On October 10, 2012, several comics creators will be crowdsourcing the making of a comic book while they're trapped on a train for seven hours, en route to NYCC 2012!
And you can participate via the Space Corps Facebook page and on Twitter following and tweeting at #spacecorps starting at 9:00AM Eastern Time!
Comics Experience Art Moderator and alum, Gannon Beck, along with writer and CE Alum Joey Groah, and writer Bryan Richmond will set a starting point, but then use reader input to shape the story.
The story will be set in the Space Corps universe, which follows the adventures of Space Marines on a planet-hopping campaign.
You can check out past stories via the free webcomic right here.
So, tomorrow, you don't have to be a stranger on a train: join Gannon Beck, Bryan Richmond and Joey Groah for some crowdsourced making comics fun!
Join the fun and read more details here
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Tuesday, October 9, 2012
Making Comics-On-A-Train Crowdsourcing Event 10/10/12!
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Monday, October 8, 2012
Pérez, Christy Discuss the Artistic Techniques Behind Tale of Sand
Artist Ramón K. Pérez and Archaia Editor-in-Chief Stephen Christy joined the Comics Experience Creators Workshop recently, to discuss their work on the graphic novel Jim Henson’s Tale of Sand, published by Archaia.
The book, based on a screenplay by Jim Henson and Jerry Juhl, recently won both the Eisner Award for best new graphic album, and the Harvey Award for best original graphic album. Additionally, Pérez himself won the Eisner for best penciler/inker.
Tale of Sand has been praised for its highly distinctive art, which relies heavily on contrasting styles and intricate layouts, while still delivering clear storytelling to bring Henson’s surreal, existential tale to life.
During the workshop, Pérez and Christy discussed some of the artistic techniques used to create this modern masterpiece.
Shifting the mood by shifting the style
Pérez said that for the book’s shifting art styles, he thought back to his early days reading Manga, where “they would often break away from an art style in their stories for dramatic effect. They would change the art style to either embellish a moment or make a moment stand out.”
So, Pérez approached Tale of Sand the same way, using three basic modes: linear inks, linear inks with tones, and painting. For the atmospheric scenes, he said, he would use painting, and to make a moment stick out, he would add tones. The rest of the time he stuck to a more basic rendering of the characters.
Within these three broad areas, Pérez would make other adjustments, depending on the mood he wanted to convey. For example, in one section of the book, Mac, the main character, is being chased through the desert by a football team and a group of Arabs.
“The moment was so ridiculous that it felt like something out of an old Looney Tunes cartoon or a Tin Tin graphic novel,” Pérez said. “I wanted to treat it a little more slapstick in terms of how we rendered the character, how we created a big cloud with knives and swords poking out of it, that kind of thing.”
Using color to create a symphony
Similarly, Pérez and colorist Ian Herring used the book’s coloring style and palate as another way of influencing mood. Most of the book kept a simple color scheme, but the palate was increased for important moments, and changed to “evoke day or night, color or calm,” Pérez said.
“We were really using the color as music and also mood throughout the book,” he said. “It was an interesting experiment. At one point we had all the pages up using Adobe Bridge, and we would actually follow through almost like a musical concerto, following the colors, the riffs,” Pérez said. “We tried to make sure it flowed, with highs and lows, sort of like a symphony.”
And there are only two scenes in the book – in a sheriff’s office and a bar – where a full palate is used.
“For me, the reason behind that was those were the only two real places,” Pérez said. “They were the places Mac felt the safest. So they were approached in a real color, real world kind of a way. They weren’t an abstract of the world.”
Providing clear storytelling and simple angles
Pérez said that he often uses extreme angles in his work, and enjoys doing so. But most of Tale of Sand is portrayed at eye-level, with only a 30 to 45 degree angle of difference.
The reason, Pérez said, is that he wanted to make the book easy for non-comics readers to pick up and enjoy.
“Jim Henson is a world-famous name,” Pérez said. “I knew there would be a lot of comic-book readers picking up this graphic novel, but also that there would potentially be a lot of non-graphic-novel readers picking up this book.
“I remembered my dad, when I was a kid, picking up a comic book and going ‘how the Hell do I read this thing?’ twisting and turning it around.”
