write something you're not good at or haven't done yet. Stretch genre and format. and do the research on those things.



@bebernal
Do you like when a script has camera angle suggestions often?

Robert Atkins
No, Unless it is specific to story or mood. I take them as suggestions. If I find a better composition I will use it

Andy Schmidt
I don't like camera angle suggestions often. Most artists have better ideas on this than most writers (general rule) .

---- ART ----

@DangerDigest
Do you have any personal rules for when it's appropriate to break action out of a panel border or into the bleed?

Robert Atkins
Only when it leads to the next consecutive panel, never move the action backwards. It's RARELY necessary.



@trobinson79
What should a penciler focus on first when he hasn't drawn in 8 years (i.e. me)

Andy Schmidt
Panel layout, I think. I could always tell the guys who weren't into telling stories from their panel layouts. The guys who do want to tell stories, have nice, clean layouts. I wanted to know what the story was FIRST

Robert Atkins
Sketching in a sketchbook, figures, places, hands and faces. ALWAYS draw on your free time to get back into a groove.

---- COLORING ----

@LewisJasonR
Any tips on when it's appropriate to add textures and how much?

Chris Sotomayor
As long as it doesn't distract the reader, you're okay. But I always recommend a subtle touch so as not to clutter. Also, more open line art can sometimes support the use of textures pretty well. But again, a subtle touch is best.



@rdouek
I'm already married. Will taking your coloring class cause me to leave my wife for it?

Chris Sotomayor
No, but it'll make your marriage better. You'll gain a better understanding of each other's needs.

@rdouek
IS THERE ANYTHING YOUR CLASS CAN'T DO? :)

Chris Sotomayor
My class is Supreme and all encompassing!

@RobertEAnderson
For those who didn't ALREADY know Chris Sotomayor’s Coloring class is better than marriage, read here: http://blog.comicsexperience.com/2011/09/soto-on-why-coloring-class-is-better.html



@lewisjasonr
Any Time management tips for colorists?

Chris Sotomayor
Try to section your day & see how long it realistically takes to color a page. Set small goals & learn the quick keys.


---- CONVENTIONS AND NETWORKING----

@foreignmatter
What is the best way to approach a con? I have no experience in this and am a writer.

Andy Schmidt
I think you want to approach a con as a place to meet people. It's not really a place to pitch your story ideas. Sad but true. But you can really start to get to know people that way and that's great. You can start seeing them as friends instead of intimidating people to talk to. And that's a very cool feeling (and a good sign).

Robert Atkins
If you’re a writer by yourself at a con, have plenty of product and a concise, descriptive salespitch. Also something to give away, postcards, free comic, stickers . Don’t let them leave empty handed. If you cant hit a con (expense or schedule) create a presence online (Facebook, Twitter, Deviantart, etc).

Andy Schmidt
And product could mean more than your books. Dog tags with the logos, shot glasses, nic-nak stuff.



@RapidCityComic
I have written lots of scripts, and published comics. How can I get editors to read them?

Andy Schmidt
Sadly, I know of no way to force someone to read your comics. I think what you want to do is target where you're sending them. Try to get to know the people you want to read them and see how open to it they are. Additionally, the more coverage you can get on your comics, that always helps. But target the editors you think would like it. Personalize your correspondence with them. A lot of it is networking and that's harder work than a lot of people realize.

---- PITCHING ----

@trobinson79
If I was to pitch art to an editor, what are they exactly looking for in a portfolio?

Andy Schmidt
1. Clean storytelling. 2. Dynamic art. 3. unique execution (or voice). And in that order.

Robert Atkins
Clean storytelling, reproducible pages/style of art, competant figure work and environments. 3-6 pages story, 1 pinup.

@trobinson79
Good tips for the portfolio, but good gosh - my mind's a blur. What's a pinup?

Robert Atkins
Cover image. You only want one, but make it your best. It isn’t even necessary and the editor will focus on your pages.



@LukeABarnett
How can a pitch really stand out from crowd - for both an email pitch and in-person.

Andy Schmidt
It's easier than you think. Clarity and follow through help. Most pitches have big problems. Just the basics put you at the top of the heap. But be concise and remember to TELL THE STORY. Make your pitch EXCITING to read.

