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Showing posts with label Jim Henson. Show all posts
Showing posts with label Jim Henson. Show all posts

Monday, October 8, 2012

Pérez, Christy Discuss the Artistic Techniques Behind Tale of Sand

Artist Ramón K. Pérez and Archaia Editor-in-Chief Stephen Christy joined the Comics Experience Creators Workshop recently, to discuss their work on the graphic novel Jim Henson’s Tale of Sand, published by Archaia.

The book, based on a screenplay by Jim Henson and Jerry Juhl, recently won both the Eisner Award for best new graphic album, and the Harvey Award for best original graphic album. Additionally, Pérez himself won the Eisner for best penciler/inker.

Tale of Sand has been praised for its highly distinctive art, which relies heavily on contrasting styles and intricate layouts, while still delivering clear storytelling to bring Henson’s surreal, existential tale to life.

During the workshop, Pérez and Christy discussed some of the artistic techniques used to create this modern masterpiece.

Shifting the mood by shifting the style

Pérez said that for the book’s shifting art styles, he thought back to his early days reading Manga, where “they would often break away from an art style in their stories for dramatic effect. They would change the art style to either embellish a moment or make a moment stand out.”

So, Pérez approached Tale of Sand the same way, using three basic modes: linear inks, linear inks with tones, and painting. For the atmospheric scenes, he said, he would use painting, and to make a moment stick out, he would add tones. The rest of the time he stuck to a more basic rendering of the characters.

Within these three broad areas, Pérez would make other adjustments, depending on the mood he wanted to convey. For example, in one section of the book, Mac, the main character, is being chased through the desert by a football team and a group of Arabs.

“The moment was so ridiculous that it felt like something out of an old Looney Tunes cartoon or a Tin Tin graphic novel,” Pérez said. “I wanted to treat it a little more slapstick in terms of how we rendered the character, how we created a big cloud with knives and swords poking out of it, that kind of thing.”

Using color to create a symphony

Similarly, Pérez and colorist Ian Herring used the book’s coloring style and palate as another way of influencing mood. Most of the book kept a simple color scheme, but the palate was increased for important moments, and changed to “evoke day or night, color or calm,” Pérez said.

“We were really using the color as music and also mood throughout the book,” he said. “It was an interesting experiment. At one point we had all the pages up using Adobe Bridge, and we would actually follow through almost like a musical concerto, following the colors, the riffs,” Pérez said. “We tried to make sure it flowed, with highs and lows, sort of like a symphony.”

And there are only two scenes in the book – in a sheriff’s office and a bar – where a full palate is used.

“For me, the reason behind that was those were the only two real places,” Pérez said. “They were the places Mac felt the safest. So they were approached in a real color, real world kind of a way. They weren’t an abstract of the world.”

Providing clear storytelling and simple angles

Pérez said that he often uses extreme angles in his work, and enjoys doing so. But most of Tale of Sand is portrayed at eye-level, with only a 30 to 45 degree angle of difference.

The reason, Pérez said, is that he wanted to make the book easy for non-comics readers to pick up and enjoy.

“Jim Henson is a world-famous name,” Pérez said. “I knew there would be a lot of comic-book readers picking up this graphic novel, but also that there would potentially be a lot of non-graphic-novel readers picking up this book.

“I remembered my dad, when I was a kid, picking up a comic book and going ‘how the Hell do I read this thing?’ twisting and turning it around.”

Because the book uses some intricate panel layouts, Pérez said, it became even more important to keep the camera angles “calm and simple,” to avoid confusing or losing readers.

“The other cool thing is, that’s probably the angles (Henson) would have shot the movie at,” Christy noted.

Pérez agreed, noting that in most of Henson’s work, “he doesn’t really go to extreme angles.”

Making every character real

Tale of Sand has a large cast, and one distinctive feature of it is that each character had a distinct personality. From a small-town sheriff to a snooty maître-de to a man carrying an ice cube across the desert before it melted, Pérez took the time to flesh out every character throughout the book.

Pérez said that most of the characters had one or two lines of description in Henson’s original script. While developing the character, he tried to think about who Henson would have cast, if the screenplay had been produced when it was written in the 1960’s. For example, he imagined Mac as a young, Magnificent-Seven-era Charles Bronson. But this technique was just a means to the end of giving each character his or her own unique personality.

Pérez advised other artists to do the same: “Whether it’s just some c-list character in the background, try to give them the best part you can to really sell the scene.”

Christy said Pérez’s work in this area was a major part of making the story feel grounded and real.

“I would go as far as to say that the genius of this guy (Pérez) is that if you go back and look at the book, every single character in the book, in the background, has some piece of business going on,” Christy said. “It’s like when you’re directing extras on a set, the good extras that know what they’re doing, they will have pieces of business that they’re doing, they will know what conversations they’re having.

“So much of Ramón’s genius is that these all feel like real characters. They all have their own inner thought process. There are so few artists that do that. There are very, very few artists who actually take the time to think that through. And people notice when you do that. It’s something special.”

These were just a few of the topics discussed during the book club. Others included:
* How the book came about, and how it was pitched to the Jim Henson Company
* Working with the Jim Henson Company on the adaptation
* How Pérez handled the adaptation, and the challenge of telling such a surreal story
* Collaboration and communication
* The book’s unique lettering
* Sound effects and the philosophy behind them
* What lessons creators should take away from this book
* Advice on pitching a licensed book
* Advice on breaking in to the industry
* Upcoming projects for Pérez
Comics Experience Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.

There's still plenty of time to sign up before the next session. We hope to see you there.

--Posted by Paul Allor

Monday, June 18, 2012

Ramón K. Pérez & Stephen Christy Discuss "Tale of Sand" Tomorrow Night!

