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Showing posts with label guest. Show all posts
Showing posts with label guest. Show all posts

Thursday, February 14, 2013

Bill Willingham on Navigating the Business Side of Comics

Legendary comics creator Bill Willingham joined the Comics Experience Creators Workshop recently, to talk about his nearly-thirty-year career in the comics industry.

In addition to discussing the craft and art of comics, Willingham also offered advice on navigating the business side of the comics industry, including dealing with publishers.

"It's a tough business, being in business with publishers," Willingham said, "because they want something, and it's probably different than you want."

Understand the nature of contracts

Willingham noted that most contracts are designed to protect the publisher, rather than the creator. Anytime one party is paying another, they will feel the right to set the rules and control the terms.

As a result, he said "your obligations to them are carved in stone, and you'd better adhere. Whereas their contributions to you in that same document are kind of treated as helpful suggestions that they should probably get around to someday if they have a little extra time and some loose change in their pockets."

Understand your role

Willingham said it's important to remember, when working as a freelance comics creator, that you are not a full-time employee of the publisher.

"I have to sometimes remind publishers that I'm a freelance writer," he said. "I'm not working for them, we're working together, and what I bring to the table is valuable."

At the same time, he said, you should conduct yourself in a professional manner, and remember why you entered into this business relationship.

"Be a businessman," he said. "Be a polite businessman. Be firm. Learn how to count your money. Learn how to husband your resources, and know that you're the one that needs to get the book out there. Treat your publisher as a method of doing that.

"If your publisher is a black-hearted pirate – and there's been a few – find a way to disengage and go somewhere else."

Understand the consequences of your actions

In conclusion, Willingham noted that if you do have problems with your publisher, and find yourself going head-to-head with them over a business dispute, "you'd better be creative in the way that you enforce it."

The reason, he said, is that conflicts often lead to delayed or cancelled books. And if that happens, the blame is likely to fall on you.

"Readership and comic shops and all the people waiting on your comic book to come out, they will never assume, 'well the publisher must be doing some shady stuff that's causing this book to not come out,'" Willingham said. "'No, it's 'the artist is lazy, the problem must be with him.'

"You always, always lose that argument with the public. So don't make your ongoing fight with the publisher the battleground on which your readers lose."

Other topics discussed by Willingham include:

* How he got started in the comics industry
* His origins as a comics artist, and how he transitioned to writing
* The grueling pace of a professional comics artist, and how to prepare for it
* How Willingham's work habits have changed over the years
* Collaborating with artists, and how it changes from artist to artist
* The importance of working on projects you love
* How technology has made it easier to break in if you don't live in New York
* Why there are so many gritty and decadent super-hero comic books
* Writing Big Two comics, and working with the continuity of other titles
* Working at Vertigo, and what he feels the publisher looks for in new creators
* How Fables developed over the years, and the amount of plot that was planned out from the beginning
* The development of Fables' prose spin-offs
* The creative process for Fables' covers
* Working with public domain characters, and how closely he hews to the origins of Fables characters
* The upcoming Fabletown and Beyond, and how it came about
* The importance of Mythic Fiction, and where Willingham thinks the genre is headed
* And many more

Creators Workshop Book Club sessions take place every few months, featuring guest writers and artists discussing the craft and art of comics, as well as the business side of things. Additional live Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career.

There's still plenty of time to sign up before the next session. We hope to see you there.

-- Posted by Paul Allor

Wednesday, December 5, 2012

Justin Jordan on Crafting Second Issues

Comics writer Justin Jordan joined the Comics Experience Creators Workshop recently, and discussed his career in comics, including his work on The Legend of Luther Strode, Team 7, Shadowman and other projects.

During the session, a workshop member asked Jordan about the difficulty of crafting an effective second issue in a comics mini-series.

The first issue, Jordan said, contains the inciting incident, introduces the characters and kicks off the plot.

"But issue two, for me, is almost always a transitional issue," Jordan said. "The heroes are starting to react to stuff, but the plot really hasn't started rolling."

Jordan said that when he finishes the draft of a script, it's either 90 percent complete, or he simply starts over from scratch, with very few drafts falling in-between.

"And issue two's are always like pulling teeth," Jordan said, "That was true of Luther Strode, too. It's been consistent in every mini-series I've done in recent years."