Robert Atkins
Solid art, good story. Quality will always stand out. Editors get a lot of samples, not many are good

---- BREAKING IN ----

@joesergi1
If you had one tip on breaking in, what would it be?

Andy Schmidt
Be yourself and be confident (even if being confident is not being yourself) ;) It really does make a difference though.

Chris Sotomayor
Learn everything about your craft. And don't be a douche when interacting with people in this business. This is a small business. Word gets around if you act unprofessionally.

Robert Atkins
It'll help to define "douche" in this context...basically have a balance: looking out for yourself and helping others



@joesergi1
@ComicExperience @RobertAtkinsArt @SotoColor what is a common mistake you see new creators make in artwork, writing, or coloring?

Chris Sotomayor
In coloring, too many FX that don't have any bearing on the storytelling. Nonsense.

Robert Atkins
Overconfidence when they are still amateurs...it's annoying. Poor presentation as well

Chris Sotomayor
Yes, if you're working your way in, don't say you're better than this guy or that. This is a small business, and it'll get around. Again, don't be a douche.

Andy Schmidt
Writers write one type of character, pencilers have messy layouts, colorists rely on special effects. 3 common mistakes.

@PaulAllor
Could you explain what you mean by 'writers write one type of character'?

Andy Schmidt
Usually it's the stoic tough guy. But some will write a bunch of stoic tough guys. I'd like to see a comedic character, children, women, older people, different races, political beliefs, and so on.



@HAMMEROFTIM
How old is "too old" to begin a comic career?

Robert Atkins
Never too old, it depends on how good you are, or if you're bringing something original/marketable

@RobertEAnderson
You're NEVER too old, if you've got will & imagination!

@Andy Schmidt
NEVER TOO OLD TO START SOMETHING YOU LOVE! I mean it. I really do. If you love it, DO IT. You can make a comic tomorrow

---- SELF-PUBLISHING, WEB-PUBLISHING AND MARKETING ----

@danriveraprime
Do you feel that putting out a web comic is worth the expense in order to get exposure?

Andy Schmidt
I think you can only determine that on your own goals and finances. It's an option. But if you do that, how are you going to drive people to your site to see it? You need a plan to get folks there to read it!



@LukeABarnett
What's the best way 2 get an artist collaborator if u can't pay a page rate early on?

Robert Atkins
Make sure they're not married or have any bills to pay ... I’m not joking. The artist HAS to be just as excited about it or a co-plotter to feel invested.

Chris Sotomayor
Troll Artist Alley at cons and be upfront about expectations. Also, there are other means of compensation besides money. Chances are that they'll be looking for exposure, as much as you.

@GolemLord
Offer them partial page rate or offer them partnership in the enterprise.

Robert Atkins
Partial page rate is better than no page rate every time. fyi



Thanks to everyone who participated in the TweetUp Event. To learn more about Comics Experience, check out the classesand Workshop, or sign up for our newsletter.

-- Posted by Paul Allor

Wednesday, January 4, 2012

TONIGHT! - TweetUp on Breaking In/Making Comics!

icon-designed-by-thedesignsuperhero.comTonight, Wednesday, January 4, 2012 at 8pm Eastern Time, Comics Experience instructors will be answering questions about making comics and breaking in during a live Twitter Event.

You can ask our comic book writing, art, and coloring instructors your burning questions.

Please make sure to use the hashtag #CMXEXP on all your questions or comments, like so:

@Sotocolor Why are you so awesome? #CMXEXP

Starting at 8pm Eastern Time, just begin tweeting your questions to any of our instructors:
@ComicExperience -- Andy Schmidt
@SotoColor -- Chris "Soto" Sotomayor
@RobertAtkinsArt -- Robert Atkins
This "Tweet Event" leads up to the start of our three courses -- Intro to Comic Book Writing, Intro to Comic Book Coloring, and Advanced Comic Book Art -- all beginning in January and open for enrollment right now, with just a couple slots left open in each course!

Don't miss this chance to ask comic book professionals your questions! "See" you at the TweetUp!...



