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Showing posts with label comic creators workshop. Show all posts
Showing posts with label comic creators workshop. Show all posts

Tuesday, December 20, 2011

Stay Up-To-Date with the Comics Experience Email Newsletter!

Did you know that you can stay up-to-date on Comics Experience with our free twice-a-month email newsletter?

Each issue contains great advice from our regularly updated blog on breaking in and making comics.





Recently, we've had articles on:
  • Mark Waid's thoughts on the digital future;
  • Terry Moore on the importance of great characters;
  • Jim Zub's tips on creating great fight scenes;
  • Our art instructor, Robert Atkins, on cover homages;
  • Jeff Lemire & Joshua Fialkov on lessons learned from their early work; and
  • Comics retailers giving advice to new creators.
Plus, you'll receive updates on:
  • our courses on comic book writing, art, coloring, lettering, and editing;
  • our upcoming live, online guests on the Creators Workshop (like the fine folks listed above); and
  • community news about the publications and accomplishments of our growing family of Comics Experience alums and Workshop members.
Whether you're a Comics Experience alum or just someone with an interest in making comics or breaking in, our twice-monthly email newsletter will keep you in the loop.

Sign up on the main Comics Experience website (http://www.ComicsExperience.com) or using the box below!


Get our FREE newsletter by entering your email address here!




If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, October 11, 2011

GUEST BLOG: Robert Atkins on his Recent Cover Homage!

In this guest blog, Robert Atkins shares his thoughts on his recent GI Joe homage cover. Robert is the Instructor of the Comics Experience Introduction to Comic Book Art class, where he recently discussed cover design in more depth with his students.

He's also been generous in sharing his thoughts on that same topic in the "Ask Robert Atkins" thread on the Creator’s Workshop. Robert is a professional comic book artist who has worked on Snake Eyes, GI JOE, and Heroes for Hire, as well as many other titles.


About a month or so ago, IDW asked if I would like to do three covers for their GI JOE line. I agreed immediately, it's always fun to do more GI JOE. Plus, it extends this crazy cover run I've done with them. As of now, I've drawn 47 covers for the GI JOE line at IDW! Four years goes by quick.

Well, this time around, I probably should have asked what they wanted first. They needed them turned around pretty quick, and once I found out what they wanted....I realized quick was not going to be an option.

IDW has run a few homage covers lately, where they take their characters and place them in similar compositions as classic comic covers. i.e. this Transformers/Uncanny X-Men #1 homage:


So they had another classic cover in mind for me. The Crisis on Infinite Earths cover #7 (1985) by none other than George "I can't draw too many lines" Perez!

Now this cover has already be homaged to death...no pun intended....seriously it's been done a lot. (See Crisis Homages on this website.)

This is where I come in. I had just got done talking to someone about how I don't really appreciate homage covers, because I rarely feel like the new version does the original justice. What can be brought to the table that improves on the original? Well I hunkered down and got started anyway.

My initial prelim sketch, this is about three inches wide:


This sketch was approved and I started on the pencils. I quickly realized this was taking forever and I had to submit the unfinished pencils for approval if I was going to get it done in time.


I ended up finishing most of the line art for the cover in the inking stage, going straight to inks for a lot of the background characters. I didn't have time to sketch out the details first. Luckily, I really know these characters and vehicles and it wasn't that difficult.


We brought on Mark Roberts to color this cover for us, as well as the other associated homage covers. If you remember, he colored up the Thundercats images on my Daily Sketch Blog. After running through that gauntlet for me, I knew he was up for the task. This is his first IDW, GI JOE work!


Now before anyone FREAKS out, Scarlett does not die in this issue!! It is just an homage and she was an appropriate female to fit the pose. Please don't send me hate mail for killing Scarlett. I've already gotten emails about this. heh.

After the process, I still feel like I didn't add anything to the original. I mean, seriously, that cover is regarded as one of the best and most influential covers in comics. But I can see the appeal now. Seeing the characters from a property that the fans love, in such a classic composition and/or pose has a fun nostalgic feel.


