In this guest blog, Robert Atkins, artist on Snake Eyes, GI JOE, Heroes for Hire, The Amazing Spider-Man, Ultimate Fantastic Four and Instructor of the Comics Experience Introduction to Figure Drawing & Figure Construction, shares his thoughts on the course. Classes will be held live, online, beginning Thursday November 1, 2012.
In nearly every form of entertainment available to the public, there is an artist contributing to its production. Starting with concept designs, storyboards, character designs or comic page layouts, an artist will bring a visual life to an idea.
In many industries and projects those ideas center on stories involving the human figure.
For artists to become successful in any of these industries, they MUST have a foundational understanding of how that figure is constructed and how it moves, then put that understanding into practice.
While I have used this foundational knowledge for figure construction in the comics field, this class is necessary to anyone looking to draw a figure for any entertainment industry.
Just to name a few: character design for video games or toys; fashion design for theater, costuming or the clothing industry; illustrations involving the figure for magazines, package art or websites; concept art for film and animation, and, of course, it is essential for telling stories in comics.
No matter what the finished style looks like, all great work involving the figure in art is based on a solid foundation of figure construction.
In animation, that figure is abstracted and stretched or contorted to show motion. To most effectively abstract from reality, you must first understand that reality. The best animators know how to draw a proportional human figure. They CHOOSE to manipulate those shapes when defining their characters.
It also guarantees for artists in any of the mentioned art fields that a figure they draw will look consistent, from frame to frame, design to design, or panel to panel.
How often have you been in an art portfolio review and heard the phrase, "It looks great, you just need to work on your anatomy", or some variation of that?
It's a universal critique because drawing the figure is a very hard thing to master. Weak figure drawing is also the first thing that will stand out in an amateur portfolio.
This is because everyone knows what a properly proportioned figure looks like. We look at it everyday.
Even though we all come in different shapes and sizes, it is typically within a range of proportion. If you can understand those proportions, and apply them to your art, your figures will start to look more consistent and that figure becomes believable.
So, how do you solve this problem?
Comics Experience is proudly expanding its art curriculum to include a new course in Figure Drawing and Construction starting November 1, 2012.
The course will run 6 weeks, with a 2-hour live, online class each of those weeks. Throughout the week you will be posting your assignments and sketches that I will critique on the dedicated course forum.
I will be using the instruction style I learned while receiving my M.F.A. from the Savannah College of Art and Design as the basis for this class. Building on that instruction, I will also incorporate what I have learned applying these figure drawing concepts over the last 8 years working for Marvel, DC, IDW, Dark Horse and other comic publishers.
For you to tell an effective story, the reader must be convinced of the character's reality. This will start with feeling that the figures look believable in the environments you place them in. If a character is going to look believable, it has to be constructed with a sure knowledge of figure anatomy.
Robert Atkins
Comics Experience Art Instructor
The first session of the live, online Introduction to Figure Drawing & Figure Construction course begins November 1, 2012. Enrollment is still open, but seats are limited, so sign up now!
Showing posts with label art portfolio. Show all posts
Showing posts with label art portfolio. Show all posts
Tuesday, October 23, 2012
GUEST BLOG: Robert Atkins on the Figure Drawing and Construction course
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Robert Atkins
Tuesday, April 17, 2012
Comics Experience - C2E2 Report!
The 2012 C2E2 Convention was another great one for Comics Experience staff, alums, and Creators Workshop members!
On Friday, Comics Experience founder Andy Schmidt (former Marvel and IDW Editor) and our art instructor (and pro penciler) Robert Atkins held two art-focused panels: Comic Art and Storytelling and Building Your Art Portfolio.
In the Storytelling panel, the panelists discussed the elements of "Visual Success," from communication and action, to dynamics. There was also conversation about how to "read without words," the concept of active reader participation, and even the topic of photo reference. You can read a more detailed account of this panel on CE alum Joe Sergi's Cup of Geek website.
In the Portfolio panel, Andy and Robert discussed all the ins and outs of building and showing your portfolio -- what to include, what to exclude, and even how to physically present it!
Also, quite a number of Comics Experience alums were in attendance, and several were exhibiting, including Amy Chu (alum & Workshop member) showing off Meridien City (1 and 2 in one volume!) and Girls Night Out. And artist and alum Carl Peterson was another member displaying his artwork in Artists Alley!
Of course, no major convention would be complete without a Comics Experience meet-up, which took place Friday after the panels.
The meet-up was attended by (clockwise, from left): Amy Chu, Jim Murray, Andy Schmidt, Joe Sergi, Brian Gilman, J.D. Oliva, Craig Schmidt, and Carl Peterson, as well as (not pictured here) Robert Atkins and Paul Allor.
We hope to see you at the next convention!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
On Friday, Comics Experience founder Andy Schmidt (former Marvel and IDW Editor) and our art instructor (and pro penciler) Robert Atkins held two art-focused panels: Comic Art and Storytelling and Building Your Art Portfolio.
