Next week, on Tuesday October 30, 2012, our special guest on the live, online Creators Workshop will be John Roberts, co-founder and Chief Technology Officer of Comixology.
We look forward to a discussion with John on Comixology, digital comics, and the future of the industry!
Over the last five years, Comixology has created the industry leading platform for digital comics. Comixology's patent-pending Guided View technology allows readers to read through comics in full screen or from panel-to-panel, mimicking the natural movement of the eye as though readers were experiencing reading a print comic book.
Comixology started with John's idea to create a widget for the Apple Dashboard that would allow him to view what comics were coming out each week.
He showed the tool to David Steinberger who, at the time, was getting his MBA at NYU Stern Business School.
Shortly thereafter, they entered the idea in an NYU business competition and won! The founders of ComiXology took the winnings from that competition and started the business along with other investors.
From creating pull lists for retailers in 2007, ComiXology eventually expanded into a digital comics store in 2009, working today with all major publishers including Marvel, DC, Image, Dark Horse, IDW and many more. The comics are available on the same day as they appear in print form at comic shops.
With the development of the ComiXology digital comics platform — available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web — ComiXology provides an easy way worldwide for people to enjoy comics. And most recently, with the release of the Retina Display iPad, ComiXology released a high-definition comic format dubbed CMX-HD.
ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store, and the Comics by ComiXology app was recently selected as a preloaded app on Amazon’s Kindle Fire.
We look forward to a great discussion with John about digital comics. There's still time to sign up before the session!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Showing posts with label discussion. Show all posts
Showing posts with label discussion. Show all posts
Monday, October 22, 2012
Monday, October 1, 2012
ComiXology Co-Founder John Roberts Joins Creators Workshop 10/30/12
On Tuesday, October 30, 2012, our special guest on the live, online Creators Workshop will be John Roberts, co-founder and Chief Technology Officer of Comixology.
We look forward to a discussion with John on Comixology, digital comics, and the future of the industry!
Over the last five years, Comixology has created the industry leading platform for digital comics. Comixology's patent-pending Guided View technology allows readers to read through comics in full screen or from panel-to-panel, mimicking the natural movement of the eye as though readers were experiencing reading a print comic book.
Comixology started with John's idea to create a widget for the Apple Dashboard that would allow him to view what comics were coming out each week.
He showed the tool to David Steinberger who, at the time, was getting his MBA at NYU Stern Business School.
Shortly thereafter, they entered the idea in an NYU business competition and won! The founders of ComiXology took the winnings from that competition and started the business along with other investors.
From creating pull lists for retailers in 2007, ComiXology eventually expanded into a digital comics store in 2009, working today with all major publishers including Marvel, DC, Image, Dark Horse, IDW and many more. The comics are available on the same day as they appear in print form at comic shops.
With the development of the ComiXology digital comics platform — available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web — ComiXology provides an easy way worldwide for people to enjoy comics. And most recently, with the release of the Retina Display iPad, ComiXology released a high-definition comic format dubbed CMX-HD.
ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store, and the Comics by ComiXology app was recently selected as a preloaded app on Amazon’s Kindle Fire.
We look forward to a great discussion with John about digital comics. There's still time to sign up before the session!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
We look forward to a discussion with John on Comixology, digital comics, and the future of the industry!
Over the last five years, Comixology has created the industry leading platform for digital comics. Comixology's patent-pending Guided View technology allows readers to read through comics in full screen or from panel-to-panel, mimicking the natural movement of the eye as though readers were experiencing reading a print comic book.
Comixology started with John's idea to create a widget for the Apple Dashboard that would allow him to view what comics were coming out each week.
He showed the tool to David Steinberger who, at the time, was getting his MBA at NYU Stern Business School.
Shortly thereafter, they entered the idea in an NYU business competition and won! The founders of ComiXology took the winnings from that competition and started the business along with other investors.
From creating pull lists for retailers in 2007, ComiXology eventually expanded into a digital comics store in 2009, working today with all major publishers including Marvel, DC, Image, Dark Horse, IDW and many more. The comics are available on the same day as they appear in print form at comic shops.
With the development of the ComiXology digital comics platform — available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web — ComiXology provides an easy way worldwide for people to enjoy comics. And most recently, with the release of the Retina Display iPad, ComiXology released a high-definition comic format dubbed CMX-HD.
ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store, and the Comics by ComiXology app was recently selected as a preloaded app on Amazon’s Kindle Fire.
We look forward to a great discussion with John about digital comics. There's still time to sign up before the session!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
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Comixology,
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digital comics,
discussion,
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Tuesday, July 31, 2012
Lucasfilm's Pablo Hidalgo Offers Three Rules for Good Continuity
Lucasfilm continuity expert Pablo Hidalgo joined the Comics Experience Creators Workshop recently, to discuss the Star Wars Universe in specific, and managing continuity in general.
Hidalgo is a full-time Star Wars authority at Lucasfilm Ltd., working across various departments to ensure consistency in Star Wars messaging. He is the co-author of both The Complete Star Wars Encyclopedia, the Transformers Vault: The Complete Transformers Universe, and the forthcoming Star Wars: The Essential Reader's Companion.
Calling continuity "more art than science," Hidalgo offered several pieces of advice on how to handle continuity in a sprawling, multi-author world.
Be flexible
Hidalgo noted that continuity can be a double-edged sword for creators. "For all the things it gives you in terms of authenticity and texture in the universe, it can become an inhibitor of storytelling," he said. "It can become a situation of, we've run out of timeframe to tell a good Luke Skywalker story or Han Solo story we want to, because another source establishes that he was doing X, Y and Z at the time."
However, Hidalgo said, Lucasfilm tries not to let this interfere with solid storytelling across different authors, licensors and mediums.
"You just have to agree that there's a certain amount of elasticity there," he said. "We maintain the flexibility of having the artistic license to say, 'yeah, but this is a really good story idea, so let's not tie the author's hands or the artist's hands on what he wants to do here, so let's let him explore the story, and we can figure it out retroactively.' "
He said they also consider whether every story has the same level of canonicity; whether a story can be changed to avoid breaking with continuity; and whether they can simply "take out the elements that would really stomp on another tale."
Avoid absolutes
Hidalgo noted that every writer wants to leave their mark on a universe, often through larger-than-life villains and high-level threats. But, he noted, not every threat can be the biggest one the characters have ever faced.