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, August 16, 2011

GUEST BLOG: Shaun Manning on Hell, Nebraska & Comics Experience

A guest blog by Comics Experience alum and Creators Workshop member, Shaun Manning, discussing his new comic book, Hell, Nebraska.

So, the comic I created for my Comics Experience Advanced Writing Class will be published as a hardcover original next year from one of the major indie publishers...

But that's not what I'd like to talk about for right now.

Today, I'll be talking mostly about Hell, Nebraska, a born-digital series that's now available on Graphicly and soon on iVerse, as well as the role Comics Experience has played in putting this book together.

Hell, Nebraska and the forthcoming, earlier-written comic aren't wholly unrelated—they share an artist, the phenomenal Anna Wieszczyk, and HN as it currently exists was somewhat born out of my impatience with the print publishing process.

More directly, though, Hell, Nebraska was born out of food poisoning and a bad Spectre comic during my last night in New York.

New York was great for a lot of reasons. I got to meet a lot of awesome people, in and outside of comics, cover some amazing events for Comic Book Resources, and take Comics Experience's Intro and Advanced writing classes live before Andy Schmidt packed up for the West Coast.

Several of my classmates from the Advanced class put together an anthology comic for New York Comic-Con, and my story from that, Stop POTUS, has also appeared on Top Shelf 2.0. Andy wrote the intro for our anthology. So New York was a terribly useful experience, but soon my wife and I found ourselves heading back to Chicago.

My last night in town was spent in a largely empty apartment—my wife and our furniture had arrived in Chicago some weeks prior—with a small stack of the week's comics and an unfortunate parcel of fast food. At some point after I'd begun sweating, but before I'd slumped incapacitated on the floor, I read a comic featuring DC's latest stab at the Spectre—it may have been Crispus Allen, it might have been post-Infinite Crisis, I don't recall exactly.

What I do remember is that the high concept was that the Spectre wanted to be a Spirit of Redemption rather than the Spirit of Vengeance—and that this was not the first time DC had tried this. Because the first time, it was interesting—"oh, what does it mean for this primal force to turn over a new leaf?" That was part of the Hal Jordan Spectre's schtick, and kind of cool. But this time, my immediate thought was, "well, if the Spectre isn't going to be the Spirit of Vengeance, who is?"

In the real world, there are all sorts of complexities and shades of grey about crime and criminals. In the real world, I believe in innocent until proven guilty, I'm against the death penalty, I favor rehabilitation wherever possible, and so forth. But comics, man, if Batman punches out a thug, you know he deserved it.

It's not novel to say that comics, among other things, serve something of a wish fulfillment fantasy. I also don't think it's a secret that we—even the most liberal among us, and I consider myself to be pretty far to the left side of that spectrum—believe the truly wicked deserve punishment. Not the petty criminals, not those driven to desperation, or people who grew up in conditions that left them little other choice, but the absolute worst that humanity has to offer.

In the real world, many of these people escape punishment—Slobodan Milosevic died while on trial for crimes against humanity, and many others are able to evade the law entirely, sometimes because their destructive acts are not even illegal. In the real world, bad guys sometimes win. That shouldn't be the case in comics. At very least, if Doctor Light gets up to some nasty business on the JLA Watchtower, the Spectre should be right there ready to melt him into a candle.

Which happened a bit later, in, I think, Blackest Night. I didn't know that during my last night in New York.

So, writhing around on the filthy hardwood floor trying to hold my guts in, I wrote the first five pages of Hell, Nebraska in my head, and followed that swirling fever dream through the outline of a larger story.

Abaddon, the Devil/Spectre character, is not the good guy, however. He serves that purpose that I, in my fevered state, found so necessary, but from a very human—and thus flawed—perspective. Make no mistake, the people he targets deserve retribution—but of what kind? To what degree? He knows their crimes, infallibly, but the judgment is his own, which creates some problems, or at least tension. His opposite number—who happens to be Abaddon's student in his human guise—is faced with the same problem; a divine power tempered by human judgment. They will influence each other in significant ways, and despite the teacher/student power dynamic, this will be far from a lopsided exchange.

