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Showing posts with label comic books. Show all posts
Showing posts with label comic books. Show all posts

Wednesday, July 11, 2012

Don't Miss our 5 Panels at San Diego Comic-Con International 2012!

Just a reminder that we'll be doing FIVE panels this week at San Diego Comic-Con 2012 (July 12-15)!

Comics Experience founder, Andy Schmidt will be moderating all five panels, featuring special guests such as writer Joshua Fialkov (I, Vampire, Last of the Greats, Echo), writer Peter David (X-Factor, Incredible Hulk), artist David Marquez (Ultimate Spider-Man), artist Brian Haberlin (Spawn, Anomaly), ComiXology co-founder John Roberts and Comic-Rocket.com founder Tim Shields


Check out the schedule and full description of each panel below.
Breaking In and Staying In
Thursday, July 12, 2012
6:00-7:00pm in Room 11AB

So you want to make comics? This panel is your first step toward actually doing it! Former Marvel and IDW editor and Comics Experience founder Andy Schmidt (X-Men, Annihilation, G.I. Joe, 5 Days to Die) discusses in detail the ins and outs of the comic industry -- specifically, what it takes to break into comics and how it's done. This is the panel that no writer or artist dare miss. Hosted by Comics Experience.

Digital Art, Part 1
Friday, July 13, 2012
4:00-5:00pm in Room 11AB

Digital artist pros David Marquez (Ultimate Spider-Man) and Brian Haberlin (Spawn, Anomaly) join former Marvel and IDW editor and Comics Experience founder Andy Schmidt (X-Men, G.I. Joe) for the first of two in-depth panels on how to create digital comics and how to use the medium to its full effect. In part 1, they take a deep dive into creating comics using digital tools and media as well as making effective storytelling decisions in a digital medium. This is a panel no artist can miss. Part 2 is at 7:00pm.

Digital Art, Part 2
Friday, July 13, 2012
7:00-8:00pm in Room 11AB

David Marquez (Ultimate Spider-Man) and Comic-Rocket.com founder Tim Shields join former Marvel and IDW editor and Comics Experience founder Andy Schmidt (X-Men, G.I. Joe) and ComiXology co-founder John Roberts for this final panel on how to create digital comics and how to use the medium to its full effect. In part 2, they discuss the future of comics and how digitally generated art can craft comics specifically for digital devices and how that differs from print. In other words, they illuminate how to get the most out of creating digital comics. Hosted by Comics Experience.

Writing for Comics, Part 1
Saturday, July 14, 2012
4:00-5:00pm in Room 11AB

Josh Fialkov (I, Vampire, Last of the Greats, Echo), Peter David (X-Factor, Incredible Hulk), and former Marvel and IDW editor and comics writer Andy Schmidt (X-Men, G.I. Joe, 5 Days to Die) present an honest and informative discussion on the art of writing for comics. Topics include process, enhancing creativity, and keeping your work honest. Want to write comics? This is the place to start! Hosted by Comics Experience. This is part 1 of a 2-part panel that continues tonight at 7:00pm.

Writing for Comics, Part 2
Saturday, July 14, 2012
7:00-8:00pm in Room 11AB

Josh Fialkov (I, Vampire, Last of the Greats, Echo) and former Marvel and IDW editor and comics writer Andy Schmidt (X-Men, G.I. Joe, 5 Days to Die) present an honest and informative discussion on the art of writing for comics. Take a more advanced look into how to craft your stories and get your idea from a notion to the printed page! Hosted by Comics Experience.
We hope to see you there!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Thursday, July 5, 2012

CE Alum Janine Frederick Launches "Quandary" Kickstarter

Comics Experience alum and Creators Workshop member Janine Frederick has launched a Kickstarter campaign for her comic book project, Quandary.

And one of the key artists on the project, Ken Frederick, is not only Janine's husband, but a CE alum and Workshop member as well!

Quandary is a digital comic of a story that takes place twenty years in the future.