"Any time an author decides to make the biggest, most dangerous thing, another writer will want to come in and create a bigger and even more dangerous thing," Hidalgo said. "So avoid saying that."
Instead, Hidalgo said, you should let the reader decide for him or herself that a villain is more dangerous than any other. If the character supplies that information, they could "come off as amnesiatic for not remembering the last big, dangerous thing they faced."
Don't let continuity drive storytelling
"My rule of thumb is, if your starting point for a story comes out of continuity as opposed to story, that's problematic," he said. "That's not a recipe for an exciting story.
"If the entire purpose of a story is to patch continuity or to override something, is that a worthwhile story? I know this could be an artistic debate but I just don't think that's a good starting point."
Other topics discussed by Hidalgo include:
There's still plenty of time to sign up before the next session. We hope to see you there.
-- Posted by Paul Allor
Hidalgo is a full-time Star Wars authority at Lucasfilm Ltd., working across various departments to ensure consistency in Star Wars messaging. He is the co-author of both The Complete Star Wars Encyclopedia, the Transformers Vault: The Complete Transformers Universe, and the forthcoming Star Wars: The Essential Reader's Companion.
Calling continuity "more art than science," Hidalgo offered several pieces of advice on how to handle continuity in a sprawling, multi-author world.
Be flexible
Hidalgo noted that continuity can be a double-edged sword for creators. "For all the things it gives you in terms of authenticity and texture in the universe, it can become an inhibitor of storytelling," he said. "It can become a situation of, we've run out of timeframe to tell a good Luke Skywalker story or Han Solo story we want to, because another source establishes that he was doing X, Y and Z at the time."
However, Hidalgo said, Lucasfilm tries not to let this interfere with solid storytelling across different authors, licensors and mediums.
"You just have to agree that there's a certain amount of elasticity there," he said. "We maintain the flexibility of having the artistic license to say, 'yeah, but this is a really good story idea, so let's not tie the author's hands or the artist's hands on what he wants to do here, so let's let him explore the story, and we can figure it out retroactively.' "
He said they also consider whether every story has the same level of canonicity; whether a story can be changed to avoid breaking with continuity; and whether they can simply "take out the elements that would really stomp on another tale."
Avoid absolutes
Hidalgo noted that every writer wants to leave their mark on a universe, often through larger-than-life villains and high-level threats. But, he noted, not every threat can be the biggest one the characters have ever faced.
"Any time an author decides to make the biggest, most dangerous thing, another writer will want to come in and create a bigger and even more dangerous thing," Hidalgo said. "So avoid saying that."
Instead, Hidalgo said, you should let the reader decide for him or herself that a villain is more dangerous than any other. If the character supplies that information, they could "come off as amnesiatic for not remembering the last big, dangerous thing they faced."
Don't let continuity drive storytelling
"My rule of thumb is, if your starting point for a story comes out of continuity as opposed to story, that's problematic," he said. "That's not a recipe for an exciting story.
"If the entire purpose of a story is to patch continuity or to override something, is that a worthwhile story? I know this could be an artistic debate but I just don't think that's a good starting point."
Other topics discussed by Hidalgo include:
* How he became involved with LucasfilmCreators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally the monthly Creators Workshop book club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
* Lucasfilm's process for reconciling continuity;
* The most common continuity questions;
* Whether the galactic empire employs aliens;
* How often you should re-tell or recast an origin story;
* How Star Wars novels come about;
* Whether Lucasfilm's transmedia approach occurred naturally or was planned;
* Whether stories developed for video games translate well to other media;
* Balancing the needs of new fans and current fans; and, of course...
* Did Han shoot first?
There's still plenty of time to sign up before the next session. We hope to see you there.
-- Posted by Paul Allor
Labels:
Comics Experience,
continuity,
creators workshop,
discussion,
Lucasfilms,
make comics,
Pablo Hidalgo,
Paul Allor,
Star Wars
Wednesday, June 27, 2012
Parker and Lieber Discuss Artist-Friendly Comics Writing
Recently, writer Jeff Parker and artist Steve Lieber joined the Creators Workshop Book Club, to discuss their collaboration on Image limited series Underground.
During the session, Lieber and Parker discussed ways that writers can create visually-driven scripts, that take full advantage of comics' unique visual vocabulary. Though Parker is now known as a writer, he has a background in art. Both he and Lieber were among the founders of Periscope Studio, a comics collective in Portland, Oregon.
Think in terms of actions and moments
"You want to think concise," Parker said. "Comics is a series of moments, and all you've got is this one little moment. Just one action."
Lieber noted that Parker's scripts for Underground were visually driven, without trying to shoehorn filmmaker effects into the comics medium.
"He thinks visually," Lieber said. "He makes his points visually. When there's a dramatic moment in the script, what makes it dramatic is what you can see visually rather than what's said."
Lieber and Parker also pointed out that many comics writers say they write all of their dialogue first. That might be great for a play, Lieber said, but not for the visually-driven comics medium.
By contrast, "you want to be able to write out the entire comic with no dialogue," Parker said. "You should be able to break down the whole issue in pure action, as though it were a silent film."
Don't call the shots on art
Parker also advised that writers avoid "calling the shots" for artists. He said this is particularly true if the writer does not have an artists' background.
Parker said that for him, this translates to concise panel descriptions, especially if he's worked with the artist before, or if the artist is a member of Periscope Studio, where Lieber and Parker both work.
"Maybe I'll describe a big paragraph at the beginning saying what I want to get out of the scene, and then I'm pretty terse in my descriptions of each panel," he said. "I try to let the dialogue -- when there is dialogue -- carry some of that weight so you can tell what they're supposed to be doing."
Introduce your characters visually
Finally, Parker described himself as a firm believer that character is expressed through action, and that visuals can be used to explain and describe character motivations. He said writers should always look for opportunities to use visuals in service of character.
As an example, he said, the first time we see Wesley Fischer, Underground's main character, she is in her bedroom.
Fischer is a park ranger, and Parker noted that "everything she has is made out of camping equipment. She has lanterns sitting up on coolers, and she's lying on a pad with a sleeping bag on it with him. She has no real piece of furniture in the place. Everything is just some repurposed stuff, because she's all about being outdoors, in nature, going out into caves."
Lieber noted that Wesley "hasn't put down roots yet," and that this early visualization tells the reader a lot about Wesley's character, and one of the book's core conflicts.
Other topics discussed included:
Parker is also the writer of ongoing comics Hulk and Dark Avengers through Marvel Comics. Bucko, a web-comic he created with artist Erika Moen, will be released in print through Dark Horse Comics.