Andy Schmidt, moderator of the session and a former Marvel and IDW editor, noted that the serial nature of mainstream comics causes many writers to jam their first issue with plot and character development, in order to attract readers. As a result, many things that would normally fall in issue two are instead front-loaded into the first issue.

"And so two tends to be a little lighter, a little less heavy, a little less action-intense," Schmidt said.

Jordan noted that by issue three, "all the pieces are in motion and you have an inevitable narrative drive. Or at least I do if I'm doing my job right."

Other topics discussed by Jordan included:

* Putting together pitches, and the pitch process for Luther Strode;
* Jordan's process for plotting out issues;
* Parlaying Luther Strode into work-for-hire gigs at DC Comics and Valiant Entertainment;
* Finding and working with artists, early in your career;
* Jordan's daily work-flow, and the number of pages he writes in a typical day;
* Marketing your creator-owned work.

For those interested in seeing more of Jordan's work, The Legend of Luther Strode, a sequel to the hit mini-series The Strange Talent of Luther Strode, hits comic shops in December from Image Comics.

Comics Experience Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.

There's still plenty of time to sign up before the next session. We hope to see you there.

--Posted by Paul Allor


Monday, October 22, 2012

ComiXology Co-Founder John Roberts Joins Creators Workshop 10/30/12

Next week, on Tuesday October 30, 2012, our special guest on the live, online Creators Workshop will be John Roberts, co-founder and Chief Technology Officer of Comixology.

We look forward to a discussion with John on Comixology, digital comics, and the future of the industry!

Over the last five years, Comixology has created the industry leading platform for digital comics. Comixology's patent-pending Guided View technology allows readers to read through comics in full screen or from panel-to-panel, mimicking the natural movement of the eye as though readers were experiencing reading a print comic book.

Comixology started with John's idea to create a widget for the Apple Dashboard that would allow him to view what comics were coming out each week.

He showed the tool to David Steinberger who, at the time, was getting his MBA at NYU Stern Business School.

Shortly thereafter, they entered the idea in an NYU business competition and won! The founders of ComiXology took the winnings from that competition and started the business along with other investors.

From creating pull lists for retailers in 2007, ComiXology eventually expanded into a digital comics store in 2009, working today with all major publishers including Marvel, DC, Image, Dark Horse, IDW and many more. The comics are available on the same day as they appear in print form at comic shops.

With the development of the ComiXology digital comics platform — available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web — ComiXology provides an easy way worldwide for people to enjoy comics. And most recently, with the release of the Retina Display iPad, ComiXology released a high-definition comic format dubbed CMX-HD.

ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store, and the Comics by ComiXology app was recently selected as a preloaded app on Amazon’s Kindle Fire.

We look forward to a great discussion with John about digital comics. There's still time to sign up before the session!



If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Monday, October 1, 2012

ComiXology Co-Founder John Roberts Joins Creators Workshop 10/30/12

On Tuesday, October 30, 2012, our special guest on the live, online Creators Workshop will be John Roberts, co-founder and Chief Technology Officer of Comixology.

We look forward to a discussion with John on Comixology, digital comics, and the future of the industry!

Over the last five years, Comixology has created the industry leading platform for digital comics. Comixology's patent-pending Guided View technology allows readers to read through comics in full screen or from panel-to-panel, mimicking the natural movement of the eye as though readers were experiencing reading a print comic book.

Comixology started with John's idea to create a widget for the Apple Dashboard that would allow him to view what comics were coming out each week.

He showed the tool to David Steinberger who, at the time, was getting his MBA at NYU Stern Business School.

Shortly thereafter, they entered the idea in an NYU business competition and won! The founders of ComiXology took the winnings from that competition and started the business along with other investors.

From creating pull lists for retailers in 2007, ComiXology eventually expanded into a digital comics store in 2009, working today with all major publishers including Marvel, DC, Image, Dark Horse, IDW and many more. The comics are available on the same day as they appear in print form at comic shops.

With the development of the ComiXology digital comics platform — available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web — ComiXology provides an easy way worldwide for people to enjoy comics. And most recently, with the release of the Retina Display iPad, ComiXology released a high-definition comic format dubbed CMX-HD.

ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store, and the Comics by ComiXology app was recently selected as a preloaded app on Amazon’s Kindle Fire.

We look forward to a great discussion with John about digital comics. There's still time to sign up before the session!



If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

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