In this future, everyone lives in a "police state" and the U.S. has been at war in the Middle East for thirty years. Protesters in the "We the People" movement are regarded as terrorists, hunted down and executed for challenging the system. Then, one event -- an accidental death -- inadvertently sets in motion the wheels of a revolution, and tyranny begins eroding from within.

As Janine puts it herself, "If Quandary were a mixed drink, the recipe would be: 2 parts George Orwell's 1984, 2 parts Life as We Know It, and 1 part Occupy movement."

With 31 days to go (as of this writing), the project has reached nearly 70% of its funding goal.

As incentives, supporters can choose PDFs of the comic, special edition prints and t-shirts, sketches -- or even receive a special price on a 3-month membership in the Creators Workshop!

For comic book writers, there's also a script critique available from Paul Allor, the CE Book Club Manager and writer of the upcoming IDW TMNT Micro-Series featuring Fugitoid!

More rewards are being unlocked when certain support levels are reached. For example, just today it was announced that every person who contributes will also receive a PDF of the independently produced one-shot zombie apocalypse-themed comic called The Forgotten Dead, penciled and inked by Ken Frederick and written by CE alum Chris Murphy!

If you'd like to hear more about the Kickstarter, you can also listen in on Janine's recent appearances on Kevin Smith's SmodCo's Smorning Show podcast with Ming Chen and Mike Zapcic (of AMC's Comic Book Men)! Or her appearance the same day on Mike and Ming's I Sell Comics podcast. Just click the links or download them on iTunes to check out the June 21, 2012 episodes for more info!

Good luck to Janine on her exciting project!

If you'd like to support her Kickstarter campaign, check out more info here: www.readquandary.com.




If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, July 3, 2012

Comics Experience Panels at San Diego Comic-Con 2012

San Diego Comic-Con 2012 (July 12-15) is only about one week away, and if you're interested in making comics or breaking into the industry, then mark your calendar for FIVE Comics Experience panels focused on writing for comics, digital art, and breaking (and staying) "in!"

Comics Experience founder, Andy Schmidt will be moderating all five panels, featuring special guests such as writer Joshua Fialkov (I, Vampire, Last of the Greats, Echo), writer Peter David (X-Factor, Incredible Hulk), artist David Marquez (Ultimate Spider-Man), artist Brian Haberlin (Spawn, Anomaly), ComiXology co-founder John Roberts and Comic-Rocket.com founder Tim Shields

Check out the schedule and full description of each panel below.
Breaking In and Staying In
Thursday, July 12, 2012
6:00-7:00pm in Room 11AB

So you want to make comics? This panel is your first step toward actually doing it! Former Marvel and IDW editor and Comics Experience founder Andy Schmidt (X-Men, Annihilation, G.I. Joe, 5 Days to Die) discusses in detail the ins and outs of the comic industry -- specifically, what it takes to break into comics and how it's done. This is the panel that no writer or artist dare miss. Hosted by Comics Experience.

Digital Art, Part 1
Friday, July 13, 2012
4:00-5:00pm in Room 11AB

Digital artist pros David Marquez (Ultimate Spider-Man) and Brian Haberlin (Spawn, Anomaly) join former Marvel and IDW editor and Comics Experience founder Andy Schmidt (X-Men, G.I. Joe) for the first of two in-depth panels on how to create digital comics and how to use the medium to its full effect. In part 1, they take a deep dive into creating comics using digital tools and media as well as making effective storytelling decisions in a digital medium. This is a panel no artist can miss. Part 2 is at 7:00pm.

Digital Art, Part 2
Friday, July 13, 2012
7:00-8:00pm in Room 11AB

David Marquez (Ultimate Spider-Man) and Comic-Rocket.com founder Tim Shields join former Marvel and IDW editor and Comics Experience founder Andy Schmidt (X-Men, G.I. Joe) and ComiXology co-founder John Roberts for this final panel on how to create digital comics and how to use the medium to its full effect. In part 2, they discuss the future of comics and how digitally generated art can craft comics specifically for digital devices and how that differs from print. In other words, they illuminate how to get the most out of creating digital comics. Hosted by Comics Experience.

