On Tuesday, October 30, 2012, our special guest on the live, online Creators Workshop will be John Roberts, co-founder and Chief Technology Officer of Comixology.
We look forward to a discussion with John on Comixology, digital comics, and the future of the industry!
Over the last five years, Comixology has created the industry leading platform for digital comics. Comixology's patent-pending Guided View technology allows readers to read through comics in full screen or from panel-to-panel, mimicking the natural movement of the eye as though readers were experiencing reading a print comic book.
Comixology started with John's idea to create a widget for the Apple Dashboard that would allow him to view what comics were coming out each week.
He showed the tool to David Steinberger who, at the time, was getting his MBA at NYU Stern Business School.
Shortly thereafter, they entered the idea in an NYU business competition and won! The founders of ComiXology took the winnings from that competition and started the business along with other investors.
From creating pull lists for retailers in 2007, ComiXology eventually expanded into a digital comics store in 2009, working today with all major publishers including Marvel, DC, Image, Dark Horse, IDW and many more. The comics are available on the same day as they appear in print form at comic shops.
With the development of the ComiXology digital comics platform — available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web — ComiXology provides an easy way worldwide for people to enjoy comics. And most recently, with the release of the Retina Display iPad, ComiXology released a high-definition comic format dubbed CMX-HD.
ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store, and the Comics by ComiXology app was recently selected as a preloaded app on Amazon’s Kindle Fire.
We look forward to a great discussion with John about digital comics. There's still time to sign up before the session!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Monday, October 1, 2012
Thursday, September 27, 2012
Bill Rosemann Offers Advice for Breaking In
Marvel editor Bill Rosemann joined the Comics Experience Creators Workshop recently, and was asked that age-old question:
How do you get a job working at Marvel Comics?
Rosemann offered several pieces of advice for creators hoping to get on Marvel's radar, including:
Publish Great Work
The most important thing, Rosemann said, is to publish great work, and use it to get noticed.
Rosemann used the example of Sam Humphries, who self-published a one-shot called Our Love is Real, and now works regularly for Marvel.
When editors read Our Love is Real, Rosemann said, "It was amazing, and we knew instantly that he had the stuff. And then we sought him out."
And as Humphries' example showed, the size of the publisher is less important than the quality of the work. If it's good, Rosemann said, people will notice, and talk about it.
"Sure, it helps if it's a known publisher like BOOM or IDW or DC or Vertigo or Image," he said. But mainly, "it just matters that you create incredible work."
Do Your Own Thing
But, he added, that incredible work should come from the heart, and not be designed purely as a way to make it into Marvel.
"Don't just chase the brass ring," Rosemann said. Instead, he said creators should follow their own passions, and create stories that mean something to them, even if it's not a genre or style that Marvel traditionally uses. "Do great work and we will find you."
...But be Ready to do Marvel's Thing
Rosemann added that if and when you do get an opportunity at Marvel, realize that you will need to create stories that work for them. And, he said, that includes realizing that publishing is driven by market forces, and most of the company's comics feature their largest, most popular characters.
"Don't work forever and ever on your Power Pack pitch," Rosemann said. "It's not going to happen. But be ready when someone comes to you and says, 'do you have a Spider-Man story?'"
Rosemann noted that many Marvel creators have made this transition, and proved to be equally adept at personal, creator-owned work and large franchise stories.
"If you look at a lot of the big names at Marvel, they started out doing very small, quirky, indie things," Rosemann said. "And now they're working on our biggest heroes."
Be Professional and Dependable
By the time a creator gets his or her first gig at Marvel, Rosemann said, they should already be working at a professional level, both in the quality of their work and in their ability to meet deadlines.
"This isn't the tryout zone," Rosemann said. "I'm not going to say Marvel is the end-all be-all for every creator, but if this is baseball, we're the Yankees. We're the Dodgers. We're not the farm league.
"Hopefully by the time we bring in a creator we'll have seen what they've done through self-publishing or through working for another company. They've sharpened their skills, and built up to that point."
He also noted that professionalism goes beyond just the quality of the work, and also includes the creator's ability to meet deadlines.
"We are starved for great talent," he said. "However it's no good if you're an amazing artist but you can't hit your deadlines on time. You have to be great and you have to be professional."
In conclusion, Rosemann said that he wants to see everyone succeed, and to have the same chance that he had to make his mark in the comics industry.