Lieber's recent projects include Dark Horse Comics mini-series Alabaster: Wolves with writer Caitlin R. Kiernan, and Vertigo Comics graphic novel Shooters, with writers Eric Trautmann and Brandon Jerwa.
Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
There's still plenty of time to sign up before the next session. We hope to see you there.
-- Posted by Paul Allor
During the session, Lieber and Parker discussed ways that writers can create visually-driven scripts, that take full advantage of comics' unique visual vocabulary. Though Parker is now known as a writer, he has a background in art. Both he and Lieber were among the founders of Periscope Studio, a comics collective in Portland, Oregon.
Think in terms of actions and moments
"You want to think concise," Parker said. "Comics is a series of moments, and all you've got is this one little moment. Just one action."
Lieber noted that Parker's scripts for Underground were visually driven, without trying to shoehorn filmmaker effects into the comics medium.
"He thinks visually," Lieber said. "He makes his points visually. When there's a dramatic moment in the script, what makes it dramatic is what you can see visually rather than what's said."
Lieber and Parker also pointed out that many comics writers say they write all of their dialogue first. That might be great for a play, Lieber said, but not for the visually-driven comics medium.
By contrast, "you want to be able to write out the entire comic with no dialogue," Parker said. "You should be able to break down the whole issue in pure action, as though it were a silent film."
Don't call the shots on art
Parker also advised that writers avoid "calling the shots" for artists. He said this is particularly true if the writer does not have an artists' background.
Parker said that for him, this translates to concise panel descriptions, especially if he's worked with the artist before, or if the artist is a member of Periscope Studio, where Lieber and Parker both work.
"Maybe I'll describe a big paragraph at the beginning saying what I want to get out of the scene, and then I'm pretty terse in my descriptions of each panel," he said. "I try to let the dialogue -- when there is dialogue -- carry some of that weight so you can tell what they're supposed to be doing."
Introduce your characters visually
Finally, Parker described himself as a firm believer that character is expressed through action, and that visuals can be used to explain and describe character motivations. He said writers should always look for opportunities to use visuals in service of character.
As an example, he said, the first time we see Wesley Fischer, Underground's main character, she is in her bedroom.Fischer is a park ranger, and Parker noted that "everything she has is made out of camping equipment. She has lanterns sitting up on coolers, and she's lying on a pad with a sleeping bag on it with him. She has no real piece of furniture in the place. Everything is just some repurposed stuff, because she's all about being outdoors, in nature, going out into caves."
Lieber noted that Wesley "hasn't put down roots yet," and that this early visualization tells the reader a lot about Wesley's character, and one of the book's core conflicts.
Other topics discussed included:
* How the Underground project came together;Underground is currently available in trade paperback form, through Comixology and at www.undergroundcomic.com.
* Lieber and Parker's artistic influence;
* Lieber and Parker's decision to release Underground online, on a donation basis;
* Pacing/plotting in creator-owned comics vs. work-for-hire comics;
* The experience of working in Periscope Studio;
* Collaboration, and how Parker and Lieber handled disagreements;
* Working with retailers, and marketing the book;
* Whether it's better to have a small publisher or self-publish;
* Webcomics as a way to break in and get attention;
* Advice for breaking in;
* And many more.
Parker is also the writer of ongoing comics Hulk and Dark Avengers through Marvel Comics. Bucko, a web-comic he created with artist Erika Moen, will be released in print through Dark Horse Comics.
Lieber's recent projects include Dark Horse Comics mini-series Alabaster: Wolves with writer Caitlin R. Kiernan, and Vertigo Comics graphic novel Shooters, with writers Eric Trautmann and Brandon Jerwa.
Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
There's still plenty of time to sign up before the next session. We hope to see you there.
-- Posted by Paul Allor
Labels:
Book Club,
Comics Experience,
creators workshop,
discussion,
how to write comics,
image comics,
Jeff Parker,
make comics,
online,
Steve Lieber,
underground
Wednesday, June 13, 2012
Schmidt and Chee discuss characters and color in "5 Days to Die"
Please note: If you're interested in purchasing "5 Days to Die," Comixology has a 3-day crime sale running from June 12-14, 2012 offering all 5 issues of the miniseries for only $3.99. In the Summer of 2010, IDW Publishing released 5 Days to Die, a weekly series providing five issues of hard-boiled, action-packed crime, underlying a deeply personal story of fatherhood and redemption.
Recently, writer Andy Schmidt and artist Chee discussed the development, creation and marketing of the book, during the Creators Workshop monthly book club session.
During the session, one workshop member asked Schmidt about the introduction of Ray Crisara, his main character. In the mini-series' opening scene, Crisara and his wife are in mid-argument, shortly before a tragic car accident that propels the rest of the story forward."I wanted to show that while they were dysfunctional, they were still a family," Schmidt said. "They may not like each other, but they still love each other."
However, he said, it was a counter-intuitive move, and that he was concerned it might make his protagonist unlikeable for some. But, Schmidt said, he believed it would pay off after people read the issue as a whole.
"I was hoping that he was a well-formed enough character by the end of the first issue that people would get on board with him," Schmidt said. "That the mystery would pull people through."
The flawed, vulnerable look at Crisara's family life also fit in with Schmidt's conception of the character, and his desire to avoid certain clichés of the action/thriller genre."I didn't want him to be the clichéd cool guy," Schmidt said. "I didn't want him to be the guy that shows up, and he's the hardass, and everybody's like, 'That guy's totally bad-ass!' I wanted him to feel real. I wanted that scene with his wife to be a real argument, a real conversation that someone could have. And I wanted it to be about family."
Schmidt and Chee also discussed many of the book's visual elements, including the color scheme, which provided a wash of color over each page, underlying the book's emotional content and the main character's deteriorating mental state.
Chee, who handled coloring as well as art duties, said he was inspired by Darwyn Cooke's work, particularly on his Parker series of books for IDW Publishing. At first, he said, he planned on using only blue tones."Then Andy suggested reds and yellows, which really helped," Chee said.
Chee also noted that the comic's distribution schedule, and his need to complete all five issues before any were released, was both a relief and a challenge.
"It gave me a lot of lead time, but I was also quite nervous about how the book would turn out," Chee said. "I would print the pages out and try to figure out what the results would look like."