Writing for Comics, Part 1
Saturday, July 14, 2012
4:00-5:00pm in Room 11AB

Josh Fialkov (I, Vampire, Last of the Greats, Echo), Peter David (X-Factor, Incredible Hulk), and former Marvel and IDW editor and comics writer Andy Schmidt (X-Men, G.I. Joe, 5 Days to Die) present an honest and informative discussion on the art of writing for comics. Topics include process, enhancing creativity, and keeping your work honest. Want to write comics? This is the place to start! Hosted by Comics Experience. This is part 1 of a 2-part panel that continues tonight at 7:00pm.

Writing for Comics, Part 2
Saturday, July 14, 2012
7:00-8:00pm in Room 11AB

Josh Fialkov (I, Vampire, Last of the Greats, Echo) and former Marvel and IDW editor and comics writer Andy Schmidt (X-Men, G.I. Joe, 5 Days to Die) present an honest and informative discussion on the art of writing for comics. Take a more advanced look into how to craft your stories and get your idea from a notion to the printed page! Hosted by Comics Experience.
We hope to see you there!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, March 21, 2012

GUEST BLOG: Robert Atkins & Quinn Johnson Discuss Elders of the RuneStone Kickstarter

In this guest blog, Robert Atkins, Comics Experience Art Instructor and professional penciler, along with his collaborator, writer Quinn Johnson, have a conversation about their new Kickstarter project, Elders of the RuneStone.

Quinn: First of all, the guys at Comics Experience are incredibly gracious and awesome to give us this opportunity to be featured on their blog. I'm sure there are a lot of comics creators who would kill for a chance like this!

Robert: Well..."Kill" is a strong word, possibly just maim or maybe just the intent to do harm...but I agree, thanks, and I'm grateful to have the chance to work with Comics Experience. [Check out Robert's Comic Book art courses right here.]

Quinn: The basic story of Elders of the RuneStone is about five teenagers--Scott, Jenny, Dain, Kat, and Zeniff--who all come from very different backgrounds and have their own struggles and secrets. To say they would never willingly hang out with each other is an understatement! But everything changes when they find a glowing RuneStone that gives them incredible superhuman abilities.

Forced to work together to discover the mystery of what the RuneStone is and why they were given these powers, they are soon joined by the Adder, a shadowy vigilante with secrets of his own. Almost immediately they are thrust into battle with vicious adversaries, including gangsters, psychopaths and assassins, who plan to tear their city apart. These are truly evil, scary bad guys who will test these unlikely heroes to their limits, both physically and emotionally. The story is loaded with superhuman action, martial arts, high school drama, deep characters, and a good amount of horror. It's very colorful with a profound dark streak. Basically it's everything I've ever wanted in a comic book series. Am I leaving anything out?

Robert: Nope.

Quinn: The first idea for the story popped into my head when I was sitting in my ninth grade science class (almost 20 years ago--yikes!). I suddenly got this picture in my mind of the huge 12-foot Gar (the transformed Scott) crouching and peering though a hole busted through the wall of the high school hallway with Kat riding on his shoulders and also looking through. I wanted to find out who these characters were, and the story expanded from there.

Many traits and background bits on the main characters are closely based on myself and kids I grew up with, so there's a lot of heart in the story. The series became my lifelong obsession and I kept developing it over the years. I had a breakthrough when I met Robert at the Savannah College of Art and Design about 10 years ago, saw how his art was on a whole different level than mine would ever be, and convinced him to join me on my quest to get the series fully realized and published. Besides just his awesome art, Robert is an incredibly awesome guy and we have become very close friends. He's a great example to me on so many levels!

Robert: What really grabbed me from the start was the relationship of these kids. Reading the scripts and having Quinn describe how they interacted seemed so real to me and put me right back in high school dealing with those same successes and frustrations. Well and there were ninjas....honestly he had me at ninjas.