"The time is now, my friends. There's never been more opportunities. There's never been more chances to get your foot in the door," Rosemann said. "In comics, with every generation a new group comes along and takes control. So, it's your time. Keep plugging away, and don't take no for an answer until you get that yes."
Other topics discussed by Rosemann included:
As an Editor, Bill has worked on projects such as Avengers Academy, Guardians of the Galaxy, Nova, New Mutants, Thunderbolts, Hawkeye & Mockingbird, Secret Warriors, The Thanos Imperative, Black Panther: The Man Without Fear, Marvel Zombies, Mystery Men and many others.
Comics Experience Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
There's still plenty of time to sign up before the next session. We hope to see you there.
--Posted by Paul Allor
How do you get a job working at Marvel Comics?
Rosemann offered several pieces of advice for creators hoping to get on Marvel's radar, including:
Publish Great Work
The most important thing, Rosemann said, is to publish great work, and use it to get noticed.
Rosemann used the example of Sam Humphries, who self-published a one-shot called Our Love is Real, and now works regularly for Marvel.
When editors read Our Love is Real, Rosemann said, "It was amazing, and we knew instantly that he had the stuff. And then we sought him out."
And as Humphries' example showed, the size of the publisher is less important than the quality of the work. If it's good, Rosemann said, people will notice, and talk about it.
"Sure, it helps if it's a known publisher like BOOM or IDW or DC or Vertigo or Image," he said. But mainly, "it just matters that you create incredible work."
Do Your Own Thing
But, he added, that incredible work should come from the heart, and not be designed purely as a way to make it into Marvel.
"Don't just chase the brass ring," Rosemann said. Instead, he said creators should follow their own passions, and create stories that mean something to them, even if it's not a genre or style that Marvel traditionally uses. "Do great work and we will find you."
...But be Ready to do Marvel's Thing
Rosemann added that if and when you do get an opportunity at Marvel, realize that you will need to create stories that work for them. And, he said, that includes realizing that publishing is driven by market forces, and most of the company's comics feature their largest, most popular characters.
"Don't work forever and ever on your Power Pack pitch," Rosemann said. "It's not going to happen. But be ready when someone comes to you and says, 'do you have a Spider-Man story?'"
Rosemann noted that many Marvel creators have made this transition, and proved to be equally adept at personal, creator-owned work and large franchise stories.
"If you look at a lot of the big names at Marvel, they started out doing very small, quirky, indie things," Rosemann said. "And now they're working on our biggest heroes."
Be Professional and Dependable
By the time a creator gets his or her first gig at Marvel, Rosemann said, they should already be working at a professional level, both in the quality of their work and in their ability to meet deadlines.
"This isn't the tryout zone," Rosemann said. "I'm not going to say Marvel is the end-all be-all for every creator, but if this is baseball, we're the Yankees. We're the Dodgers. We're not the farm league.
"Hopefully by the time we bring in a creator we'll have seen what they've done through self-publishing or through working for another company. They've sharpened their skills, and built up to that point."
He also noted that professionalism goes beyond just the quality of the work, and also includes the creator's ability to meet deadlines.
"We are starved for great talent," he said. "However it's no good if you're an amazing artist but you can't hit your deadlines on time. You have to be great and you have to be professional."
In conclusion, Rosemann said that he wants to see everyone succeed, and to have the same chance that he had to make his mark in the comics industry.
"The time is now, my friends. There's never been more opportunities. There's never been more chances to get your foot in the door," Rosemann said. "In comics, with every generation a new group comes along and takes control. So, it's your time. Keep plugging away, and don't take no for an answer until you get that yes."
Other topics discussed by Rosemann included:
* Convention etiquette
* The possible future of Marvel's cosmic characters
* What an editor does day-to-day
* The way different books present different editing challenges.
* Marketing comics in the current environment
* Marvel's efforts to bring in new readers
* Matching the right creators to the right characters
As an Editor, Bill has worked on projects such as Avengers Academy, Guardians of the Galaxy, Nova, New Mutants, Thunderbolts, Hawkeye & Mockingbird, Secret Warriors, The Thanos Imperative, Black Panther: The Man Without Fear, Marvel Zombies, Mystery Men and many others.
Comics Experience Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
There's still plenty of time to sign up before the next session. We hope to see you there.
--Posted by Paul Allor
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Wednesday, September 26, 2012
CE Alum Joe Sergi writes for CBLDF!