Putting this together as a comic came a bit later. I found Anna by posting on one of the forums I'd heard about from Comics Experience—I forget which—and we started working on the script I'd produced for the Advanced class. I'd actually intended an entirely different style, but as soon as I saw her work, I knew that she was right for the project. This would prove to be the case with several of our collaborations.

Soon, I'd had one project with Anna accepted, we were pitching another, but either of these would take quite a bit of time before anyone would read them. I wanted to get something out into the world now. Or now-ish. After having a friend from the Advanced writing class give me some notes on the first issue (now I'm in the Creators Workshop, I'll post future issues to that forum for critique), I sent it off to Anna to see if she'd be interested in it and what she thought about doing it as a web comic serial. She said, "I like this. A lot." Which is a terribly encouraging thing to hear from an artist.

Format-wise, I decided that, because this was being offered online, I need not stick to 22 pages per issue. But, if this were to be collected, it should still be manageable in 22-page chunks. In an effort to post content at more regular intervals (despite the fact that I work another job, as does Anna), I decided to put up 11-page issues, which also creates twice as many cliffhangers for the full-length story. So Hell, Nebraska will run eight 11-page issues, rounding out to the size of a standard four-issue mini. That's volume one, anyway.

Issue #1 went up first on Graphicly mainly because I like their interface and because Micah Baldwin is so readily accessible. They're also doing some inventive things with embedding comics and were the first out of the gate with an Android app, which was big for me. iVerse has also been great to work with and I'm hoping to get distribution on some of the other distributors soon.

Comics Experience provided a good deal of the background knowledge necessary to see this project through—and, perhaps more importantly, gave me a community to critique my work and allow me to critique others.

It's difficult to overstate the value of having several people whose opinions you trust look at your work: if one person doesn't like what you've written, well, he's an ay-hole; if there are nine people poking holes in your story, it probably needs work. The other side is also true: one person praising a story doesn't necessarily mean it's good, but if a roomful of writers likes it, there's a chance you might really have something. The Creators Workshop is thus incredibly useful for sharing regular feedback, and provides a continuing value for writers and artists at any level.

Hell, Nebraska is available right now on Graphicly.com.



Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, August 9, 2011

GUEST BLOG: Robert Atkins on the Intro to Art course

In this guest blog, Robert Atkins, artist on Snake Eyes, GI JOE, and Heroes for Hire, and Instructor of the Comics Experience Introduction to Comic Book Art class, shares his thoughts on the course. Classes will be held live, online, beginning August 30, 2011.

The Intro to Comic Art class provides a great opportunity for me to teach both new and experienced artists about the foundational rules of drawing comics. Within six weeks, you’ll create a portfolio-ready sample story from scratch. We take a professional script and get right to work applying the compositional and storytelling rules gleaned from the lectures each week.

I’ve been teaching this course for over a year now and have had the chance to see many of my students grow throughout the course. Some even come back a second time to put it all into practice again. With each lecture, I’ll lead you through the process of penciling a comic book from start to finish. We’ll also go over cover design and help you create a cover image appropriate to your portfolio sample.

I’ve had the experience of going through the graduate program at the Savannah College of Art and Design’s Sequential Art Department, followed by seven years of work experience drawing monthly comics in the industry. Throughout that time, I’ve found some pretty standard rules that will help you achieve clear storytelling and a finished style that editors are looking for.

Also, during that time, I’ve actively attended many of the comic book conventions across the country and can help advise each student on how to make the most of their convention experience, leading to everyone’s end goal -- getting that job in comics!



I think the class is at its best when supplemented with the Creator’s Workshop offered by Comics Experience. With the Intro to Comic Art class, you’ll get a free month’s access to the Workshop, and I would encourage all the students to make the most of it and explore the site to find how it best suits them. There you can post your work regularly and have industry professionals and other artists comment and critique your work to help you improve.

The Workshop has become a community of like-minded storytellers that are able to encourage and support each other as we all work towards becoming better in our desired fields. If you enjoy the comics art class, the Workshop is the best way to keep that going, as I’m available there to continue working with you as you go on your way.


So, come prepared to do the work! Like most things in life, you’ll get out of the course as much as you put into it. Bring to the class your excitement for comics, and your creativity and ideas, and I'll give you the foundation and tools you’ll need to put your passion into story.