On Tuesday, June 19, 2002 at 9pm Eastern Time, the Creators Workshop will be holding a live, online Book Club discussion on Jim Henson's Tale of Sand with special guests artist Ramón K. Pérez and editor Stephen Christy from Archaia!

Discovered in the Archives of The Jim Henson Company, Tale of Sand is an original graphic novel adaptation of an unproduced, feature-length screenplay written by Jim Henson and his frequent writing partner, Jerry Juhl.

Tale of Sand follows scruffy everyman Mac, who wakes up in an unfamiliar town, and is chased across the desert of the American Southwest by all manners of man and beast of unimaginable proportions. Produced under the complete supervision of the Henson Company, Tale of Sand will allow Henson fans to recognize some of the inspirations and set pieces that appeared in later Henson Company productions.

Adapted by artist Ramón K. Pérez with editor Stephen Christy, Tale of Sand has received FIVE Eisner nominations this year for Best Graphic Album-New, Best Penciller/Inker (Ramón K. Pérez), Best Coloring (Ian Herring and Ramón K. Pérez), Best Lettering (Deron Bennett), and Best Publication Design (Eric Skillman).

Stephen Christy, the Editor-in-Chief of Archaia, will be one of our special guests for the session.

He opened Archaia's Los Angeles office in 2008, after working as Development Manager for Devil's Due Publishing. Prior to his comics career, Christy worked in development and production for shows such as America's Next Top Model and The Real World.

And Stephen will be joined by our other special guest, Ramón K. Pérez. An established cartoonist and illustrator for well over a decade, Ramón's catalogue of work is as diverse as the styles he employs. His clients includes Archaia, Marvel, DC, Dark Horse Comics, Scholastic Canada, Lucasarts, Hasbro, Wizards of the Coast, and many more. Aside from Tale of Sand, recent highlights include Captain America and the First Thirteen, Deadpool Team -Up #883, Dazzler, Resistance, JSA: Classified, numerous covers for Dark Horse Comics' Star Wars: The Clone Wars, and his self-authored and illustrated RIFTS: Machinations of Doom.

There's still time to join us at the Creators Workshop before this great discussion! We hope to see you there.



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Tuesday, June 12, 2012

Stephen Christy, Ramón K. Pérez, Tim Daniel - Upcoming Guests on Creators Workshop!

In June, we'll have two great live, online sessions at the Creators Workshop: a Book Club discussion on Jim Henson's Tale of Sand with artist Ramón K. Pérez and editor Stephen Christy from Archaia; AND a Workshop session with comic book writer and graphic designer Tim Daniel on his design work with Skybound and others as well as his upcoming book, Enormous, from Shadowline/Image!

On June 19, 2012 at 9pm Eastern Time, we'll be discussing Tale of Sand with Stephen and Ramon. Discovered in the Archives of The Jim Henson Company, Tale of Sand is an original graphic novel adaptation of an unproduced, feature-length screenplay written by Jim Henson and his frequent writing partner, Jerry Juhl.

Tale of Sand follows scruffy everyman Mac, who wakes up in an unfamiliar town, and is chased across the desert of the American Southwest by all manners of man and beast of unimaginable proportions. Produced under the complete supervision of the Henson Company, Tale of Sand will allow Henson fans to recognize some of the inspirations and set pieces that appeared in later Henson Company productions.

Adapted by artist Ramón K. Pérez with editor Stephen Christy, Tale of Sand has received FIVE Eisner nominations this year for Best Graphic Album-New, Best Penciller/Inker (Ramón K. Pérez), Best Coloring (Ian Herring and Ramón K. Pérez), Best Lettering (Deron Bennett), and Best Publication Design (Eric Skillman).

Stephen Christy, the Editor-in-Chief of Archaia, will be one of our special guests for the session.

He opened Archaia's Los Angeles office in 2008, after working as Development Manager for Devil's Due Publishing. Prior to his comics career, Christy worked in development and production for shows such as America's Next Top Model and The Real World.

And Stephen will be joined by our other special guest, Ramón K. Pérez. An established cartoonist and illustrator for well over a decade, Ramón's catalogue of work is as diverse as the styles he employs. His clients includes Archaia, Marvel, DC, Dark Horse Comics, Scholastic Canada, Lucasarts, Hasbro, Wizards of the Coast, and many more. Aside from Tale of Sand, recent highlights include Captain America and the First Thirteen, Deadpool Team -Up #883, Dazzler, Resistance, JSA: Classified, numerous covers for Dark Horse Comics' Star Wars: The Clone Wars, and his self-authored and illustrated RIFTS: Machinations of Doom.

Then, on June 26, 2012 at 9pm Eastern Time, we'll be joined by comic book writer and graphic designer Tim Daniel!

Tim has helped a lot of people you know make comics through his production and design skills. In 2005, he began designing logos and other interior graphic elements for comics and has since worked with Brian Michael Bendis, Robert Kirkman, and Nick Spencer as well as for Icon, Shadowline, Skybound and Image Comics.


His work can be seen monthly in Morning Glories and additional Shadowline series, 27 and Peter Panzerfaust. He's written and designed 'The Powers Encylopedia' as well as 'The Walking Dead Survivors' Guide.'

His comics writing debut, Enormous, with artist Mehdi Cheggour, premieres in July as a 64-page, oversized treasury edition-sized one-shot from Shadowline/Image.

The story follows Ellen Grace as she leads a search-and-recovery team saving children amongst the ruins of a city destroyed by gigantic monsters run amok.

Enormous recently received coverage of a special prelude story in USA Today which can be viewed right here.

There's still time to join us at the Creators Workshop before these two great discussions! We hope to see you there.



If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

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