Back in April, we wrote about how CE alum, Workshop member -- and attorney -- Joe Sergi had written an article posted up on the Comic Book Legal Defense Fund (CBLDF)'s website.
Since that time, Joe has become a regular columnist for the CBLDF, writing about many aspects of the history of censorship!
And the columns have been garnering praise. Most recently, Joe's column on Frederick Wertham vs. Superman prompted none other than @neilhimself -- a.k.a. Neil Gaiman -- to tweet it was a "great article."
We also enjoyed Joe's recent article that showed censored panels from comic books before and after the imposition of the Comics Code. Here's one example from Joe's article:
If you have an interest in the history of comics, or the dangers of censorship, definitely check out Joe's columns and sign up for the CBLDF email newsletter!
You can view all of Joe's articles for the CBLDF right here.
Joe is a life-long comics fan and author who has written short stories, novels, comics, and articles in the horror, science fiction, super-hero, and young adult genres. Most recently, his work has appeared in the Elevator Pitch Press anthologies Aliens Among Us and Don't Be Afraid.
Congrats to Joe on his regular column with CBLDF -- we look forward to reading more!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Since that time, Joe has become a regular columnist for the CBLDF, writing about many aspects of the history of censorship!
And the columns have been garnering praise. Most recently, Joe's column on Frederick Wertham vs. Superman prompted none other than @neilhimself -- a.k.a. Neil Gaiman -- to tweet it was a "great article."
We also enjoyed Joe's recent article that showed censored panels from comic books before and after the imposition of the Comics Code. Here's one example from Joe's article:
In the story, entitled “The Case of the Chemical Syndicate,” a murder suspect explains how his fingerprints came to be found on the murder weapon, a knife. In the post Code reprint, however, there is no knife at the scene at all, creating odd dialogue. Granted the Code forbid “excessive and unnecessary knife and gun play” in General Standards, part A, 7, but I would think the knife was pretty necessary to these scenes.
If you have an interest in the history of comics, or the dangers of censorship, definitely check out Joe's columns and sign up for the CBLDF email newsletter!
You can view all of Joe's articles for the CBLDF right here.
Joe is a life-long comics fan and author who has written short stories, novels, comics, and articles in the horror, science fiction, super-hero, and young adult genres. Most recently, his work has appeared in the Elevator Pitch Press anthologies Aliens Among Us and Don't Be Afraid.
Congrats to Joe on his regular column with CBLDF -- we look forward to reading more!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
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Monday, September 24, 2012
Bill Willingham Joins Creators Workshop Tomorrow Night! (9/25/12)
Tomorrow night, Tuesday, September 25, 2012 at 9pm Eastern Time, our special guest on the live, online Creators Workshop will be writer/artist Bill Willingham!
Bill Willingham has been writing, and occasionally drawing, comic books for close to 30 years, and he also writes prose fiction as well.
We'll be chatting with Bill and taking our members' questions about his writing and art career, creator-owned comics (like his mega-hit Fables from DC Vertigo), his upcoming Fabletown & Beyond Convention (aka FablesCon) and more!
Bill has written for both DC Comics and DC Vertigo on titles such as Proposition Player, Day of Vengeance, Shadowpact, Jack of Fables, Fairest and the Eisner Award-winning Vertigo series, Fables.
In addition to Fables, he has also created comic book series such as Elementals, Ironwood, Coventry and Pantheon.
His work has been nominated for a number of other awards in addition to the Eisners including the Harvey and Ignatz comic industry awards as well as the Hugo and International Horror Guild awards.
On March 22-24, 2013, he will be hosting the inaugural Fabletown and Beyond Convention (aka FablesCon) in Rochester, Minnesota.
FablesCon is designed to discuss, promote and celebrate comic books that fall within the Mythic Fiction realm and will include guests such as Fables artist Mark Buckingham, MouseGuard's David Petersen, writers Kurt Busiek, Chris Roberson, Mike Carey and many more.
We're looking forward to a wide-ranging discussion with Bill!
There's still time to join us at the Creators Workshop before our live session! We hope to see you there.
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Bill Willingham has been writing, and occasionally drawing, comic books for close to 30 years, and he also writes prose fiction as well.
We'll be chatting with Bill and taking our members' questions about his writing and art career, creator-owned comics (like his mega-hit Fables from DC Vertigo), his upcoming Fabletown & Beyond Convention (aka FablesCon) and more!