Because the book uses some intricate panel layouts, Pérez said, it became even more important to keep the camera angles “calm and simple,” to avoid confusing or losing readers.
“The other cool thing is, that’s probably the angles (Henson) would have shot the movie at,” Christy noted.
Pérez agreed, noting that in most of Henson’s work, “he doesn’t really go to extreme angles.”
Making every character real
Tale of Sand has a large cast, and one distinctive feature of it is that each character had a distinct personality. From a small-town sheriff to a snooty maître-de to a man carrying an ice cube across the desert before it melted, Pérez took the time to flesh out every character throughout the book.
Pérez said that most of the characters had one or two lines of description in Henson’s original script. While developing the character, he tried to think about who Henson would have cast, if the screenplay had been produced when it was written in the 1960’s. For example, he imagined Mac as a young, Magnificent-Seven-era Charles Bronson. But this technique was just a means to the end of giving each character his or her own unique personality.
Pérez advised other artists to do the same: “Whether it’s just some c-list character in the background, try to give them the best part you can to really sell the scene.”
Christy said Pérez’s work in this area was a major part of making the story feel grounded and real.
“I would go as far as to say that the genius of this guy (Pérez) is that if you go back and look at the book, every single character in the book, in the background, has some piece of business going on,” Christy said. “It’s like when you’re directing extras on a set, the good extras that know what they’re doing, they will have pieces of business that they’re doing, they will know what conversations they’re having.
“So much of Ramón’s genius is that these all feel like real characters. They all have their own inner thought process. There are so few artists that do that. There are very, very few artists who actually take the time to think that through. And people notice when you do that. It’s something special.”
These were just a few of the topics discussed during the book club. Others included:
There's still plenty of time to sign up before the next session. We hope to see you there.
--Posted by Paul Allor
The book, based on a screenplay by Jim Henson and Jerry Juhl, recently won both the Eisner Award for best new graphic album, and the Harvey Award for best original graphic album. Additionally, Pérez himself won the Eisner for best penciler/inker.
Tale of Sand has been praised for its highly distinctive art, which relies heavily on contrasting styles and intricate layouts, while still delivering clear storytelling to bring Henson’s surreal, existential tale to life.
During the workshop, Pérez and Christy discussed some of the artistic techniques used to create this modern masterpiece.
Shifting the mood by shifting the style
Pérez said that for the book’s shifting art styles, he thought back to his early days reading Manga, where “they would often break away from an art style in their stories for dramatic effect. They would change the art style to either embellish a moment or make a moment stand out.”
So, Pérez approached Tale of Sand the same way, using three basic modes: linear inks, linear inks with tones, and painting. For the atmospheric scenes, he said, he would use painting, and to make a moment stick out, he would add tones. The rest of the time he stuck to a more basic rendering of the characters.
Within these three broad areas, Pérez would make other adjustments, depending on the mood he wanted to convey. For example, in one section of the book, Mac, the main character, is being chased through the desert by a football team and a group of Arabs.
“The moment was so ridiculous that it felt like something out of an old Looney Tunes cartoon or a Tin Tin graphic novel,” Pérez said. “I wanted to treat it a little more slapstick in terms of how we rendered the character, how we created a big cloud with knives and swords poking out of it, that kind of thing.”
Using color to create a symphony
Similarly, Pérez and colorist Ian Herring used the book’s coloring style and palate as another way of influencing mood. Most of the book kept a simple color scheme, but the palate was increased for important moments, and changed to “evoke day or night, color or calm,” Pérez said.
“We were really using the color as music and also mood throughout the book,” he said. “It was an interesting experiment. At one point we had all the pages up using Adobe Bridge, and we would actually follow through almost like a musical concerto, following the colors, the riffs,” Pérez said. “We tried to make sure it flowed, with highs and lows, sort of like a symphony.”
And there are only two scenes in the book – in a sheriff’s office and a bar – where a full palate is used.
“For me, the reason behind that was those were the only two real places,” Pérez said. “They were the places Mac felt the safest. So they were approached in a real color, real world kind of a way. They weren’t an abstract of the world.”
Providing clear storytelling and simple angles
Pérez said that he often uses extreme angles in his work, and enjoys doing so. But most of Tale of Sand is portrayed at eye-level, with only a 30 to 45 degree angle of difference.