Other topics discussed during the book club session included:
* How Schmidt and Chee began collaborating;
* The pitch process of 5 Days to Die, including the role played by alternate covers, and by the story's potential for other media;
* The series' use of strong double-page splashes
* How the weekly shipping schedule affected sales;
* The role of women in the story, and in action stories generally;
* Collaborating with artist and writers in other parts of the world;
* Injecting humor into a dark story;
* Marketing the book;
* And many more.
5 Days to Die is currently available in trade paperback form in comic shops or via Amazon, and through Comixology. Schmidt and Chee also collaborated on Challenger Deep, available in trade paperback form through BOOM! Studios.Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally the monthly Creators Workshop book club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
There's still plenty of time to sign up before the next session. We hope to see you there.
--Posted by Paul Allor
Labels:
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Andy Schmidt,
Book Club,
Chee,
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Comixology,
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IDW,
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Paul Allor
Tuesday, May 22, 2012
GUEST BLOG: Workshop Member Christopher Beckett on the "Reading Watchmen" Project
In this Guest Blog, Creators Workshop member Christopher Beckett discusses his recently launched Reading Watchmen project; a comprehensive, annotated examination of Moore and Gibbons' Watchmen.
I didn't know what to expect when I joined the Comics Experience Creators Workshop almost a year ago.
What I found was a community of like-minded people willing to offer suggestions and serious critiques of everyone's work in an effort to help us all grow as creators. With every personal interaction and every discussion thread, I learn something new and now find myself thinking more critically about my own writing.
This evolving critical viewpoint has not only helped me grow as a writer, but it also spurred my return to a project started back in early 2009 -- Reading Watchmen, a comprehensive, fully-annotated, examination of Watchmen.
I've been a fan of Alan Moore since first reading "The Anatomy Lesson" in an early collection of Saga of the Swamp Thing. So, of course, I am a fan of his seminal graphic novel with Dave Gibbons, Watchmen. From the outset, these two exceptional artists wanted to utilize the comics medium, and specifically the superhero genre, to create something that would transcend the ghetto into which laypeople at the time liked to consign this storytelling medium we love.
They intended to craft a graphic "novel," in the truest sense of the word, while exploiting storytelling qualities unique to the medium, as a refutation of the tired argument that comics were little more than movies on paper.
With an almost unprecedented attention to detail and a rarely incorporated literary approach, Moore & Gibbons achieved this. They created a book that has been part of college syllabi for most of its publishing life and, arguably, provided the comics medium with its Citizen Kane.
Despite its near-universal acclaim, I feel like many newer readers of Watchmen fail to properly understand and appreciate its significance. Being far removed from the Cold War reality that hangs like a pall over the narrative, and realizing that much of what was groundbreaking in Watchmen -- the heroes' psychological issues and the more realistic approach to their stories -- has been replicated in scores of comics over the past quarter century, I can understand some of this attitude.
But the heart of Watchmen is not this "realistic" approach to the superhero, but the literary layers upon which Moore & Gibbons built their story. It is rare that subsequent readings of a comic provide any new insights into the narrative. And yet, every time I read Watchmen -- every single time -- I discover something new.
My goal with Reading Watchmen is to offer readers a look "below the surface" at the myriad layers hidden within this landmark graphic novel. Each month of 2012 will be given over to a single chapter, allowing me the time and the space to properly "discuss" this dense book. I've learned a lot in my time as a Comics Experience workshop member, and that knowledge is something I've been applying to Reading Watchmen.
I hope you'll take the opportunity to check the site out and re-discover this classic with me.
-- Christopher M. Beckett
Check out the Reading Watchmen project right here.
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
I didn't know what to expect when I joined the Comics Experience Creators Workshop almost a year ago.
What I found was a community of like-minded people willing to offer suggestions and serious critiques of everyone's work in an effort to help us all grow as creators. With every personal interaction and every discussion thread, I learn something new and now find myself thinking more critically about my own writing.
This evolving critical viewpoint has not only helped me grow as a writer, but it also spurred my return to a project started back in early 2009 -- Reading Watchmen, a comprehensive, fully-annotated, examination of Watchmen.
I've been a fan of Alan Moore since first reading "The Anatomy Lesson" in an early collection of Saga of the Swamp Thing. So, of course, I am a fan of his seminal graphic novel with Dave Gibbons, Watchmen. From the outset, these two exceptional artists wanted to utilize the comics medium, and specifically the superhero genre, to create something that would transcend the ghetto into which laypeople at the time liked to consign this storytelling medium we love.
They intended to craft a graphic "novel," in the truest sense of the word, while exploiting storytelling qualities unique to the medium, as a refutation of the tired argument that comics were little more than movies on paper.
With an almost unprecedented attention to detail and a rarely incorporated literary approach, Moore & Gibbons achieved this. They created a book that has been part of college syllabi for most of its publishing life and, arguably, provided the comics medium with its Citizen Kane.
Despite its near-universal acclaim, I feel like many newer readers of Watchmen fail to properly understand and appreciate its significance. Being far removed from the Cold War reality that hangs like a pall over the narrative, and realizing that much of what was groundbreaking in Watchmen -- the heroes' psychological issues and the more realistic approach to their stories -- has been replicated in scores of comics over the past quarter century, I can understand some of this attitude.
But the heart of Watchmen is not this "realistic" approach to the superhero, but the literary layers upon which Moore & Gibbons built their story. It is rare that subsequent readings of a comic provide any new insights into the narrative. And yet, every time I read Watchmen -- every single time -- I discover something new.
My goal with Reading Watchmen is to offer readers a look "below the surface" at the myriad layers hidden within this landmark graphic novel. Each month of 2012 will be given over to a single chapter, allowing me the time and the space to properly "discuss" this dense book. I've learned a lot in my time as a Comics Experience workshop member, and that knowledge is something I've been applying to Reading Watchmen.
I hope you'll take the opportunity to check the site out and re-discover this classic with me.
-- Christopher M. Beckett
Check out the Reading Watchmen project right here.
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
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Christopher Beckett,
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Comics Experience,
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project,
Reading Watchmen
Monday, May 21, 2012
UPCOMING GUESTS: Lucasfilms' Pablo Hidalgo Joins Creators Workshop LIVE 5/22/12!
Tomorrow night, Tuesday, May 22, 2012, our next live, online Creators Workshop special guest will be Lucasfilms' Pablo Hidalgo!