Bill has written for both DC Comics and DC Vertigo on titles such as Proposition Player, Day of Vengeance, Shadowpact, Jack of Fables, Fairest and the Eisner Award-winning Vertigo series, Fables.
In addition to Fables, he has also created comic book series such as Elementals, Ironwood, Coventry and Pantheon.
His work has been nominated for a number of other awards in addition to the Eisners including the Harvey and Ignatz comic industry awards as well as the Hugo and International Horror Guild awards.
On March 22-24, 2013, he will be hosting the inaugural Fabletown and Beyond Convention (aka FablesCon) in Rochester, Minnesota.
FablesCon is designed to discuss, promote and celebrate comic books that fall within the Mythic Fiction realm and will include guests such as Fables artist Mark Buckingham, MouseGuard's David Petersen, writers Kurt Busiek, Chris Roberson, Mike Carey and many more.
We're looking forward to a wide-ranging discussion with Bill!
There's still time to join us at the Creators Workshop before our live session! We hope to see you there.
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
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Wednesday, September 19, 2012
Only 3 Slots Left in September "Intro to Comic Book Writing" Class!
Our next Introduction to Comic Book Writing Class begins September 26, 2012, and we have only 3 open slots left!The course will be taught by former Marvel and IDW Editor, Andy Schmidt and this will likely be your last chance to take the course in 2012!
Sign up for our Intro class here!
Your instructor, Andy Schmidt, worked on nearly every major character in the Marvel canon during his time there, and edited hit titles such as X-Factor, the Annihilation saga, Alias, and more.
At IDW, he managed major franchises like GI Joe and Transformers. He is also the author of the Eagle Award-winning book, The Insider's Guide to Creating Comics and Graphic Novels, published by Impact Books.
In this six-week course, not only will you learn comic book writing from a pro, but the course will be packed with practical, real-world advice on the industry and "breaking in" to help you pursue your career in comics! That's why Comics Experience alum, Nick Spencer, tweeted:
"For all aspiring comic pros asking for advice on craft/breaking in, I once again highly recommend Andy Schmidt's @ComicExperience courses."A few years ago, Nick had to move to New York City to take Comics Experience classes (check out his guest blog here to read that tale).
But you don't have to move, now that our courses are offered LIVE, online. You can attend from wherever you live. You'll be able to see your instructor and his desktop, interact with your classmates, and discuss your classwork in real time. And you'll be able to communicate with your classmates all week long in a special, dedicated online forum for just you and your class.
Will this be the year you begin to pursue your comic book writing dream?
Introduction to Comic Book Writing with Andy Schmidt
Begins September 26, 2012!
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
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Tuesday, September 18, 2012
Shakespeare Shaken Anthology Features FOUR Comics Experience Alums!
Shakespeare Shaken, published by Red Stylo Media, is a comic anthology of original graphic works (including short comic stories, short series and vignettes) inspired by the plays, poetry and life of William Shakespeare.
The full-color trade paperback contains over 200 pages and features work from over thirty comic artists and writers, including four Comics Experience alums -- Amber Love, Rich Douek, Shaun Noel, and Marta Tanrikulu!
Each contributor was challenged to take a favorite character or setting from Shakespeare's revered plays or poetry, shake 'em up, and create new works.
With a Foreword by Dirk Manning, creator of Nightmare World, and including short series by 2012 Eisner-nominee Jeremy Whitley (Princeless), Shakespeare Shaken also includes the following stories from Comics Experience alums:
No. 130: For Love, story by Amber Love and Kristen McHugh, art by Jhazmine Ruiz, tells a tragic tale inspired by Shakespeare's Sonnet 130 of a man given the chance to be consort to a goddess if only he will agree to renounce his mortal mate.
In All Our Yesterdays, story by Richard Douek, with art by Jason Strutz, the Star Emperor of Man, Mac Bethad, is on the verge of losing his life and empire to rebel forces when his ship's console is inhabited by sentient artificial intelligence and offers a final solution.
In The Play Is the Thing, by Shaun Noel, with art by Andre Frattino, it's the Sonnets versus the Globes for the Championship, in an all-ages basketball mash-up of characters and plot-twists from William Shakespeare's most famous plays.