The reason, Pérez said, is that he wanted to make the book easy for non-comics readers to pick up and enjoy.
“Jim Henson is a world-famous name,” Pérez said. “I knew there would be a lot of comic-book readers picking up this graphic novel, but also that there would potentially be a lot of non-graphic-novel readers picking up this book.
“I remembered my dad, when I was a kid, picking up a comic book and going ‘how the Hell do I read this thing?’ twisting and turning it around.”
Because the book uses some intricate panel layouts, Pérez said, it became even more important to keep the camera angles “calm and simple,” to avoid confusing or losing readers.
“The other cool thing is, that’s probably the angles (Henson) would have shot the movie at,” Christy noted.
Pérez agreed, noting that in most of Henson’s work, “he doesn’t really go to extreme angles.”
Making every character real
Tale of Sand has a large cast, and one distinctive feature of it is that each character had a distinct personality. From a small-town sheriff to a snooty maître-de to a man carrying an ice cube across the desert before it melted, Pérez took the time to flesh out every character throughout the book.
Pérez said that most of the characters had one or two lines of description in Henson’s original script. While developing the character, he tried to think about who Henson would have cast, if the screenplay had been produced when it was written in the 1960’s. For example, he imagined Mac as a young, Magnificent-Seven-era Charles Bronson. But this technique was just a means to the end of giving each character his or her own unique personality.
Pérez advised other artists to do the same: “Whether it’s just some c-list character in the background, try to give them the best part you can to really sell the scene.”
Christy said Pérez’s work in this area was a major part of making the story feel grounded and real.
“I would go as far as to say that the genius of this guy (Pérez) is that if you go back and look at the book, every single character in the book, in the background, has some piece of business going on,” Christy said. “It’s like when you’re directing extras on a set, the good extras that know what they’re doing, they will have pieces of business that they’re doing, they will know what conversations they’re having.
“So much of Ramón’s genius is that these all feel like real characters. They all have their own inner thought process. There are so few artists that do that. There are very, very few artists who actually take the time to think that through. And people notice when you do that. It’s something special.”
These were just a few of the topics discussed during the book club. Others included:
* How the book came about, and how it was pitched to the Jim Henson CompanyComics Experience Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
* Working with the Jim Henson Company on the adaptation
* How Pérez handled the adaptation, and the challenge of telling such a surreal story
* Collaboration and communication
* The book’s unique lettering
* Sound effects and the philosophy behind them
* What lessons creators should take away from this book
* Advice on pitching a licensed book
* Advice on breaking in to the industry
* Upcoming projects for Pérez
There's still plenty of time to sign up before the next session. We hope to see you there.
--Posted by Paul Allor
Labels:
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Book Club,
Comics Experience,
creators workshop,
Jim Henson,
Paul Allor,
Ramón K. Pérez,
Stephen Christy,
Tale of Sand
Thursday, October 4, 2012
Panels for Comic Creators at NYCC 2012 -- & CE Folks Exhibiting!
In exactly one week, New York Comic Con 2012 (October 11-14) begins!And if you're interested in making comics or breaking into the industry, then don't miss our panels on Thursday, during the "pro hours" portion of the convention -- both moderated by Andy Schmidt, Comics Experience founder, and former editor and writer at Marvel and IDW!
Pitching for ProfessionalsPlus, while you're at the convention, stop by the booths of these Comics Experience instructors, alums, and Creators Workshop members who will be exhibiting!
Thursday, October 11
2:30PM - 3:30PM
Location: 1A04
Speakers: Andy Schmidt, Bob Schreck, Nick Lowe, Paul Allor
When you finally have an editor willing to hear your ideas, will you be ready? From tips on how to succeed in a "bake-off" competition to how to present ideas cold, this panel will help you and your project get the green light it deserves! Listen in as former Marvel and IDW editor Andy Schmidt, Marvel Editor Nick Lowe, writer Paul Allor (TMNT Micro-Series, Clockwork), and Bob Schreck, Editor-in-Chief of Legendary Comics and former DC Comics, Dark Horse Comics, and IDW Publishing editor, discuss the ins-and-outs of pitching!