Quinn: The scientific formula for "awesome" is universally "(Anything) + Ninjas." As to how our Kickstarter campaign started, Robert and I had been putting tons of work, time and money into the series for years. One of the major obstacles we kept hitting was the enormous amount of capital it would cost to get the production off the ground, especially if we wanted to retain complete ownership of the story and its characters. We struggled, discussed, and both being devoutly religious guys, prayed about it many times. Robert and I came upon Kickstarter.com and it just felt very right--suddenly the possibility of raising the necessary capital seemed like it was actually possible.

Robert: For anyone looking to work together and make a comic they hope to become a long-term story, there takes a certain trust and a lot of honest communication. Quinn and I have been friends for a long time, and over the years I've seen times where it could have easily fallen apart. More often then not, you have to be willing to listen and set your pride to the side to keep things on track. I was wary about Kickstarter at first, but in recent months I've seen many projects get funded successfully. I noticed that it all centered around a solid concept and even more solid marketing. The marketing aspect is something I thrive on and get excited about.

Quinn: For the Kickstarter project we're working to raise $9,000 to fund the production of the first 4-issue miniseries. With that under our belt, we'll be in a great position to secure a great publisher, and build the story from there. (I've already written 36 issues worth of storyline, so people can expect a lot of awesome story in the future once we get this first miniseries finished!) We've spent the past several months putting together a tight plan for costs, rewards to give to backers, and promotions, including the video featured on our main page to explain the project and ask for support. I think it's all really paid off as we've already gotten a huge response! It's cool to see so many people get so excited about the story and want to support it seeing the light of day...especially when some of the rewards involve having themselves inserted into the story!

Robert: I found that we've built up a solid fanbase even without having a book on the shelves, and that all comes from marketing decisions we've made these last couple of years. With just a little more support, we'll have the Kickstarter funded and be able to finish production!

Quinn: Yup, we still have a long way to go to hit our goal and make all that funding and the promised rewards a reality! We have to hit our goal of $9,000 by April 8th or none of the funding becomes official. So we're really hoping more and more people will spread the word and join our team! As far as other projects I've worked on, my big break was writing an issue of the Tales of the Teenage Mutant Ninja Turtles comic book series back in 2007. That was a huge dream come true as I'm a Ninja Turtles fanatic! Since then I've also written for the Kung Fu Panda and Megamind comic books, as well as Richie Rich and more titles.

Robert: I'm pretty sure I'm famous because I started teaching with Comics Experience. Now that I'm getting stopped on the street for autographs and photos it's getting rather annoying. My completely obscure fame as a comic artist was much more comfortable. My career has mostly centered around G.I. Joe for IDW Publishing. I've done some work at Marvel Comics during breaks, including Amazing Spider-man, Ultimate Fantastic Four, and X-Men Forever.

Quinn: People stop you in the street and get your autograph? Wow, how would that be? Seriously though, without fail I'm astounded with Robert's skill. There's nothing more rewarding then seeing an idea I've become so passionate about become an awesome cover or page! Well, maybe having that idea hit stores worldwide would be more rewarding. As far as my feelings about writing comics, it's hard work, but it's a labor of love for me. I love people and I'm fascinated with how people think, what makes each person individual and what drives them. I love taking characters with very different personalities, throwing them into a room together, and seeing how they play off each other. I think through character interaction like this, we can actually learn a lot about ourselves in the real world.

Robert: He also likes writing because it takes so much less time than drawing. Heh.

Quinn: I cannot overemphasize how completely true that is. Unlike Robert, I actually get to sleep more than 2 hours a night. I wish I were exaggerating!

Robert: I really enjoy comics because of the ability to tell a story with my art. Even in my sketching I try to incorporate where a character has been or something they are about to do all built within the sketch. It makes the reader/viewer think and automatically engages them in the art. Luckily Quinn is an artist himself, and has a clear vision for this story. That helps me with the script because he describes a scene and I can see it immediately in my head.

Quinn: Robert is extremely patient with all the details I ask for! On a side note, Robert and I also co-host (with my video game expert brother Troy Johnson) the Darkhan City Podcast. It's a ton of fun, with lots of goofy joking around, interviews with big-name professionals in the entertainment industry (including the esteemed Andy Schmidt), and reviews of comics, movies, video games, and more. And of course a rapid succession of Chuck Norris jokes. (Has Chuck Norris ever been in love? Even Cupid knows that NO ONE shoots an arrow at Chuck Norris!)