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Thursday, December 29, 2011

Twitter Event 1/4/12 on Breaking In & Making Comics!

icon-designed-by-thedesignsuperhero.comOn Wednesday, January 4, 2012, Comics Experience instructors will be answering questions about making comics and breaking in during a live Twitter Event.

You can ask our comic book writing, art, and coloring instructors your burning questions starting at 8pm Eastern Time!

Please use the hashtag #CMXEXP on all your questions, like so:

@Sotocolor Why are you so awesome? #CMXEXP

This "Tweet Event" leads up to the start of our three courses -- Intro to Comic Book Writing, Intro to Comic Book Coloring, and Advanced Comic Book Art -- all beginning in January and open for enrollment right now!

Starting at 8pm Eastern Time on Wednesday, just begin tweeting your questions to any of our instructors:
@ComicExperience -- Andy Schmidt
@SotoColor -- Chris "Soto" Sotomayor
@RobertAtkinsArt -- Robert Atkins
Don't miss this chance to ask comic book professionals your questions! Here's the full info on each of our instructors and their upcoming classes...

--------------------------

Intro to Comic Book Writing will be taught by former Marvel and IDW Editor and writer, Andy Schmidt.

During his time at Marvel, Andy worked on nearly every major character in the Marvel canon, and edited hit titles such as X-Factor, the Annihilation saga, Alias, and more.

At IDW, he managed major franchises like GI Joe and Transformers. He is also the author of the Eagle Award-winning book, The Insider's Guide to Creating Comics and Graphic Novels, published by Impact Books.

In this six-week course, not only will you learn comic book writing from a pro, but the course will be packed with practical, real-world advice on the industry and "breaking in" to help you pursue your career in comics!

That's why Comics Experience alum, Nick Spencer, tweeted:
"For all aspiring comic pros asking for advice on craft/breaking in, I once again highly recommend Andy Schmidt's @ComicExperience courses."
A few years ago, Nick had to move to New York City to take Comics Experience classes (check out his guest blog here to read that tale). But you don't have to move, now that the courses are online. This one will sell out fast!

Introduction to Comic Book Writing with Andy Schmidt
Begins January 16, 2012!

--------------------------

Advanced Comic Book Art will be taught by Robert Atkins, a professional comic book artist who has worked on G.I. Joe, Snake Eyes, Amazing Spider-Man, Heroes for Hire, Ultimatum Fantastic Four: Requiem and many others.

If you have already taken the Intro to Comic Book Art class (a prerequisite to enrolling for the Advanced class), then this is your next step toward a career in comics!

In this seven-week intensive course, you'll expand on the skills you've already developed with extended workshopping of your storytelling pages, and discussion of networking within the industry, finding good scripts to work from, how to pencil for inking and for coloring, and rendering textures and objects -- all with a focus on achieving a professional level of finishing and getting published!

You can read what one of Robert's former students had to say about his teaching skills right here. Or check out Robert's art and read his own thoughts on the Advanced Comic Book Art course in this recent Guest Blog right here.

Advanced Comic Book Art with Robert Atkins
Begins January 12, 2012!
--------------------------

Intro to Comic Book Coloring will be taught by Chris Sotomayor (aka Soto), professional colorist on countless Marvel titles (Spider-Man, X-Men, The Avengers, etc.).

In this six-week intensive class for colorists, you'll learn all the necessary tools and tricks for not only coloring with Photoshop, but also how to tell great stories through color. You’ll get access to all the tools of the trade, tips on how to break in, and you’ll be working with Chris on the pages you color for the class.
Plus, the class will have a session with special guest Rob Schwager, whose coloring credits include the current Ghost Rider, as well as Jonah Hex, Green Lantern, and Superman.

You can read Soto's own thoughts on the class right here...OR read why the class is even better than marriage right here!

Intro to Comic Book Coloring with Soto
Begins January 9, 2012!

--------------------------

Our courses are now offered LIVE, online, and you can attend from wherever you live. You'll be able to see your instructor and his desktop, interact with your classmates, and discuss your classwork in real time. And you'll be able to communicate with your classmates all week long in a special, dedicated online forum for just you and your class.