Surviving Collaboration
Thursday, October 11
Time: 7:45PM - 8:45PM
Location: 1A01
Speakers: Andy Schmidt, Chris Sotomayor, Paul Allor, Robert Atkins
Comics are a collaborative medium. Do you know how to bring out the best from your collaborators? Join former Marvel and IDW editor/writer Andy Schmidt, penciler Robert Atkins, colorist and former editor Chris Sotomayor, and writer Paul Allor (TMNT Micro-Series, Clockwork) as they discuss collaborative best practices, tips for writers and artists, and strategies for handling editor feedback. Become the kind of creator everyone wants to work with!
Paul Allor (signing at ComixTribe Booth 2380, Friday 12:30pm – 2:00pm)See the full details on the NYCC website, right here, and we hope to see you there!
Robert Atkins (Booth DD8)
Sean Chen (Booth C9)
Nick Dedual (Odd Truth Inc. - Booth 768)
Rich Douek (signing at ComixTribe Booth 2380, Friday 2:30pm – 4:00pm)
Shaun Noel (Standalone Productions - Booth 2147)
Brandon Seifert (Booth R5B)
Chris Sotomayor (Booth I9)
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
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Soto
iFanboy's "Make Comics" Podcast, Episode #35 on "Comic Book Art Training and Education"
A new episode of the iFanboy Make Comics podcast is available!In Episode #35, Comics Experience founder Andy Schmidt and iFanboy host Josh Flanagan discuss "Comic Book Art Training and Education."
In Andy’s experience as an editor, he talks about what he’s seen and looks for in artistic training, and what the important things to learn are.
Take note! The Make Comics Podcast has moved to its own feed, which you can subscribe to in iTunes, or here manually.
Check out the new episode, plus all of the previous ones on iTunes, or follow the links right here:
Listen to Episode #35, "Comic Book Art Training and Education"
Listen to Episode #34, "Mailbag"
Listen to Episode #33, "Collaboration"
Listen to Episode #32, "Kickstarter with Tyler James"
Listen to Episode #31, "Breaking In Through the Side Door"
Listen to Episode #30, "Story vs. Page Count"
Listen to Episode #29, "Graphic Designers in Comics"
Listen to Episode #28, "Find Your Voice"
Listen to Episode #27, "Self Review"
Listen to Episode #26, "Act Structure"
Listen to Episode #25, "Photo Comics and More"
Listen to Episode #24, "Running a Convention Table with Mike Dawson"
Listen to Episode #23, "Make Digital Comics"
Listen to Episode #22, "Be the Letterer"
Listen to Episode #21, "Question: From Editor to Writer"
Listen to Episode #20, "Page Turns"
Listen to Episode #19, "Where Should I Live?"
Listen to Episode #18, "Comic Book Coloring with Chris Sotomayor"
Listen to Episode #17, "Art Portfolio with Robert Atkins"
Listen to Episode #16, "Conventions and Critique"
Listen to Episode #15, "Pitching"
Listen to Episode #14, "Making Time for Making Comics"
Listen to Episode #13, "Story"
Listen to Episode #12, "Marketing"
Listen to Episode #11, "Artist Portfolio"
Listen to Episode #10, "Inspiration"
Listen to Episode #9, "Online Networking"
Listen to Episode #8, "Building A Page"
Listen to Episode #7, "Professionialism"
Listen to Episode #6, "The Comic Book Script"
Listen to Episode #5, "Convention Networking"
Listen to Episode #4, "Good Feedback"
Listen to Episode #3, "Long Stories or Short Stories?"
Listen to Episode #2, "Finding Collaborators"
Listen to Episode #1, "Start Writing"
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
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Tuesday, October 2, 2012
CE Alum Alex Wilson Launches "The Time of Reflection" Kickstarter
CE alum and Creators Workshop member Alex Wilson has launched a Kickstarter campaign for his and artist Silvio dB's comic project The Time of Reflection.
And not only was the original script workshopped on the Creators Workshop, but the story thereafter received an Eagle Award! Specifically, it won the 2012 MCM Expo Award For New Visionaries (aka "The Huntsman's Challenge" or the "Eagle Awards New Talent Competition".)
The story crosses the fairy tale of Snow White with the cross-cultural Trickster myth in a traditional high-fantasy setting.
It was selected as one of two finalists by judges Steve White, Tony Lee, and Mark Buckingham, and then was named the overall winner via a vote.
While the story was printed in the London Comic-Con program, it hasn't otherwise seen print.