In the Storytelling panel, the panelists discussed the elements of "Visual Success," from communication and action, to dynamics. There was also conversation about how to "read without words," the concept of active reader participation, and even the topic of photo reference. You can read a more detailed account of this panel on CE alum Joe Sergi's Cup of Geek website.
In the Portfolio panel, Andy and Robert discussed all the ins and outs of building and showing your portfolio -- what to include, what to exclude, and even how to physically present it!
Also, quite a number of Comics Experience alums were in attendance, and several were exhibiting, including Amy Chu (alum & Workshop member) showing off Meridien City (1 and 2 in one volume!) and Girls Night Out. And artist and alum Carl Peterson was another member displaying his artwork in Artists Alley!
Of course, no major convention would be complete without a Comics Experience meet-up, which took place Friday after the panels.
The meet-up was attended by (clockwise, from left): Amy Chu, Jim Murray, Andy Schmidt, Joe Sergi, Brian Gilman, J.D. Oliva, Craig Schmidt, and Carl Peterson, as well as (not pictured here) Robert Atkins and Paul Allor.
We hope to see you at the next convention!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
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Tuesday, December 13, 2011
GUEST BLOG: Robert Atkins on the Advanced Comic Book Art course
In this guest blog, Robert Atkins, artist on Snake Eyes, GI JOE, and Heroes for Hire, and Instructor of the Comics Experience Advanced Comic Book Art class, shares his thoughts on the course. Classes will be held live, online, beginning January 12, 2012. The Advanced Comic Book Art class is open for enrollment -- and I'm excited to be starting up a new class! We're filling up, but still have some positions available for those able and interested. The seven week course begins Jan 12th, so you still have some time to prepare.
While the Intro to Comic Book Art class is a bit more general, this Advanced class gets down to very specific rendering techniques and advanced storytelling methods that there isn't time to cover in the Intro class. In the class, you will create an 8-12 page comic book story and "workshop" your storytelling pages. But in addition to that, you will learn how to:
- network within the industry;
- find good scripts that best suit your style;
- pencil for inking and/or straight to coloring, (which is becoming a much more essential skill); and
- render a wide variety of textures and objects.
Plus, you will receive very personalized and specific critiques of each assignment, all with a focus on a professional level of finishing and getting published!The overall objective in the Advanced class will be to approach each individual student's needs, and taking into account their style, providing the means to make your portfolio as professional as possible.
The convention season starts back up in late February with Mega Con in Orlando and really starts rolling along mid-Spring with C2E2 in Chicago and Emerald City Comic Con in Seattle. Each of these conventions are fantastic opportunities to meet with editors and small publishers in a more laid back setting, as oppossed to the crazed frenzy of SDCC and NYCC later in the year. This class will end just in time to make the most of the coming con season!
For those who can't make the con circuit this year, it's still an opportunity to get one-on-one critiques of your work. With the extended time built into the schedule of the class, it allows me the opportunity to personally mentor each student. I will be able to address your assignment with specific, professional feedback.I can't stress how much I wish I had a class like this available to me before I really started showing my portfolio around to get work! I get to share with you many of the techniques I have had to learn through trial and error and it's taken me years to put them all into practice. This doesn't mean the Advanced Class will be easy work for you, but it will definitely speed up your learning process.
Because the class will be made up of advanced students, we get to hit the ground running and really apply specific techniques over your solid storytelling foundation!
I hope to see you all in January!
Robert Atkins
Comics Experience Art Instructor
The next session of the live, online Advanced Comic Book Art course begins January 12, 2012. Enrollment is still open, but seats are limited, so sign up now!
Please note that past completion of the Comics Experience Intro to Comic Book Art class or demonstrated, significant comic art experience is a prerequisite for enrollment. If you have a question about your eligibility, feel free to send an email to Rob Anderson, Comics Experience General Manager, at rob@ComicsExperience.com
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Monday, July 11, 2011
Comics Experience Panels at San Diego Comic-Con 2011
San Diego Comic-Con 2011 (July 21-24) is less than two weeks away, and if you're interested in making comics or breaking into the industry, then mark your calendar for three Comics Experience panels focused on building your art portfolio, pitching, and breaking (and staying) "in!" Comics Experience founder, Andy Schmidt will be moderating all three panels, featuring some fantastic special guests including: artist Reilly Brown (Incredible Hercules), artist Zander Cannon (Top 10), writer Mike Costa (G.I. Joe: Cobra), and writer John Layman (Chew).
Check out the schedule and full description of each panel below.
We hope to see you there!
Breaking and Staying In
Thursday, July 21
4:00pm-5:00pm
Room 30CDE
Building Your Art Portfolio
Friday, July 22
5:00pm-6:00pm
Room 30CDE
Saturday, July 23
5:00pm-6:00pm
Room 30CDE
-- Posted by Rob Anderson (rob@ComicsExperience.com)
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