The next session of the live, online Introduction to Comic Book Art class begins August 30, 2011. Enrollment is still open, but seats are limited, so sign up now!






Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Sunday, August 7, 2011

GUEST BLOG: Paul Allor uses lessons learned to produce Clockwork

A guest blog by Paul Allor discussing his new anthology, Clockwork, Volume 1

In less than a week, my first comic book will come off the printers, and begin a 1,000-mile journey to my home. A few days after that, I’ll hold a copy in my hands for the first time.

This is, to put it mildly, a pretty awesome feeling. Clockwork, Volume 1 contains twelve stories, each drawn by a different artist, including JM Ken Niimura (I Kill Giants), Brett Weldele (The Surrogates) and Nikki Cook (Memoir).

A year ago, a project of this scope, with this artistic talent on board, this early in my career, would have seemed impossible. But the knowledge, skills and support I’ve gained through Comics Experience made the impossible possible.

My Comics Experience involvement began in Andy Schmidt’s Intro to Writing class, where each student completes a script for a five-page comic. Andy taught us that writing a five-page story is more difficult than a longer work, and that if you can tell a complete and compelling story in five pages, you can also do it in twenty-two.

After the class ended, I decided to put those lessons to use. I figured that if writing short comics is more difficult than longer works, then I should continue to hone my craft on five-page stand-alone stories. Fast forward to less than a year later, and I’ve written twenty-four of them. The first twelve appear in Clockwork, Volume 1.

The stories are all over the genre map, from wacky sci-fi action to quiet slice-of-life, and everything in between. But they have one thing in common: every one of them incorporates the lessons I learned from Andy Schmidt. Every one of them is a call back to my writing class, where, step by step, Andy took us through the process of developing, plotting and scripting a comic story.

Andy taught us the basics of story and the importance of character. He taught us about conflict and turning points and the rules of good dialogue. Whether I’m writing about space pirates, Old West cowboys or monster hunters, those same building blocks apply.

But my Comics Experience involvement didn’t end there. I also took the Lettering and Production class, taught by veteran letterer Dave Sharpe. This class gave me a newfound respect for letterers, and allowed me to letter nearly every story in my book.

I also recently completed the Introduction to Comic Art class, taught by Robert Atkins. I’ll never be a great artist (or even a good artist!), but I took the class to learn about the fundamentals of sequential storytelling, and Robert provided exactly that. I believe the insight I gained in that class will make me a better writer, and a better collaborator.

Finally, I’m also a member of the Comics Experience Creators Workshop. The workshop is a true community, where writers and artists come together to critique each other’s work, trade industry news, and discuss collaborations.

I met two of the artists in Clockwork, Ken Frederick and Carl Peterson, through the workshop. Additionally, several of the stories in Clockwork were put through the workshop, and I’m continually amazed by the depth and quality of the critiques I’ve received there.

If you want to be a comics creator, Comics Experience is the place to start. Trust me, I know.

If you’d like to check out Clockwork, you can read it for free in Web comics form at www.clockworkcomic.com, and purchase the hardcopy at govtcomics.bigcartel.com. Drop Paul a line at paul@govtcomics.com to let him know what you think!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, August 3, 2011

Andy Schmidt on Pitching: Get Comfortable!

In last week’s Creators Workshop live session, Comics Experience founder Andy Schmidt provided tips and answered questions about pitching projects to editors and publishers.

Andy’s presentation was filled with information gleaned from Andy’s career as a comic book editor and a freelance comics writer.

And one piece of advice stood out: Before pitching a story, be comfortable and confident enough to answer any questions that come your way. If an editor asks any questions about your character, your story and your world, you should be prepared to answer them, without scrambling to fill in the blanks.

Andy noted that different writers can reach this comfort level in different ways. At the beginning of his time as a freelance comics writer, Andy would write out an “extremely tight outline” for the entire mini-series or story arc.

“It would be a scene-by-scene, and even a page-by-page breakdown,” Andy said. “Sometimes, I would even write the first script.”