Alex's Kickstarter is to produce two versions of the story: (1) a booklet (12 glossy pages) on thick paper stock with the complete 5 page comic, character sketches, and Silvio's gorgeous concept illustration on the back cover; and (2) a signed and numbered Limited Edition version which, at 28 pages, will include the story, the full script, the complete unlettered pages, the layouts, and some additional commentary on the making of the comic.
The Kickstarter reached its initial goal in less than eight hours, and, as of this writing, stands at over $2,700 with more than 100 backers. Alex has since set several stretch goals, the latest at the $3,000 mark.
In addition to the book itself, those pledging can receive other incentives including art prints, original sketches, jigsaw puzzles -- and even the opportunity to have Alex create an original song commission for you!
With more than twenty days left as of today, there's still plenty of time to jump on this Kickstarter!
Or check out the video right here:
Best of luck to Alex and Silvio with the Kickstarter!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
And not only was the original script workshopped on the Creators Workshop, but the story thereafter received an Eagle Award! Specifically, it won the 2012 MCM Expo Award For New Visionaries (aka "The Huntsman's Challenge" or the "Eagle Awards New Talent Competition".)
The story crosses the fairy tale of Snow White with the cross-cultural Trickster myth in a traditional high-fantasy setting.
It was selected as one of two finalists by judges Steve White, Tony Lee, and Mark Buckingham, and then was named the overall winner via a vote.
While the story was printed in the London Comic-Con program, it hasn't otherwise seen print.
Alex's Kickstarter is to produce two versions of the story: (1) a booklet (12 glossy pages) on thick paper stock with the complete 5 page comic, character sketches, and Silvio's gorgeous concept illustration on the back cover; and (2) a signed and numbered Limited Edition version which, at 28 pages, will include the story, the full script, the complete unlettered pages, the layouts, and some additional commentary on the making of the comic.
The Kickstarter reached its initial goal in less than eight hours, and, as of this writing, stands at over $2,700 with more than 100 backers. Alex has since set several stretch goals, the latest at the $3,000 mark.
In addition to the book itself, those pledging can receive other incentives including art prints, original sketches, jigsaw puzzles -- and even the opportunity to have Alex create an original song commission for you!
With more than twenty days left as of today, there's still plenty of time to jump on this Kickstarter!
Or check out the video right here:
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Monday, October 1, 2012
New Course! Introduction to Figure Drawing & Figure Construction begins 11/1
In just one month -- on Thursday, November 1, 2012 -- the six-week online course Introduction to Figure Drawing & Figure Construction begins with instructor Robert Atkins!
This is our first public announcement about the course and it is already halfway full, so please sign up soon if you'd like to be a part of the class!
In this course, you'll gain a foundational understanding of how to draw the human figure without photo reference. You'll break down the basic formula of the "ideal" human form, and then go into the muscle groups throughout the body.
You'll also study range of motion, perspective and begin to explore figure dynamics.
An ability to draw the human figure is an essential skill in comic art, and this class will help bring more energy and dynamics to your work!
In addition to sketch assignments and feedback throughout the course, you will pencil, ink or color a final assignment for review by Robert!
As an added bonus, you'll receive access to the Human Anatomy for Artists resource website during the duration of the class -- a $75-$100 value, offering over 100,000 royalty-free anatomy photos!
Robert Atkins is a professional comic book artist who has worked on G.I. Joe, Snake Eyes, Amazing Spider-Man, Heroes for Hire, Ultimatum Fantastic Four: Requiem and many others.
The course is limited to keep the class intimate and ensure that every student gets the attention he or she deserves. Please note that all students must be 18 years or older.
Our courses are offered LIVE, online, so you can attend from wherever you live.
You'll be able to see your instructor and his desktop, interact with your classmates, and discuss your classwork in real time.
And you'll be able to communicate with your classmates all week long in a special, dedicated online forum for just you and your class.
We hope you'll join us!
Introduction to Figure Drawing & Figure Construction with Robert Atkins
Begins November 1, 2012!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
This is our first public announcement about the course and it is already halfway full, so please sign up soon if you'd like to be a part of the class!
In this course, you'll gain a foundational understanding of how to draw the human figure without photo reference. You'll break down the basic formula of the "ideal" human form, and then go into the muscle groups throughout the body.
