On Tuesday, December 18, 2012 at 9pm Eastern Time, we'll be joined live, online on the Creators Workshop by special guest Dirk Manning!
Dirk is the writer/creator of the Nightmare World trilogy published by Image Comics, Tales of Mr. Rhee, and Love Stories About Death. He'll have has a story in the upcoming Image anthology, Dias De Las Muertas, hitting comic shops soon, with art by Riley Rossmo.
Dirk is the writer of a popular Newsarama column for comic creators. The column, Write or Wrong was recently collected into book form.
For over five years, Dirk Manning’s column has provided aspiring writers with candid advice, anecdotes and inspiration about how to successfully meet artists, create comics, and get them published. Dirk has collected key columns from the series with each installment personally revisited in preparation for the book’s release.
Write or Wrong: A Writer’s Guide to Creating Comics is an invaluable tool for anyone seeking to create comics, improve their knowledge of the industry and the craft, and/or be simultaneously entertained and informed.
Dirk's Nightmare World trilogy began life as a popular horror web comic, which was later collected into three trade paperbacks by Image/Shadowline. The short stories -- done with a variety of talented artists -- delve into a world of ghostly lovers, demonic abductors, vengeful victims, and sexy Cthulhu priestesses. The loosely connected stories weave an epic tale of a world not unlike our own, where nothing is as it seems.
Dirk has also written comic work for Zenescope Comics, Tara Normal, Shakespeare Shaken, and more. In 2011 he was approached by Blackbox TV to write a short film for the franchise, resulting in The Hunger, which is currently available for viewing on YouTube.
We're looking forward to great discussion with Dirk!
There's still time to join us at the Creators Workshop before these two live sessions. We hope to see you there.
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Showing posts with label shadowline. Show all posts
Showing posts with label shadowline. Show all posts
Sunday, December 16, 2012
Dirk Manning joins the Creators Workshop on 12/18/12!
Labels:
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Monday, November 26, 2012
Chris Roberson and Dirk Manning - Upcoming Guests on the Creators Workshop!
In December, we'll have two great live, online sessions at the Creators Workshop: a Book Club discussion of Memorial with writer Chris Roberson...AND a Workshop session with Dirk Manning on his writing, including Nightmare World from Image/Shadowline, and his new book on making comics, Write or Wrong!
On December 11, 2012 at 10pm Eastern Time, we'll be discussing Memorial with writer Chris Roberson.
Chris Roberson's writings include numerous short stories and novels, such as Here, There & Everywhere, as well as the comic book series Memorial, Cinderella: From Fabletown With Love and I, Zombie.
Along with his business partner and spouse Allison Baker, he is the publisher of MonkeyBrain Books, an independent publishing house specializing in genre fiction and nonfiction genre studies.
In 2012, Monkeybrain launched a new creator-owned digital comics line, Monkeybrain Comics, which is distributed by comiXology. MonkeyBrain features the work of many top creators including Kurt Busiek, Colleen Coover, Steve Leiber, Brandon Seifert, and Paul Tobin to name only a few.
Chris has been a finalist for the World Fantasy Award four times, twice a finalist for the John W. Campbell Award for Best New Writer, and four times for the Sidewise Award for Best Alternate History, winning twice.
Memorial, published by IDW, is the story of Em, a young woman who arrives at a hospital with no memory of her past. A year later, she has rebuilt her life, only to find her existence is thrown into turmoil after she inherits a magical shop and is drawn into a supernatural conflict.
ComicBook.com has described the book as "ambitious, brilliant storytelling" and Broken Frontier said "Chris Roberson has built a magical world that can compete with some of the industry's best."
We look forward to our discussion with Chris!
Then, on Tuesday, December 18, 2012 at 9pm Eastern Time, we'll be joined by writer Dirk Manning!
Dirk is the writer/creator of Nightmare World published by Image Comics, Tales of Mr. Rhee, and Love Stories About Death.
Dirk is also the writer of a popular Newsarama column for comic creators. The column, Write or Wrong was recently collected into book form.
For over five years Dirk Manning’s column has provided aspiring writers with candid advice, anecdotes and inspiration about how to successfully meet artists, create comics, and get them published. Dirk has collected key columns from the series with each installment personally revisited in preparation for the book’s release.
Write or Wrong: A Writer’s Guide to Creating Comics is an invaluable tool for anyone seeking to create comics, improve their knowledge of the industry and the craft, and/or be simultaneously entertained and informed.
Dirk's Nightmare World began life as a popular horror web comic, which was later collected into three trade paperbacks by Image/Shadowline. The short stories -- done with a variety of talented artists -- delve into a world of ghostly lovers, demonic abductors, vengeful victims, and sexy Cthulhu priestesses. The loosely connected stories weave an epic tale of a world not unlike our own, where nothing is as it seems.
Dirk has also written comic work for Zenescope Comics, Tara Normal, Shakespeare Shaken, and more. In 2011 he was approached by Blackbox TV to write a short film for the franchise, resulting in The Hunger, which is currently available for viewing on YouTube.
We're looking forward to great discussions with Chris and Dirk!
There's still time to join us at the Creators Workshop before these two live sessions. We hope to see you there.
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
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Wednesday, July 4, 2012
Tim Daniel Gives Hints for Using Design to Promote Storytelling
When evaluating a comic book, creators often look at writing, art, coloring and lettering. But design is a crucial and often-overlooked part of the final package.
Recently, designer and writer Tim Daniel joined the Comics Experience Creators Workshop to discuss design principles, and ways of using design to tell the best possible story in the best possible format. Daniel is a noted comic-book designer, and has worked with creators including Brian Michael Bendis, Robert Kirkman and Comics Experience alum Nick Spencer.