We hope to see you in our courses or as part of our Creators Workshop community. Sign up now!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Thursday, December 22, 2011

Advanced Comic Book Writing Course coming in Spring 2012!

We have a full slate of classes open for enrollment for January 2012 -- so why mention the Advanced Comic Book Writing course now, before it's even open for enrollment?

The reason is simple: the Introduction to Comic Book Writing class is a prerequisite for enrollment in the upcoming Advanced Class. And January will be the last Intro class offered before the Advanced class opens for enrollment.

As soon as any Intro class ends, the first question we get is -- and we get it often -- "when will the next Advanced class be offered?"

Well, we generally offer the Advanced Courses only once a year...so if you want to join us for both Intro and Advanced Comic Book Writing in 2012 -- and you haven't previously taken our Intro course, NOW is the time to jump on board, before the Intro class sells out.

Make 2012 your year for pursuing your comics career!

Here's the full slate of courses for January:

--------------------------

Intro to Comic Book Writing will be taught by former Marvel and IDW Editor and writer, Andy Schmidt.

During his time at Marvel, Andy worked on nearly every major character in the Marvel canon, and edited hit titles such as X-Factor, the Annihilation saga, Alias, and more.

At IDW, he managed major franchises like GI Joe and Transformers. He is also the author of the Eagle Award-winning book, The Insider's Guide to Creating Comics and Graphic Novels, published by Impact Books.

In this six-week course, not only will you learn comic book writing from a pro, but the course will be packed with practical, real-world advice on the industry and "breaking in" to help you pursue your career in comics!

That's why Comics Experience alum, Nick Spencer, tweeted:
"For all aspiring comic pros asking for advice on craft/breaking in, I once again highly recommend Andy Schmidt's @ComicExperience courses."
A few years ago, Nick had to move to New York City to take Comics Experience classes (check out his guest blog here to read that tale). But you don't have to move, now that the courses are online. This one will sell out fast!

Introduction to Comic Book Writing with Andy Schmidt
Begins January 16, 2012!

--------------------------

Advanced Comic Book Art will be taught by Robert Atkins, a professional comic book artist who has worked on G.I. Joe, Snake Eyes, Amazing Spider-Man, Heroes for Hire, Ultimatum Fantastic Four: Requiem and many others.

If you have already taken the Intro to Comic Book Art class (a prerequisite to enrolling for the Advanced class), then this is your next step toward a career in comics!

In this seven-week intensive course, you'll expand on the skills you've already developed with extended workshopping of your storytelling pages, and discussion of networking within the industry, finding good scripts to work from, how to pencil for inking and for coloring, and rendering textures and objects -- all with a focus on achieving a professional level of finishing and getting published!

You can read what one of Robert's former students had to say about his teaching skills right here. Or check out Robert's art and read his own thoughts on the Advanced Comic Book Art course in this recent Guest Blog right here.

Advanced Comic Book Art with Robert Atkins
Begins January 12, 2012!
--------------------------

Intro to Comic Book Coloring will be taught by Chris Sotomayor (aka Soto), professional colorist on countless Marvel titles (Spider-Man, X-Men, The Avengers, etc.).

In this six-week intensive class for colorists, you'll learn all the necessary tools and tricks for not only coloring with Photoshop, but also how to tell great stories through color. You’ll get access to all the tools of the trade, tips on how to break in, and you’ll be working with Chris on the pages you color for the class.
Plus, the class will have a session with special guest Rob Schwager, whose coloring credits include the current Ghost Rider, as well as Jonah Hex, Green Lantern, and Superman.

You can read Soto's own thoughts on the class right here...OR read why the class is even better than marriage right here!

Intro to Comic Book Coloring with Soto
Begins January 9, 2012!

--------------------------

Our courses are now offered LIVE, online, and you can attend from wherever you live. You'll be able to see your instructor and his desktop, interact with your classmates, and discuss your classwork in real time. And you'll be able to communicate with your classmates all week long in a special, dedicated online forum for just you and your class.

We hope to see you in our courses or as part of our Creators Workshop community. Sign up now!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, December 13, 2011

GUEST BLOG: Robert Atkins on the Advanced Comic Book Art course

In this guest blog, Robert Atkins, artist on Snake Eyes, GI JOE, and Heroes for Hire, and Instructor of the Comics Experience Advanced Comic Book Art class, shares his thoughts on the course. Classes will be held live, online, beginning January 12, 2012.