An expert on a variety of genre obsessions, from classic animation to shape-shifting robots, Pablo Hidalgo started writing about fantastic subject matters professionally in 1995 as a freelance author for roleplaying games.
In 2000, he changed careers from a visual effects concept artist and digital compositor in Canada to a full-time Star Wars authority at Lucasfilm Ltd., working with their marketing department.
Pablo is the co-author of both The Complete Star Wars Encyclopedia and the Transformers Vault: The Complete Transformers Universe. He was also instrumental in the creation of StarWars.com as the main source of information for fans.
Join us May 22nd for a discussion of managing continuity, as well as all things related to the great properties Pablo has worked with!
There's still time to join us at the Creators Workshop!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
An expert on a variety of genre obsessions, from classic animation to shape-shifting robots, Pablo Hidalgo started writing about fantastic subject matters professionally in 1995 as a freelance author for roleplaying games.
In 2000, he changed careers from a visual effects concept artist and digital compositor in Canada to a full-time Star Wars authority at Lucasfilm Ltd., working with their marketing department.
Pablo is the co-author of both The Complete Star Wars Encyclopedia and the Transformers Vault: The Complete Transformers Universe. He was also instrumental in the creation of StarWars.com as the main source of information for fans.
Join us May 22nd for a discussion of managing continuity, as well as all things related to the great properties Pablo has worked with!
There's still time to join us at the Creators Workshop!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
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Monday, May 14, 2012
Andy Schmidt & Chee Join Creators Workshop Live TOMORROW NIGHT, 5/15
Tomorrow night, Tuesday, May 15, 2012 at 9pm Eastern Time, writer (and Comics Experience founder) Andy Schmidt and artist Chee will be joining us for an online Creators Workshop Book Club discussion of their creator-owned book 5 Days to Die published by IDW!
5 Days to Die follows Ray Crisara, a tough cop who has to make an impossible decision with just five days to live.
Upon surviving a terrible car accident, Ray is left a widower and his daughter is in critical condition. Believing this was a planned hit by the city’s drug lord he’s been pursuing, he must decide to track the killer or stay with his little girl. With a brain injury that leaves Ray less than a week to live, how will he decide to spend his last days on Earth?
Christos N. Gage said about the book, "this is the stuff crime noir fans love!" And New York Times best-selling author David Morrell called the book "hard-hitting, suspenseful, and innovative."
A trailer for the book can be viewed right here.
Join us at the Creators Workshop to take part in this great discussion!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
5 Days to Die follows Ray Crisara, a tough cop who has to make an impossible decision with just five days to live.
Upon surviving a terrible car accident, Ray is left a widower and his daughter is in critical condition. Believing this was a planned hit by the city’s drug lord he’s been pursuing, he must decide to track the killer or stay with his little girl. With a brain injury that leaves Ray less than a week to live, how will he decide to spend his last days on Earth?
Christos N. Gage said about the book, "this is the stuff crime noir fans love!" And New York Times best-selling author David Morrell called the book "hard-hitting, suspenseful, and innovative."
A trailer for the book can be viewed right here.
Join us at the Creators Workshop to take part in this great discussion!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
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Wednesday, May 9, 2012
UPCOMING GUESTS: Andy Schmidt & Chee on "5 Days to Die"! Plus, Lucasfilms' Pablo Hidalgo!
On Tuesday, May 15, 2012 at 9pm Eastern Time, writer (and Comics Experience founder) Andy Schmidt and artist Chee will be joining us for an online Creators Workshop Book Club discussion of their creator-owned book 5 Days to Die published by IDW!
5 Days to Die follows Ray Crisara, a tough cop who has to make an impossible decision with just five days to live.
Upon surviving a terrible car accident, Ray is left a widower and his daughter is in critical condition. Believing this was a planned hit by the city’s drug lord he’s been pursuing, he must decide to track the killer or stay with his little girl. With a brain injury that leaves Ray less than a week to live, how will he decide to spend his last days on Earth?
Christos N. Gage said about the book, "this is the stuff crime noir fans love!" And New York Times best-selling author David Morrell called the book "hard-hitting, suspenseful, and innovative."
A trailer for the book can be viewed right here.
Make sure to join us for this Book Club session with Andy and Chee that our members have been requesting for a long time!
Then, just one week later on Tuesday, May 22, 2012, our next live, online Creators Workshop special guest will be Lucasfilms' Pablo Hidalgo!
An expert on a variety of genre obsessions, from classic animation to shape-shifting robots, Pablo Hidalgo started writing about fantastic subject matters professionally in 1995 as a freelance author for roleplaying games.
In 2000, he changed careers from a visual effects concept artist and digital compositor in Canada to a full-time Star Wars authority at Lucasfilm Ltd., working with their marketing department.
Pablo is the co-author of both The Complete Star Wars Encyclopedia and the Transformers Vault: The Complete Transformers Universe. He was also instrumental in the creation of StarWars.com as the main source of information for fans.
Join us May 22nd for a discussion of managing continuity, as well as all things related to the great properties Pablo has worked with!
Join us at the Creators Workshop to take part in these great discussions!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
5 Days to Die follows Ray Crisara, a tough cop who has to make an impossible decision with just five days to live.
Upon surviving a terrible car accident, Ray is left a widower and his daughter is in critical condition. Believing this was a planned hit by the city’s drug lord he’s been pursuing, he must decide to track the killer or stay with his little girl. With a brain injury that leaves Ray less than a week to live, how will he decide to spend his last days on Earth?
Christos N. Gage said about the book, "this is the stuff crime noir fans love!" And New York Times best-selling author David Morrell called the book "hard-hitting, suspenseful, and innovative."
A trailer for the book can be viewed right here.
Make sure to join us for this Book Club session with Andy and Chee that our members have been requesting for a long time!
Then, just one week later on Tuesday, May 22, 2012, our next live, online Creators Workshop special guest will be Lucasfilms' Pablo Hidalgo!
An expert on a variety of genre obsessions, from classic animation to shape-shifting robots, Pablo Hidalgo started writing about fantastic subject matters professionally in 1995 as a freelance author for roleplaying games.
In 2000, he changed careers from a visual effects concept artist and digital compositor in Canada to a full-time Star Wars authority at Lucasfilm Ltd., working with their marketing department.
Pablo is the co-author of both The Complete Star Wars Encyclopedia and the Transformers Vault: The Complete Transformers Universe. He was also instrumental in the creation of StarWars.com as the main source of information for fans.