Robert: On another side note, I like roast beef sandwiches. Especially with lettuce and a little horseradish on the si....

Quinn: HUGE sandwiches. When you've watched our Kickstarter video you'll know what I'm talking about!

Robert: Hey I wasn't done. So you put that all on some sweet bread and a side of kettle chips... man, that's heaven on a plate.

Quinn: Did I mention that I love working with Robert?

Check out Robert and Quinn's Kickstarter project right here -- before the end date of April 8, 2012: Elders of the RuneStone

Thursday, March 8, 2012

Robert Atkins Launches Kickstarter for Elders of the RuneStone!

Comics Experience art instructor and professional penciler, Robert Atkins (G.I. Joe, Snake Eyes, Amazing Spider-man) has launched a new Kickstarter campaign along with writer Quinn Johnson (Ninja Turtles, Kung Fu Panda, Megamind) for their project Elders of the RuneStone!

Elders of the RuneStone is a four-issue miniseries that Quinn and Robert have been working on for years (almost 20 in Quinn's case!), and the money raised will fund production of the book, including penciling, inking, coloring, and printing.

Here's the low-down on the story, from the Kickstarter page:
"What is your purpose? It's the question Scott, Kat, Dain, and Jenny must ask themselves when their typical teenage lives are thrown into upheaval by a glowing RuneStone that gives them amazing superhuman abilities.

Joined by the Adder, a shadowy vigilante with secrets of his own, the team must put aside their differences to save Darkhan City from a vicious crime lord with powers far beyond theirs...who knows more about their origins than they do."
Reward incentives for pledging include items such as Robert Atkins sketchbooks, script and art critiques by the creators, custom art commissions from Robert, original art, and a 3-month membership in the Comics Experience Creators Workshop!

For some pledge levels, supporters can even be drawn into the story and/or have their name used! Incentives are offered at all levels, from $5 to $500, so definitely check it out!

Good luck to Robert and the whole creative team on Elders of the RuneStone!


Check out the Kickstarter video and incentives here!

Tuesday, January 24, 2012

Andy Schmidt's "Submission Checklist" in Writer's Digest magazine!

The February 2012 issue of Writer's Digest magazine contains an article on submitting your work to comic book publishers, written by former Marvel and IDW Editor and Comics Experience Founder Andy Schmidt.

The February issue contains a special section on "How to Submit Anything (& Everything!)," from screenplays to novels, and includes a section by Andy on "Graphic Novels & Comics."

In the two-page article, Andy offers an overview of how the comics industry works, and then provides a checklist of the key items to include in your submission, from captivating cover art to tips on writing your synopsis.

The February 2012 issue of Writer's Digest is available in print at your local newstand or bookstore, or you can order a PDF version directly from Writer's Digest right here.


If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, January 3, 2012

iFanboy's "Making Comics" with Andy Schmidt Podcast Episode #3 posted!

The third episode of iFanboy's Making Comics with Andy Schmidt podcast has been released!

In the third episode, listen in as iFanboy host Josh Flanagan and former Marvel and IDW Editor (and Comics Experience founder) Andy Schmidt discuss "Long Stories or Short Stories?"

As explained over on iFanboy:
"This week, we discuss how long you should go! Should you start making short stories, or go for the long epic tale that’s been festering in your brain for as long as you can remember. What’s the best way to start? We’ve got our take on the long and the short of it, when it comes to comics."
Listen to Episode #3, "Long Stories or Short Stories?"

Listen to Episode #2, "Finding Collaborators"

Listen to Episode #1, "Start Writing"


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, November 22, 2011

COMMUNITY NEWS: Rich Douek Discusses Page Counts

Rich Douek, Comics Experience Writing alum and Creators Workshop member, and writer/creator of the comic book Gutter Magic, recently penned a column for ComixTribe on the topic of page counts.

In the article, Rich focuses on "what and why the 'standard' page count" is 32 interior pages in a comic, with 22 pages of story, and "what that means to an indie creator."