The Advanced Comic Book Art class is open for enrollment -- and I'm excited to be starting up a new class! We're filling up, but still have some positions available for those able and interested. The seven week course begins Jan 12th, so you still have some time to prepare.

While the Intro to Comic Book Art class is a bit more general, this Advanced class gets down to very specific rendering techniques and advanced storytelling methods that there isn't time to cover in the Intro class.

In the class, you will create an 8-12 page comic book story and "workshop" your storytelling pages. But in addition to that, you will learn how to:
  • network within the industry;
  • find good scripts that best suit your style;
  • pencil for inking and/or straight to coloring, (which is becoming a much more essential skill); and
  • render a wide variety of textures and objects.
Plus, you will receive very personalized and specific critiques of each assignment, all with a focus on a professional level of finishing and getting published!

The overall objective in the Advanced class will be to approach each individual student's needs, and taking into account their style, providing the means to make your portfolio as professional as possible.

The convention season starts back up in late February with Mega Con in Orlando and really starts rolling along mid-Spring with C2E2 in Chicago and Emerald City Comic Con in Seattle. Each of these conventions are fantastic opportunities to meet with editors and small publishers in a more laid back setting, as oppossed to the crazed frenzy of SDCC and NYCC later in the year. This class will end just in time to make the most of the coming con season!

For those who can't make the con circuit this year, it's still an opportunity to get one-on-one critiques of your work. With the extended time built into the schedule of the class, it allows me the opportunity to personally mentor each student. I will be able to address your assignment with specific, professional feedback.

I can't stress how much I wish I had a class like this available to me before I really started showing my portfolio around to get work! I get to share with you many of the techniques I have had to learn through trial and error and it's taken me years to put them all into practice. This doesn't mean the Advanced Class will be easy work for you, but it will definitely speed up your learning process.

Because the class will be made up of advanced students, we get to hit the ground running and really apply specific techniques over your solid storytelling foundation!

I hope to see you all in January!

Robert Atkins
Comics Experience Art Instructor

The next session of the live, online Advanced Comic Book Art course begins January 12, 2012. Enrollment is still open, but seats are limited, so sign up now!

Please note that past completion of the Comics Experience Intro to Comic Book Art class or demonstrated, significant comic art experience is a prerequisite for enrollment. If you have a question about your eligibility, feel free to send an email to Rob Anderson, Comics Experience General Manager, at rob@ComicsExperience.com

Wednesday, November 23, 2011

Enrollment Open! -- Advanced Art -- Intro to Coloring -- Intro to Writing Courses!

In January, Comics Experience has three courses lined up that will help you build your skills and reach your comic book goals, whether that's breaking in or doing creator-owned work.

The three classes -- described below -- are open for enrollment right now and will likely sell out, so don't delay.

Make 2012 your year for pursuing your comics career!

--------------------------

Advanced Comic Book Art will be taught by Robert Atkins, a professional comic book artist who has worked on G.I. Joe, Snake Eyes, Amazing Spider-Man, Heroes for Hire, Ultimatum Fantastic Four: Requiem and many others.

If you have already taken the Intro to Comic Book Art class (a prerequisite to enrolling for the Advanced class), then this is your next step toward a career in comics!

In this seven-week intensive course, you'll expand on the skills you've already developed with extended workshopping of your storytelling pages, and discussion of networking within the industry, finding good scripts to work from, how to pencil for inking and for coloring, and rendering textures and objects -- all with a focus on achieving a professional level of finishing and getting published!

You can read what one of Robert's former students had to say about his teaching skills right here. Or check out Robert's art and get a sense of his teaching philosophy in this Guest Blog about the Intro class from August of this year.

Advanced Comic Book Art with Robert Atkins
Begins January 12, 2012!
--------------------------

Intro to Comic Book Coloring will be taught by Chris Sotomayor (aka Soto), professional colorist on countless Marvel titles (Spider-Man, X-Men, The Avengers, etc.).