Join us May 22nd for a discussion of managing continuity, as well as all things related to the great properties Pablo has worked with!
Join us at the Creators Workshop to take part in these great discussions!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
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Tuesday, April 10, 2012
Brian Wood on Creating a "Sense of Place" in Stories
Writer Brian Wood is known for creating a sense of place in his stories. Whether it's war-torn New York, Viking-age Europe or scattered cities across North America, Wood's stories invite readers in by creating a place that feels real and lived-in.
In the last Creators Workshop Book Club session on Northlanders, Wood talked about the purpose of this technique, and the drawbacks that come with it.
"It sort of comes naturally to me, and that's not always a good thing," Wood said. "A lot of it is really the artist's work, and what I ask the artist to do. In certain books like DMZ, Ricardo [Burchielli] and everybody that worked on that book deserves a lot of praise for killing themselves on cityscapes and backgrounds. It was very, very difficult stuff I asked them to do, in order to be accurate to the real world, and to communicate all this history in the making."
Wood said he has come to expect "a certain kind of comic to come out of my brain that requires a lot of the artist, and that's kind of not really fair. So I've tried to rein it in a bit."
Still, he said, place can play an important role in a story, and in building a readership.
"I think one of the keys to writing anything is to give the reader a point of access," Wood said. This helps them relate to the story, and "accept it as being real or as being real enough. And I've found it's been very effective to use place for that. When you create a world that does feel so real and believable, that has a level of detail that the characters live in, I think that helps the reader buy into it."
Other topics Brian discussed include his journey into comics, the origin of Norhtlanders, writing shorter stories vs. longer arcs, research, fight scenes, and the differing markets for retail and digital comics.
Brian has several works out now or coming soon, including the original series' The Massive, Anthem, and Mara, as well as Conan for Dark Horse Comics and The X-Men for Marvel.
Our next guests on the Creators Workshop Book Club are Jeff Parker and Steve Lieber discussing their miniseries, Underground, published by Image Comics!
Creators Workshop Book Club sessions take place every month, featuring guest writers and artists discussing the craft and art of comics, as well as the business side of things. Additional live Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career.
There's still plenty of time to sign up before the next session. We hope to see you there.
-- Posted by Paul Allor
In the last Creators Workshop Book Club session on Northlanders, Wood talked about the purpose of this technique, and the drawbacks that come with it.
"It sort of comes naturally to me, and that's not always a good thing," Wood said. "A lot of it is really the artist's work, and what I ask the artist to do. In certain books like DMZ, Ricardo [Burchielli] and everybody that worked on that book deserves a lot of praise for killing themselves on cityscapes and backgrounds. It was very, very difficult stuff I asked them to do, in order to be accurate to the real world, and to communicate all this history in the making."
Wood said he has come to expect "a certain kind of comic to come out of my brain that requires a lot of the artist, and that's kind of not really fair. So I've tried to rein it in a bit."
Still, he said, place can play an important role in a story, and in building a readership.
"I think one of the keys to writing anything is to give the reader a point of access," Wood said. This helps them relate to the story, and "accept it as being real or as being real enough. And I've found it's been very effective to use place for that. When you create a world that does feel so real and believable, that has a level of detail that the characters live in, I think that helps the reader buy into it."
Other topics Brian discussed include his journey into comics, the origin of Norhtlanders, writing shorter stories vs. longer arcs, research, fight scenes, and the differing markets for retail and digital comics.
Brian has several works out now or coming soon, including the original series' The Massive, Anthem, and Mara, as well as Conan for Dark Horse Comics and The X-Men for Marvel.
Our next guests on the Creators Workshop Book Club are Jeff Parker and Steve Lieber discussing their miniseries, Underground, published by Image Comics!
Creators Workshop Book Club sessions take place every month, featuring guest writers and artists discussing the craft and art of comics, as well as the business side of things. Additional live Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career.
There's still plenty of time to sign up before the next session. We hope to see you there.
-- Posted by Paul Allor
Labels:
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The Massive,
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Monday, April 9, 2012
Tomorrow Night! Jeff Parker & Steve Lieber Join Creators Workshop LIVE
Tomorrow night, Tuesday, April 10, 2012 at 9pm Eastern Time, Jeff Parker and Steve Lieber will be joining us for an online Creators Workshop Book Club discussion of Underground published by Image Comics!
Underground follows the story of Park Ranger Wesley Fischer as she tries to save Stillwater Cave--and then has to save herself.
Writer Jeff Parker is a comics writer based in Portland. Originally from North Carolina, Jeff drew comics for publishers DC and Malibu before moving to Los Angeles to do storyboard animation (The Big Guy and Rusty the Boy Robot), commercials, and music videos.
He released his self-published adventure graphic novel The Interman in 2003 to industry acclaim, and soon after began writing regularly for Marvel Comics.
Jeff has written numerous titles for Marvel, including acclaimed runs on Agents of Atlas, X-Men-First Class, Thunderbolts, Hulk, and the Marvel Adventures line.
Parker also created Mysterius The Unfathomable with cartoonist Tom Fowler, published by Wildstorm. He is a founding member of Periscope Studio, the largest studio of freelance comics artists in North America.
As recently announced at Emerald City Comic Con, Jeff's's Portland-based murder mystery webcomic Bucko, on which he collaborates with artist Erika Moen, will be released in print this September by Dark Horse Comics.
Illustrator Steve Lieber is a cartoonist in Portland, Oregon. He was born in Pittsburgh, PA, and studied comic book art at the Joe Kubert School.
His comics have been published by DC, Marvel, Dark Horse, Image, Carus, Oni, Dupuis and many others.
Steve has worked on characters and properties like Batman, Superman, Hellboy, Star Trek, Road to Perdition, and GI Joe, but he’s best known as the artist of the Eisner-winning graphic novel Whiteout. Whiteout was adapted by Warner Brothers as a movie starring Kate Beckinsale. He’s a founding member of Periscope Studio.
Join us at the Creators Workshop to take part in what's sure to be a great discussion!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Underground follows the story of Park Ranger Wesley Fischer as she tries to save Stillwater Cave--and then has to save herself.
Writer Jeff Parker is a comics writer based in Portland. Originally from North Carolina, Jeff drew comics for publishers DC and Malibu before moving to Los Angeles to do storyboard animation (The Big Guy and Rusty the Boy Robot), commercials, and music videos.
He released his self-published adventure graphic novel The Interman in 2003 to industry acclaim, and soon after began writing regularly for Marvel Comics.