Rich provides a nice explanation of how the offset printing process drives page counts being divisible by "4" because during the process the pages are printed on large, double-sided sheets of paper and then cut.

For 32 page comics, this works out to 8 large sheets, folded and cut down. If the comic has 22 pages of story, the rest of the book is often filled with advertising.

Since advertising is not necessarily a significant revenue source for indie creators, Rich offers some other ideas. Read the full article, and check out what Rich has to say right here.

You should also check out Rich's urban fantasy comic book, Gutter Magic or read more about the project at his website sixguncomics.com. We've really enjoyed seeing some of these stories come together during Comics Experience courses and on the Creators Workshop. Keep them coming, Rich!



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, October 26, 2011

WORKSHOP GUESTS: Mark Waid & Jim Zub in November!

We have two exciting guests coming up in November at the Comics Experience Creators Workshop, and there's still time for you to join us at these live, online sessions!

On Tuesday, November 15, 2011, our next guest will be writer Jim Zubkavich (aka Jim Zub), where we'll be having a Book Club discussion of the runaway Image hit Skullkickers, Volume 1!

Skullkickers is a sword & sorcery action-comedy comic about two hard-headed mercenaries killing monsters and causing havoc in their search for money, fame and adventure.

With Skullkickers , Volume 2 arriving in stores the very next day (November 16th), it's a perfect time to check out Volume 1 and discuss it with the writer!

Jim Zub has also kindly agreed to be our guest script critiquer for the upcoming cycle, with Robert Atkins doing a review for artists. Plus, Andy Schmidt will be doing reviews of scripts and art as well.

And, for our next live Workshop session on Tuesday, November 29, 2011, we'll be joined by special guest Mark Waid!

With over twenty years of experience in his field, Mark Waid has written a wider variety of well-known characters than any other American comics author, from Superman to the Justice League to Spider-Man to Archie and hundreds of others.

We'll be discussing a wide range of comics-related topics with Mark, but in particular we'll be discussing his thoughts on the "digital revolution" in comics, as it relates to people creating new works today. Mark has been vocal (and fascinating) on this topic at this year's ICv2 Conference and at SDCC. He pulls no punches, so it should be quite a conversation! (Photo of Mark Waid by Luigi Novi.)

Join us at the Creators Workshop to take part in these sure-to-be great discussions with Jim and Mark!



If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, September 28, 2011

WORKSHOP GUEST: Mike Raicht on The Pack!

In October, members of the Creators Workshop will have the opportunity to participate in our first ever "Professional Creator Project Thread," with special guest Mike Raicht.

In our online forums, Mike will be discussing his new series, The Pack coming in October 2011 from Th3rd World Studios! Members will be able to read a digital advance copy of The Pack #1 and then ask Mike questions about the book, his process, the craft of writing, or comics in general.

The Pack centers around a mystery: who killed the local high school football star, Brian Foster? To the new kid in town, it seems like everyone loved Brian. But perhaps the question shouldn't be who killed him, but what? Written by Mike Raicht with art by newcomer Daniel Faccilongo, this werewolf murder mystery is perfect for the upcoming Halloween season.

In addition to writing The Pack, Mike is the co-writer of the New York Times best-selling The Stuff of Legend, a former Marvel Editor, and the writer of many other titles such as GI Joe: Infestation from IDW, The Joker's Asylum: Killer Croc from DC Comics, and Army of Darkness from Dynamite Entertainment.



The Creators Workshop is an on-going community of writers, artists, colorists, and letterers all dedicated to getting published and improving their craft. Our members post their work, critique each other, and discuss all aspects of creating comics in our members-only forums.

If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshop and courses. We hope to see you there!

Join the Creators Workshop!




Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Wednesday, August 3, 2011

Andy Schmidt on Pitching: Get Comfortable!

In last week’s Creators Workshop live session, Comics Experience founder Andy Schmidt provided tips and answered questions about pitching projects to editors and publishers.

Andy’s presentation was filled with information gleaned from Andy’s career as a comic book editor and a freelance comics writer.