In this six-week intensive class for colorists, you'll learn all the necessary tools and tricks for not only coloring with Photoshop, but also how to tell great stories through color. You’ll get access to all the tools of the trade, tips on how to break in, and you’ll be working with Chris on the pages you color for the class.
Plus, the class will have a session with special guest Rob Schwager, whose coloring credits include the current Ghost Rider, as well as Jonah Hex, Green Lantern, and Superman.

You can read Soto's own thoughts on the class right here...OR read why the class is even better than marriage right here!

Intro to Comic Book Coloring with Soto
Begins January 9, 2012!

--------------------------

Intro to Comic Book Writing will be taught by former Marvel and IDW Editor and writer, Andy Schmidt.

During his time at Marvel, Andy worked on nearly every major character in the Marvel canon, and edited hit titles such as X-Factor, the Annihilation saga, Alias, and more.

At IDW, he managed major franchises like GI Joe and Transformers. He is also the author of the Eagle Award-winning book, The Insider's Guide to Creating Comics and Graphic Novels, published by Impact Books.

In this six-week course, not only will you learn comic book writing from a pro, but the course will be packed with practical, real-world advice on the industry and "breaking in" to help you pursue your career in comics!

That's why Comics Experience alum, Nick Spencer, tweeted:
"For all aspiring comic pros asking for advice on craft/breaking in, I once again highly recommend Andy Schmidt's @ComicExperience courses."
A few years ago, Nick had to move to New York City to take Comics Experience classes (check out his guest blog here to read that tale). But you don't have to move, now that the courses are online. This one will sell out fast!

Introduction to Comic Book Writing with Andy Schmidt
Begins January 16, 2012!

--------------------------

Our courses are now offered LIVE, online, and you can attend from wherever you live. You'll be able to see your instructor and his desktop, interact with your classmates, and discuss your classwork in real time. And you'll be able to communicate with your classmates all week long in a special, dedicated online forum for just you and your class.

We hope to see you in our courses or as part of our Creators Workshop community. Sign up now!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, August 16, 2011

GUEST BLOG: Shaun Manning on Hell, Nebraska & Comics Experience

A guest blog by Comics Experience alum and Creators Workshop member, Shaun Manning, discussing his new comic book, Hell, Nebraska.

So, the comic I created for my Comics Experience Advanced Writing Class will be published as a hardcover original next year from one of the major indie publishers...

But that's not what I'd like to talk about for right now.

Today, I'll be talking mostly about Hell, Nebraska, a born-digital series that's now available on Graphicly and soon on iVerse, as well as the role Comics Experience has played in putting this book together.

Hell, Nebraska and the forthcoming, earlier-written comic aren't wholly unrelated—they share an artist, the phenomenal Anna Wieszczyk, and HN as it currently exists was somewhat born out of my impatience with the print publishing process.

More directly, though, Hell, Nebraska was born out of food poisoning and a bad Spectre comic during my last night in New York.

New York was great for a lot of reasons. I got to meet a lot of awesome people, in and outside of comics, cover some amazing events for Comic Book Resources, and take Comics Experience's Intro and Advanced writing classes live before Andy Schmidt packed up for the West Coast.

Several of my classmates from the Advanced class put together an anthology comic for New York Comic-Con, and my story from that, Stop POTUS, has also appeared on Top Shelf 2.0. Andy wrote the intro for our anthology. So New York was a terribly useful experience, but soon my wife and I found ourselves heading back to Chicago.

My last night in town was spent in a largely empty apartment—my wife and our furniture had arrived in Chicago some weeks prior—with a small stack of the week's comics and an unfortunate parcel of fast food. At some point after I'd begun sweating, but before I'd slumped incapacitated on the floor, I read a comic featuring DC's latest stab at the Spectre—it may have been Crispus Allen, it might have been post-Infinite Crisis, I don't recall exactly.

What I do remember is that the high concept was that the Spectre wanted to be a Spirit of Redemption rather than the Spirit of Vengeance—and that this was not the first time DC had tried this. Because the first time, it was interesting—"oh, what does it mean for this primal force to turn over a new leaf?" That was part of the Hal Jordan Spectre's schtick, and kind of cool. But this time, my immediate thought was, "well, if the Spectre isn't going to be the Spirit of Vengeance, who is?"