Jeff has written numerous titles for Marvel, including acclaimed runs on Agents of Atlas, X-Men-First Class, Thunderbolts, Hulk, and the Marvel Adventures line.
Parker also created Mysterius The Unfathomable with cartoonist Tom Fowler, published by Wildstorm. He is a founding member of Periscope Studio, the largest studio of freelance comics artists in North America.
As recently announced at Emerald City Comic Con, Jeff's's Portland-based murder mystery webcomic Bucko, on which he collaborates with artist Erika Moen, will be released in print this September by Dark Horse Comics.
Illustrator Steve Lieber is a cartoonist in Portland, Oregon. He was born in Pittsburgh, PA, and studied comic book art at the Joe Kubert School.
His comics have been published by DC, Marvel, Dark Horse, Image, Carus, Oni, Dupuis and many others.
Steve has worked on characters and properties like Batman, Superman, Hellboy, Star Trek, Road to Perdition, and GI Joe, but he’s best known as the artist of the Eisner-winning graphic novel Whiteout. Whiteout was adapted by Warner Brothers as a movie starring Kate Beckinsale. He’s a founding member of Periscope Studio.
Join us at the Creators Workshop to take part in what's sure to be a great discussion!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
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how to write comics,
image comics,
Jeff Parker,
make comics,
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Steve Lieber,
underground
Monday, April 2, 2012
Jeff Parker & Steve Lieber Join Creators Workshop LIVE April 10, 2012!
On Tuesday, April 10, 2012 at 9pm Eastern Time, Jeff Parker and Steve Lieber will be joining us for an online Creators Workshop Book Club discussion of Underground published by Image Comics!
Underground follows the story of Park Ranger Wesley Fischer as she tries to save Stillwater Cave--and then has to save herself.
Writer Jeff Parker is a comics writer based in Portland. Originally from North Carolina, Jeff drew comics for publishers DC and Malibu before moving to Los Angeles to do storyboard animation (The Big Guy and Rusty the Boy Robot), commercials, and music videos.
He released his self-published adventure graphic novel The Interman in 2003 to industry acclaim, and soon after began writing regularly for Marvel Comics.
Jeff has written numerous titles for Marvel, including acclaimed runs on Agents of Atlas, X-Men-First Class, Thunderbolts, Hulk, and the Marvel Adventures line.
Parker also created Mysterius The Unfathomable with cartoonist Tom Fowler, published by Wildstorm. He is a founding member of Periscope Studio, the largest studio of freelance comics artists in North America.
As recently announced at Emerald City Comic Con, Jeff's's Portland-based murder mystery webcomic Bucko, on which he collaborates with artist Erika Moen, will be released in print this September by Dark Horse Comics.
Illustrator Steve Lieber is a cartoonist in Portland, Oregon. He was born in Pittsburgh, PA, and studied comic book art at the Joe Kubert School.
His comics have been published by DC, Marvel, Dark Horse, Image, Carus, Oni, Dupuis and many others.
Steve has worked on characters and properties like Batman, Superman, Hellboy, Star Trek, Road to Perdition, and GI Joe, but he’s best known as the artist of the Eisner-winning graphic novel Whiteout. Whiteout was adapted by Warner Brothers as a movie starring Kate Beckinsale. He’s a founding member of Periscope Studio.
Join us at the Creators Workshop to take part in what's sure to be a great discussion!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Underground follows the story of Park Ranger Wesley Fischer as she tries to save Stillwater Cave--and then has to save herself.
Writer Jeff Parker is a comics writer based in Portland. Originally from North Carolina, Jeff drew comics for publishers DC and Malibu before moving to Los Angeles to do storyboard animation (The Big Guy and Rusty the Boy Robot), commercials, and music videos.
He released his self-published adventure graphic novel The Interman in 2003 to industry acclaim, and soon after began writing regularly for Marvel Comics.
Jeff has written numerous titles for Marvel, including acclaimed runs on Agents of Atlas, X-Men-First Class, Thunderbolts, Hulk, and the Marvel Adventures line.
Parker also created Mysterius The Unfathomable with cartoonist Tom Fowler, published by Wildstorm. He is a founding member of Periscope Studio, the largest studio of freelance comics artists in North America.
As recently announced at Emerald City Comic Con, Jeff's's Portland-based murder mystery webcomic Bucko, on which he collaborates with artist Erika Moen, will be released in print this September by Dark Horse Comics.
Illustrator Steve Lieber is a cartoonist in Portland, Oregon. He was born in Pittsburgh, PA, and studied comic book art at the Joe Kubert School.
His comics have been published by DC, Marvel, Dark Horse, Image, Carus, Oni, Dupuis and many others.
Steve has worked on characters and properties like Batman, Superman, Hellboy, Star Trek, Road to Perdition, and GI Joe, but he’s best known as the artist of the Eisner-winning graphic novel Whiteout. Whiteout was adapted by Warner Brothers as a movie starring Kate Beckinsale. He’s a founding member of Periscope Studio.
Join us at the Creators Workshop to take part in what's sure to be a great discussion!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
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Comics Experience,
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discussion,
how to write comics,
image comics,
Jeff Parker,
make comics,
online,
Steve Lieber,
underground
Wednesday, March 7, 2012
Paul Cornell Joins Creators Workshop LIVE this Saturday, March 10th!
Just a reminder that this Saturday March 10, 2012 at 3pm Eastern Time, writer Paul Cornell, will be joining us live from London for an online Creators Workshop Book Club discussion of Knight and Squire published by DC Comics!
As Paul said on his own blog when the book was set to be released:
In addition to writing comics, Paul Cornell is a novelist and TV writer, notably for the television show Doctor Who.
Most recently, he has written both Demon Knights and Stormwatch for DC Comics.
Coming soon is his new creator-owned series from Vertigo entitled Saucer Country, where Paul and artist Ryan Kelly tell the story of a U.S. presidential candidate and her alcoholic ex being abducted by aliens.
Join us at the Creators Workshop to take part in what's sure to be a great discussion with Paul!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
As Paul said on his own blog when the book was set to be released:
"[Knight and Squire] is a very British one....they come from a deliberately over the top, tremendously fun DC Britain that had previously been only slightly explored.The miniseries also had an interesting and unusual structure, as previously discussed by our Book Club Manager, Paul Allor, in the article "Knight & Squire: A Study of Structure."