The pitch itself included only the bare-bones plot and character elements. But by preparing so much extra material, Andy was confident that if editors had questions, he would have the answers.

Eventually, Andy said, he became comfortable working from a shorter outline, or notes focused on character motivation and turning points.

However, this comfort level isn’t only for writers. Andy noted that artists should also be extremely familiar with the characters and the world. Adding storytelling through character design, while creating appealing, appropriate artwork, can help a pitch stand out, Andy said. And when someone asks a question about the character designs, or the world, the artist can quickly provide an answer, sometimes with the help of a sketch.

This was just one small part of Andy’s presentation on pitching. Andy also discusses pitching in the Comics Experience Intro to Writing class. Additionally, members of the Creators Workshop often share their pitches with the workshop, to receive critiques and gain advice on making them stronger.

A recording of the entire discussion will be available to Workshop members for a few weeks, so it's not too late to check out the full session.

Comics Experience Creators Workshop live session, Adam and Comfort Love will be discussing how they make a living on the convention circuit -- attending conventions nearly year-round -- as well as answering questions about their Harvey Award-nominated comics work.

Comics Experience live sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. There’s still plenty of time to sign up before next month’s session. We hope to see you there.

-- Posted by Paul Allor

Tuesday, July 26, 2011

Comics Experience at San Diego Comic-Con 2011

San Diego Comic-Con may be the place for gazing at Hollywood stars, but it's also still a destination for those who create -- or want to create -- comic books.

Many great panels were offered for comic creators, covering topics such as getting news coverage, editing, breaking in, and indy marketing, just to name a few. Trickster, the "con-away-from-the-con," also had some excellent sessions directed to artists and writers. And the ICv2 Conference, held the afternoon before Preview night, provided insight into the latest industry numbers as well as the future of comics, digital or otherwise.

Comics Experience put on three panels at Comic-Con, attended by several hundred people over three days. In Breaking and Staying In on Thursday, Andy Schmidt (former Editor at Marvel and IDW) chatted with writer Mike Costa (G.I. Joe: Cobra) and artist Zander Cannon (Top 10) on their own "breaking in" stories, and how they've managed to stay in the industry over the years.

In the Building Your Art Portfolio panel on Friday, Andy, artist Reilly Brown (Incredible Hercules), and artist Zander Cannon (Top 10) discussed the do's and don'ts of building your portfolio and making the right impression with your work.

And during the Pitch Perfect panel on Saturday, Andy, John Layman (Chew) and Mike Costa (G.I. Joe: Cobra) provided advice on pitching. A highlight of this panel was hearing John describe how many times Chew was rejected -- as the crazy "bird flu, cannibal book" -- before it eventually landed at Image. It was especially ironic hearing John's story on Saturday, with Chew having just won an Eisner for the second year in a row the night before!

Comics Experience Creators Workshop members also caught up on Saturday night over dinner and drinks and had a lively discussion about everything from the Direct Market and digital to the latest super-hero movies.

Pictured at left, from the Workshop meet-up, are: Amy Chu, Rob Anderson, Tim Shields, Carl Peterson, Joe Sergi, Frederick Kim, Shaun Manning, and Andy Schmidt. (Click the picture for a larger view.)

Also present at the meet-up were Bobby Curnow and Chris Murphy, who had to leave before we remembered to snap the picture!

One of the best parts of any convention is meeting up with people you don't get to see every day. Our thanks to everyone who attended our panels, hung out, or just caught up with us in San Diego!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, July 20, 2011

Convention Tips from Chris Sotomayor

At the next Comics Experience Creators Workshop live session, Comics Experience founder Andy Schmidt will discuss the art of pitching, providing practical tips and solid advice gleaned from his years of experience as an editor at Marvel Comics and IDW Publishing.

These sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. In last week’s live session, renowned colorist Chris Sotomayor led a discussion on making the most of comic book conventions.

Sotomayor shared a ton of information with Comics Experience members, and spent two hours answering their questions about nearly every aspect of comic book conventions.

A few of the topics he touched on were how to plan for a convention, what to bring with you, how to look and who to talk to.