You'll also study range of motion, perspective and begin to explore figure dynamics.
An ability to draw the human figure is an essential skill in comic art, and this class will help bring more energy and dynamics to your work!
In addition to sketch assignments and feedback throughout the course, you will pencil, ink or color a final assignment for review by Robert!
As an added bonus, you'll receive access to the Human Anatomy for Artists resource website during the duration of the class -- a $75-$100 value, offering over 100,000 royalty-free anatomy photos!
Robert Atkins is a professional comic book artist who has worked on G.I. Joe, Snake Eyes, Amazing Spider-Man, Heroes for Hire, Ultimatum Fantastic Four: Requiem and many others.
The course is limited to keep the class intimate and ensure that every student gets the attention he or she deserves. Please note that all students must be 18 years or older.
Our courses are offered LIVE, online, so you can attend from wherever you live.
You'll be able to see your instructor and his desktop, interact with your classmates, and discuss your classwork in real time.
And you'll be able to communicate with your classmates all week long in a special, dedicated online forum for just you and your class.
We hope you'll join us!
Introduction to Figure Drawing & Figure Construction with Robert Atkins
Begins November 1, 2012!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
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Comics Experience,
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Robert Atkins
ComiXology Co-Founder John Roberts Joins Creators Workshop 10/30/12
On Tuesday, October 30, 2012, our special guest on the live, online Creators Workshop will be John Roberts, co-founder and Chief Technology Officer of Comixology.
We look forward to a discussion with John on Comixology, digital comics, and the future of the industry!
Over the last five years, Comixology has created the industry leading platform for digital comics. Comixology's patent-pending Guided View technology allows readers to read through comics in full screen or from panel-to-panel, mimicking the natural movement of the eye as though readers were experiencing reading a print comic book.
Comixology started with John's idea to create a widget for the Apple Dashboard that would allow him to view what comics were coming out each week.
He showed the tool to David Steinberger who, at the time, was getting his MBA at NYU Stern Business School.
Shortly thereafter, they entered the idea in an NYU business competition and won! The founders of ComiXology took the winnings from that competition and started the business along with other investors.
From creating pull lists for retailers in 2007, ComiXology eventually expanded into a digital comics store in 2009, working today with all major publishers including Marvel, DC, Image, Dark Horse, IDW and many more. The comics are available on the same day as they appear in print form at comic shops.
With the development of the ComiXology digital comics platform — available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web — ComiXology provides an easy way worldwide for people to enjoy comics. And most recently, with the release of the Retina Display iPad, ComiXology released a high-definition comic format dubbed CMX-HD.
ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store, and the Comics by ComiXology app was recently selected as a preloaded app on Amazon’s Kindle Fire.
We look forward to a great discussion with John about digital comics. There's still time to sign up before the session!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
We look forward to a discussion with John on Comixology, digital comics, and the future of the industry!
Over the last five years, Comixology has created the industry leading platform for digital comics. Comixology's patent-pending Guided View technology allows readers to read through comics in full screen or from panel-to-panel, mimicking the natural movement of the eye as though readers were experiencing reading a print comic book.
Comixology started with John's idea to create a widget for the Apple Dashboard that would allow him to view what comics were coming out each week.
He showed the tool to David Steinberger who, at the time, was getting his MBA at NYU Stern Business School.
Shortly thereafter, they entered the idea in an NYU business competition and won! The founders of ComiXology took the winnings from that competition and started the business along with other investors.
From creating pull lists for retailers in 2007, ComiXology eventually expanded into a digital comics store in 2009, working today with all major publishers including Marvel, DC, Image, Dark Horse, IDW and many more. The comics are available on the same day as they appear in print form at comic shops.
With the development of the ComiXology digital comics platform — available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web — ComiXology provides an easy way worldwide for people to enjoy comics. And most recently, with the release of the Retina Display iPad, ComiXology released a high-definition comic format dubbed CMX-HD.
ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store, and the Comics by ComiXology app was recently selected as a preloaded app on Amazon’s Kindle Fire.
We look forward to a great discussion with John about digital comics. There's still time to sign up before the session!
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
apps,
Comics Experience,
Comixology,
creators workshop,
digital comics,
discussion,
guest,
John Roberts,
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