If Captain Britain was a more realistic take on British superheroics, Knight and Squire delights in Mary Poppins absurdity, in what I think is a quite 2000AD way. The artist on this six issue miniseries is the great Jimmy Broxton."
In addition to writing comics, Paul Cornell is a novelist and TV writer, notably for the television show Doctor Who.
Most recently, he has written both Demon Knights and Stormwatch for DC Comics.
Coming soon is his new creator-owned series from Vertigo entitled Saucer Country, where Paul and artist Ryan Kelly tell the story of a U.S. presidential candidate and her alcoholic ex being abducted by aliens.
Join us at the Creators Workshop to take part in what's sure to be a great discussion with Paul!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
Book Club,
Comics Experience,
creators workshop,
discussion,
how to write comics,
Knight and Squire,
make comics,
online,
Paul Allor,
Paul Cornell
Friday, February 24, 2012
Paul Cornell Joins Creators Workshop LIVE Saturday, March 10th!
On Saturday March 10, 2012 at 3pm Eastern Time, writer Paul Cornell, will be joining us live from London for an online Creators Workshop Book Club discussion of Knight and Squire published by DC Comics!
As Paul said on his own blog when the book was set to be released:
In addition to writing comics, Paul Cornell is a novelist and TV writer, notably for the television show Doctor Who.
Most recently, he has written both Demon Knights and Stormwatch for DC Comics.
Coming soon is his new creator-owned series from Vertigo entitled Saucer Country, where Paul and artist Ryan Kelly tell the story of a U.S. presidential candidate and her alcoholic ex being abducted by aliens.
Join us at the Creators Workshop to take part in what's sure to be a great discussion with Paul!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
As Paul said on his own blog when the book was set to be released:
"[Knight and Squire] is a very British one....they come from a deliberately over the top, tremendously fun DC Britain that had previously been only slightly explored.The miniseries also had an interesting and unusual structure, as previously discussed by our Book Club Manager, Paul Allor, in the article "Knight & Squire: A Study of Structure."
If Captain Britain was a more realistic take on British superheroics, Knight and Squire delights in Mary Poppins absurdity, in what I think is a quite 2000AD way. The artist on this six issue miniseries is the great Jimmy Broxton."
In addition to writing comics, Paul Cornell is a novelist and TV writer, notably for the television show Doctor Who.
Most recently, he has written both Demon Knights and Stormwatch for DC Comics.
Coming soon is his new creator-owned series from Vertigo entitled Saucer Country, where Paul and artist Ryan Kelly tell the story of a U.S. presidential candidate and her alcoholic ex being abducted by aliens.
Join us at the Creators Workshop to take part in what's sure to be a great discussion with Paul!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
Book Club,
Comics Experience,
creators workshop,
discussion,
how to write comics,
Knight and Squire,
make comics,
online,
Paul Allor,
Paul Cornell
Monday, February 6, 2012
Brian Wood Joins Creators Workshop LIVE Wednesday Night! (2/8)
Just a reminder that this Wednesday night, February 8, 2012, writer Brian Wood, will be joining us for an online Creators Workshop Book Club discussion of Northlanders, Book Four from Vertigo/DC Comics!Set in Viking Russia in A.D.1020, and with story elements from crime, history and survival fiction, Northlanders, Book Four: The Plague Widow follows the life of a remote settlement under siege by a contagious outbreak.
The residents of the village are so focused on shutting the outside world out, that they don't consider who they're shutting themselves in with...Brian Wood has focused his career almost entirely on creator-owned work, with such original series as DMZ, Northlanders, Demo, and Local. He released his first series, Channel Zero, in 1997 to critical acclaim and has continued to produce comics and graphic novels ever since.
He’s become one of the most notable creators of the last decade, earning multiple Eisner Award nominations. Editions of his work have been published in close to a dozen foreign languages.
This year, Wood kicks off the second major phase of his career with the original series' The Massive, Anthem, and Mara, as well as Conan for Dark Horse Comics and The X-Men for Marvel.
Join us at the Creators Workshop to take part in what's sure to be a fascinating discussion with Brian!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Monday, January 30, 2012
WORKSHOP GUEST: Brian Wood Joins Creators Workshop LIVE 2/8/12!
On Wednesday night, February 8, 2012, writer Brian Wood, will be joining us for an online Creators Workshop Book Club discussion of Northlanders, Book Four from Vertigo/DC Comics!Set in Viking Russia in A.D.1020, and with story elements from crime, history and survival fiction, Northlanders, Book Four: The Plague Widow follows the life of a remote settlement under siege by a contagious outbreak.
The residents of the village are so focused on shutting the outside world out, that they don't consider who they're shutting themselves in with...Brian Wood has focused his career almost entirely on creator-owned work, with such original series as DMZ, Northlanders, Demo, and Local. He released his first series, Channel Zero, in 1997 to critical acclaim and has continued to produce comics and graphic novels ever since.
He’s become one of the most notable creators of the last decade, earning multiple Eisner Award nominations. Editions of his work have been published in close to a dozen foreign languages.
This year, Wood kicks off the second major phase of his career with the original series' The Massive, Anthem, and Mara, as well as Conan for Dark Horse Comics and The X-Men for Marvel.
Join us at the Creators Workshop to take part in what's sure to be a fascinating discussion with Brian!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Wednesday, August 24, 2011
WORKSHOP GUEST: Jeff Lemire on Sweet Tooth!
The next Comics Experience Creators Workshop live session will feature a guest appearance by Jeff Lemire, the multiple award-winning writer and artist of the Essex County trilogy, The Nobody, Sweet Tooth, Animal Man, and Frankenstein!
This will be a Book Club session, and we'll be having an in-depth discussion on Jeff's Vertigo title, Sweet Tooth. The session will cover both Volume 1 ("Out of the Deep Woods") & Volume 2 ("In Captivity").
In the tradition of The Road and The Stand, Sweet Tooth presents a bold new post-apocalyptic vision of the fate of humankind, and the unexpected friendships that can emerge in the darkest of places.
Our LIVE, online meeting with Jeff Lemire will occur in the regular Workshop timeslot, Tuesday, September 27, 2011 at 8pm ET, one hour earlier than usual, to accommodate Jeff's schedule.
The Comics Experience Creators Workshop sessions take place every month, and give members real-world knowledge that will help them succeed in their comics career.
It's not too late to join us before Jeff Lemire's session, but if you miss it, a recording of the entire discussion will be available to Workshop members for a few weeks.
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook
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