In Falstaff’s Arena, by Marta Tanrikulu, art by Michael Reisner, the story continues the tradition of Shakespeare and men in tights, borrowing characters from "Henry IV," tumbled together with Mexican wrestling.
All of the stories are available in a collected trade paperback in print as well as individual digital downloads available at RedStylo.com and other online venues. You can see a complete list of places to purchase right here.
Congrats to Amber, Rich, Shaun, and Marta and all the contributors to Shakespeare Shaken!
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
The full-color trade paperback contains over 200 pages and features work from over thirty comic artists and writers, including four Comics Experience alums -- Amber Love, Rich Douek, Shaun Noel, and Marta Tanrikulu!
Each contributor was challenged to take a favorite character or setting from Shakespeare's revered plays or poetry, shake 'em up, and create new works.
With a Foreword by Dirk Manning, creator of Nightmare World, and including short series by 2012 Eisner-nominee Jeremy Whitley (Princeless), Shakespeare Shaken also includes the following stories from Comics Experience alums:
No. 130: For Love, story by Amber Love and Kristen McHugh, art by Jhazmine Ruiz, tells a tragic tale inspired by Shakespeare's Sonnet 130 of a man given the chance to be consort to a goddess if only he will agree to renounce his mortal mate.
In All Our Yesterdays, story by Richard Douek, with art by Jason Strutz, the Star Emperor of Man, Mac Bethad, is on the verge of losing his life and empire to rebel forces when his ship's console is inhabited by sentient artificial intelligence and offers a final solution.
In The Play Is the Thing, by Shaun Noel, with art by Andre Frattino, it's the Sonnets versus the Globes for the Championship, in an all-ages basketball mash-up of characters and plot-twists from William Shakespeare's most famous plays.
In Falstaff’s Arena, by Marta Tanrikulu, art by Michael Reisner, the story continues the tradition of Shakespeare and men in tights, borrowing characters from "Henry IV," tumbled together with Mexican wrestling.
All of the stories are available in a collected trade paperback in print as well as individual digital downloads available at RedStylo.com and other online venues. You can see a complete list of places to purchase right here.
Congrats to Amber, Rich, Shaun, and Marta and all the contributors to Shakespeare Shaken!
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Monday, September 17, 2012
Indie Comics Horror #1 Features Six Comics Experience Alums and Workshop Members!
Indie Comics Horror #1, the anthology series from Aazurn Publishing, will include four stories written by Comics Experience alums and Creators Workshop members. And two of the stories are illustrated and lettered by CE folks as well!
Indie Comics Horror is a 48-page black and white comic book featuring six complete stories in this issue.
The first issue is now being solicited for pre-order on page 228 of the September 2012 issue of Diamond PREVIEWS and may be ordered via your local comic shop. (PREVIEWS Order Code: SEP120728)
This issue features stories written by the following CE alums and members:
In Beckett's Minister to the Undead, a minister has an unusual relationship with his flock. Møane's The Standard, explores dating and guns. In Anderson's Immortal Resistance, the Spartan 300 face an undead horde. And in Sergi's The Belt, a sexy space romp turns deadly.
You can view a trailer of the issue right here:
If you'd like to get a copy, make sure to pre-order it, to ensure that your local comic shop carries the book!
Congrats to all our alums and members appearing in this issue of Indie Comics Horror!
Indie Comics Horror is a 48-page black and white comic book featuring six complete stories in this issue.
The first issue is now being solicited for pre-order on page 228 of the September 2012 issue of Diamond PREVIEWS and may be ordered via your local comic shop. (PREVIEWS Order Code: SEP120728)
This issue features stories written by the following CE alums and members:
* Minister to the Undead written by C.M. BeckettTwo of the stories -- The Belt and Immortal Resistance -- also feature artwork by CE alum DaFu Yu, and lettering by Workshop member E.T. Dollman.
* The Standard written by Glenn Møane
* Immortal Resistance written by Rob Anderson
* The Belt written by Joe Sergi.
In Beckett's Minister to the Undead, a minister has an unusual relationship with his flock. Møane's The Standard, explores dating and guns. In Anderson's Immortal Resistance, the Spartan 300 face an undead horde. And in Sergi's The Belt, a sexy space romp turns deadly.
You can view a trailer of the issue right here:
If you'd like to get a copy, make sure to pre-order it, to ensure that your local comic shop carries the book!
Congrats to all our alums and members appearing in this issue of Indie Comics Horror!
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