And one piece of advice stood out: Before pitching a story, be comfortable and confident enough to answer any questions that come your way. If an editor asks any questions about your character, your story and your world, you should be prepared to answer them, without scrambling to fill in the blanks.

Andy noted that different writers can reach this comfort level in different ways. At the beginning of his time as a freelance comics writer, Andy would write out an “extremely tight outline” for the entire mini-series or story arc.

“It would be a scene-by-scene, and even a page-by-page breakdown,” Andy said. “Sometimes, I would even write the first script.”

The pitch itself included only the bare-bones plot and character elements. But by preparing so much extra material, Andy was confident that if editors had questions, he would have the answers.

Eventually, Andy said, he became comfortable working from a shorter outline, or notes focused on character motivation and turning points.

However, this comfort level isn’t only for writers. Andy noted that artists should also be extremely familiar with the characters and the world. Adding storytelling through character design, while creating appealing, appropriate artwork, can help a pitch stand out, Andy said. And when someone asks a question about the character designs, or the world, the artist can quickly provide an answer, sometimes with the help of a sketch.

This was just one small part of Andy’s presentation on pitching. Andy also discusses pitching in the Comics Experience Intro to Writing class. Additionally, members of the Creators Workshop often share their pitches with the workshop, to receive critiques and gain advice on making them stronger.

A recording of the entire discussion will be available to Workshop members for a few weeks, so it's not too late to check out the full session.

Comics Experience Creators Workshop live session, Adam and Comfort Love will be discussing how they make a living on the convention circuit -- attending conventions nearly year-round -- as well as answering questions about their Harvey Award-nominated comics work.

Comics Experience live sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. There’s still plenty of time to sign up before next month’s session. We hope to see you there.

-- Posted by Paul Allor

Monday, July 11, 2011

Comics Experience Panels at San Diego Comic-Con 2011

San Diego Comic-Con 2011 (July 21-24) is less than two weeks away, and if you're interested in making comics or breaking into the industry, then mark your calendar for three Comics Experience panels focused on building your art portfolio, pitching, and breaking (and staying) "in!"

Comics Experience founder, Andy Schmidt will be moderating all three panels, featuring some fantastic special guests including: artist Reilly Brown (Incredible Hercules), artist Zander Cannon (Top 10), writer Mike Costa (G.I. Joe: Cobra), and writer John Layman (Chew).

Check out the schedule and full description of each panel below.

We hope to see you there!

Breaking and Staying In
Thursday, July 21
4:00pm-5:00pm
Room 30CDE
It's well known that breaking into comics as a creator -- be it writer or artist or colorist -- is not easy. Learn how it's done from Andy Schmidt (X-Men, Five Days to Die, Comics Experience founder), who's broken in as an editor, a writer, and a teacher. Not enough? He's also going to talk about how to stay in comics once you catch that first break -- and you'll hear from writer Mike Costa (G.I. Joe: Cobra) and artist Zander Cannon (Top 10) for their tips, too!

Building Your Art Portfolio
Friday, July 22
5:00pm-6:00pm
Room 30CDE
You're at Comic-Con and you're surrounded by editors, artists, writers, and producers -- any of whom could represent a job for you as an artist. Former Marvel and IDW Editor Andy Schmidt (X-Men, Five Days to Die, Comics Experience founder), artist Reilly Brown (Incredible Hercules), and artist Zander Cannon (Top 10) discuss what to include in a portfolio, what to leave out, and how to conduct yourself to make sure your portfolio and your presentation shine.

Pitch Perfect
Saturday, July 23
5:00pm-6:00pm
Room 30CDE
Andy Schmidt (Comics Experience founder, former Marvel and IDW Editor) and panelists John Layman (Chew) and Mike Costa (G.I. Joe: Cobra) reveal the keys to creating the perfect pitch for a comics publisher: what must you have, what to leave out, and how to conduct yourself with interviews and correspondence. This might be the most valuable panel you ever attend!

-- Posted by Rob Anderson (rob@ComicsExperience.com)

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