Brian Wood is known for creating a sense of place in his stories. Whether it's war-torn New York, Viking-age Europe or scattered cities across North America, Wood's stories invite readers in by creating a place that feels real and lived-in.
In the last Creators Workshop Book Club session on Northlanders, Wood talked about the purpose of this technique, and the drawbacks that come with it.
DMZ, Ricardo [Burchielli] and everybody that worked on that book deserves a lot of praise for killing themselves on cityscapes and backgrounds. It was very, very difficult stuff I asked them to do, in order to be accurate to the real world, and to communicate all this history in the making."
Wood said he has come to expect "a certain kind of comic to come out of my brain that requires a lot of the artist, and that's kind of not really fair. So I've tried to rein it in a bit."
Still, he said, place can play an important role in a story, and in building a readership.
Other topics Brian discussed include his journey into comics, the origin of Norhtlanders, writing shorter stories vs. longer arcs, research, fight scenes, and the differing markets for retail and digital comics.
Brian has several works out now or coming soon, including the original series' The Massive, Anthem, and Mara, as well as Conan for Dark Horse Comics and The X-Men for Marvel.
Our next guests on the Creators Workshop Book Club are Jeff Parker and Steve Lieber discussing their miniseries, Underground, published by Image Comics!
Creators Workshop Book Club sessions take place every month, featuring guest writers and artists discussing the craft and art of comics, as well as the business side of things. Additional live Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career.
There's still plenty of time to sign up before the next session. We hope to see you there.
-- Posted by Paul Allor