How to Plan
Sotomayor noted that conventions mean a lot of different things to different people. But no matter what your goals are, it helps to be organized. He recommended going in with a plan of attack. Have a map of the show floor so you don’t get lost in the shuffle. Know which panels you want to attend and which editors will be there. And follow the publishers’ guidelines about portfolio and script reviews.

What to bring
Sotomayor recommended having all your physical materials in order before attending the con. He noted that for artists, it’s good to have a physical portfolio. However, he said, this does not necessarily need to be a binder. Instead, many artists are displaying their work on tablets such as the iPad, making it easier for editors and artists to scroll through the portfolio, isolating certain aspects of the artwork.

“It’s a handy way to have all of your materials with you all at once,” Sotomayor said.

For writers, Sotomayor said it can be helpful to bring a published comic, to show editors that you’re serious about your craft, and have worked on putting a project together. He said these comics aren’t often read on the convention floor, but are sometimes read after hours.

“You’d be surprised how many comics professionals unwind by reading a couple ofcomic books before they go to bed,” he said.

Whether you’re an artist or a writer, Sotomayor said to make sure your leave-behinds are in a portable format, and are easy to carry back to the office. He said that oversized materials will often be scrutinized and then discarded.

And, finally, have a nice business card, that stands out and will help an editor remember your conversation.

How to look
When meeting editors and colleagues, Sotomayor said, it’s important to be professional and presentable.

“That what editors and art directors want to hire,” Sotomayor said. “People who are professional, and conduct themselves in a professional manner.”

However, he said, this doesn’t mean you need to get dressed up. A nice T-shirt and jeans is fine, as is a polo shirt. He also noted that dyed hair and piercings will not deter you from finding work in comics.

“All the artists have been to art school,” he said. “They saw that stuff every day.”

Who to talk to
Sotomayor stressed that as important as it is to track down editors and talent scouts, it’s just as important to get feedback from other artists and writers, including both established professionals and fellow newcomers.

“Artists, start talking to other artists,” Sotomayor said. “Pick their brains, wander up and down artist’s alley.”

He also noted that if you can get a critique from artist Brian Stelfreeze, “that alone is worth the price of admission.”

Sotomayor also recommended that writers pay attention to artists who are trying to break in, but do not yet have a booth in artist’s alley. If you see someone in a portfolio line whose work looks good, approach them after their critique, and give them your business card.

“Giving a break to somebody trying to break in is a great thing to do,” he said.

This is just a small portion of the advice and guidance Sotomayor provided in this fantastic session.

A recording of the entire discussion will be available to Workshop members for a few weeks, so it's not too late to check out the full session. And there’s still plenty of time to sign up before next month’s session on pitching. We hope to see you there.

-- Posted by Paul Allor

Monday, July 18, 2011

Comics Experience Community News 7/18/2011

We have even more updates from Comics Experience alumni and Workshop members this month!

Graphic.ly has released the first issue of Shaun Manning's new digital comic book, Hell, Nebraska. During San Diego Comic-Con this week -- whether you're at the convention or at home -- the first issue will be on sale for half off. You can also check it out at Graphic.ly's demo station at the con.

What would you do if you discovered that Hell did not exist? For one man, the answer is simple: create it. As a monstrous infernal city erupts from the soil of America's heartland, a teenage boy discovers he may have the power to prevent Hell on Earth--but does he want to?


Hell, Nebraska is written by Shaun with art by Anna Wieszczyk and lettering by Ed Brisson. Shaun is a Comics Experience alum from back when the classes were held live in New York City, and he's a current Comic Creators Workshop member. You'll definitely want to check out his book -- online now, or at San Diego Comic-Con!

For more info on Hell, Nebraska, click here.


Comic Creators Workshop member, Joey Groah, has launched a new podcast called In Production, which Joey describes as "conversations with people making things."

Joey talks origin story, process, workflow, and the overall business of being creative with people like editor/director/producer Dave Gorrie and former ad exec, now marketing manager, Andy Perrine.

The site is http://www.InProductionShow.com or you can subscribe through iTunes or RSS. Give it a listen!


(If you have community news, drop a line to rob@ComicsExperience.com.)

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

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