In the real world, there are all sorts of complexities and shades of grey about crime and criminals. In the real world, I believe in innocent until proven guilty, I'm against the death penalty, I favor rehabilitation wherever possible, and so forth. But comics, man, if Batman punches out a thug, you know he deserved it.

It's not novel to say that comics, among other things, serve something of a wish fulfillment fantasy. I also don't think it's a secret that we—even the most liberal among us, and I consider myself to be pretty far to the left side of that spectrum—believe the truly wicked deserve punishment. Not the petty criminals, not those driven to desperation, or people who grew up in conditions that left them little other choice, but the absolute worst that humanity has to offer.

In the real world, many of these people escape punishment—Slobodan Milosevic died while on trial for crimes against humanity, and many others are able to evade the law entirely, sometimes because their destructive acts are not even illegal. In the real world, bad guys sometimes win. That shouldn't be the case in comics. At very least, if Doctor Light gets up to some nasty business on the JLA Watchtower, the Spectre should be right there ready to melt him into a candle.

Which happened a bit later, in, I think, Blackest Night. I didn't know that during my last night in New York.

So, writhing around on the filthy hardwood floor trying to hold my guts in, I wrote the first five pages of Hell, Nebraska in my head, and followed that swirling fever dream through the outline of a larger story.

Abaddon, the Devil/Spectre character, is not the good guy, however. He serves that purpose that I, in my fevered state, found so necessary, but from a very human—and thus flawed—perspective. Make no mistake, the people he targets deserve retribution—but of what kind? To what degree? He knows their crimes, infallibly, but the judgment is his own, which creates some problems, or at least tension. His opposite number—who happens to be Abaddon's student in his human guise—is faced with the same problem; a divine power tempered by human judgment. They will influence each other in significant ways, and despite the teacher/student power dynamic, this will be far from a lopsided exchange.

Putting this together as a comic came a bit later. I found Anna by posting on one of the forums I'd heard about from Comics Experience—I forget which—and we started working on the script I'd produced for the Advanced class. I'd actually intended an entirely different style, but as soon as I saw her work, I knew that she was right for the project. This would prove to be the case with several of our collaborations.

Soon, I'd had one project with Anna accepted, we were pitching another, but either of these would take quite a bit of time before anyone would read them. I wanted to get something out into the world now. Or now-ish. After having a friend from the Advanced writing class give me some notes on the first issue (now I'm in the Creators Workshop, I'll post future issues to that forum for critique), I sent it off to Anna to see if she'd be interested in it and what she thought about doing it as a web comic serial. She said, "I like this. A lot." Which is a terribly encouraging thing to hear from an artist.

Format-wise, I decided that, because this was being offered online, I need not stick to 22 pages per issue. But, if this were to be collected, it should still be manageable in 22-page chunks. In an effort to post content at more regular intervals (despite the fact that I work another job, as does Anna), I decided to put up 11-page issues, which also creates twice as many cliffhangers for the full-length story. So Hell, Nebraska will run eight 11-page issues, rounding out to the size of a standard four-issue mini. That's volume one, anyway.

Issue #1 went up first on Graphicly mainly because I like their interface and because Micah Baldwin is so readily accessible. They're also doing some inventive things with embedding comics and were the first out of the gate with an Android app, which was big for me. iVerse has also been great to work with and I'm hoping to get distribution on some of the other distributors soon.

Comics Experience provided a good deal of the background knowledge necessary to see this project through—and, perhaps more importantly, gave me a community to critique my work and allow me to critique others.

It's difficult to overstate the value of having several people whose opinions you trust look at your work: if one person doesn't like what you've written, well, he's an ay-hole; if there are nine people poking holes in your story, it probably needs work. The other side is also true: one person praising a story doesn't necessarily mean it's good, but if a roomful of writers likes it, there's a chance you might really have something. The Creators Workshop is thus incredibly useful for sharing regular feedback, and provides a continuing value for writers and artists at any level.

Hell, Nebraska is available right now on Graphicly.com.



Posted by Rob Anderson
rob@ComicsExperience.com
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