He is also the writer of Enormous, an oversized one-shot scheduled for release next week from Image imprint Shadowline.
During the session, Daniel provided several pieces of fantastic advice, focused on using comic-book design to extend the story, and promote the creators' vision.
Give the readers something on every page
Daniel noted that with some comic books, everything outside of the story itself -- from the logo to the indicia to the back cover -- feels like an afterthought.
Instead, Daniel said, creators should aim for an immersive experience that carries the reader throughout the entire issue. Good design, he said, is a way of accomplishing that.
By working with the creators' vision, Daniel said, you can extend the storytelling experience "from the logo all the way to the back cover," so that readers "have some sort of visual reward on every single page."
Daniel cited Jonathan Hickman as a creator who is very design driven, and provides a front-to-back storytelling experience.
"You can see his vision fulfilled on every single page," Daniel said. "It creates an immersive experience. You're not just going through it and thinking, 'I'll get past that credits page for example, and I'll move on.'"
Let character drive design
When designing a book, Daniel will often look at the characters, and try to find an "element" of them that speaks to him as a reader.
As an example, he said that in Nick Spencer's Shadowline book Existence 2.0, the lead character is inhabited by another consciousness. So, Daniel sought to visualize that duality wherever he could.
"The main character (Marco) has a great silhouette," Daniel said. "So I would add a shadow to it, and cast that shadow out from him. It's just a way to communicate to the reader that there was Marco, and there was the person inside Marco."
Tell a story on the cover
When planning a cover, Daniel said that many creators simply aim to create something that's cool to look at.
"Cool to look at is great," he said. "Cool to look at can probably sell a book. But something that tells the story -- that's worth pursuing."
For example, he said, take the standard image of a character standing with two guns.
"What if the guns are already smoking?" Daniel said. "Or what if the emotion on the character's face is something we see near the end of the issue. He feels remorse, or he's glad he did it. We won't know until the end of the issue why he's looking that way, or why the guns are smoking or who he shot."
By thinking in this way, he said, "the cover becomes an extension of the story, not just something cool to look at."
Work with the art
When creating a logo, Daniel said, he seeks to create "a really solid relationship between the logo and the art."
Sometimes, he noted, that means he takes a minimalist approach that gets out of the artist's way. For example, Morning Glories features cover art by Rodin Esquejo. Daniel noted that "there's nothing that's gonna sell that book more than (Esquejo's) work."
"However," he added, "there are books where the art sort of invites more of a graphic approach," Daniel said. "It may be whimsical, it may be haunting and kind of horror driven. I feel like there may be a little more latitude there."
He said the choice often depends on instinct, and on the creators' vision.
For those interested in seeing more of Daniel's work, Enormous is set for release on July 11. With art by Mehdi Cheggour, Enormous is a 64-page, oversized treasury edition one-shot from Shadowline/Image.
The story follows Ellen Grace as she leads a search-and-recovery team saving children amongst the ruins of a city destroyed by gigantic monsters run amok.
Enormous recently received coverage of a special prelude story in USA Today which can be viewed right here.
Comics Experience Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
There's still plenty of time to sign up before the next session. We hope to see you there.
--Posted by Paul Allor
Recently, designer and writer Tim Daniel joined the Comics Experience Creators Workshop to discuss design principles, and ways of using design to tell the best possible story in the best possible format. Daniel is a noted comic-book designer, and has worked with creators including Brian Michael Bendis, Robert Kirkman and Comics Experience alum Nick Spencer.
He is also the writer of Enormous, an oversized one-shot scheduled for release next week from Image imprint Shadowline.
During the session, Daniel provided several pieces of fantastic advice, focused on using comic-book design to extend the story, and promote the creators' vision.
Give the readers something on every page
Daniel noted that with some comic books, everything outside of the story itself -- from the logo to the indicia to the back cover -- feels like an afterthought.
Instead, Daniel said, creators should aim for an immersive experience that carries the reader throughout the entire issue. Good design, he said, is a way of accomplishing that.
By working with the creators' vision, Daniel said, you can extend the storytelling experience "from the logo all the way to the back cover," so that readers "have some sort of visual reward on every single page."
Daniel cited Jonathan Hickman as a creator who is very design driven, and provides a front-to-back storytelling experience.
"You can see his vision fulfilled on every single page," Daniel said. "It creates an immersive experience. You're not just going through it and thinking, 'I'll get past that credits page for example, and I'll move on.'"
Let character drive designWhen designing a book, Daniel will often look at the characters, and try to find an "element" of them that speaks to him as a reader.
As an example, he said that in Nick Spencer's Shadowline book Existence 2.0, the lead character is inhabited by another consciousness. So, Daniel sought to visualize that duality wherever he could.
"The main character (Marco) has a great silhouette," Daniel said. "So I would add a shadow to it, and cast that shadow out from him. It's just a way to communicate to the reader that there was Marco, and there was the person inside Marco."
Tell a story on the cover
When planning a cover, Daniel said that many creators simply aim to create something that's cool to look at.
"Cool to look at is great," he said. "Cool to look at can probably sell a book. But something that tells the story -- that's worth pursuing."
For example, he said, take the standard image of a character standing with two guns.
"What if the guns are already smoking?" Daniel said. "Or what if the emotion on the character's face is something we see near the end of the issue. He feels remorse, or he's glad he did it. We won't know until the end of the issue why he's looking that way, or why the guns are smoking or who he shot."
By thinking in this way, he said, "the cover becomes an extension of the story, not just something cool to look at."
Work with the artWhen creating a logo, Daniel said, he seeks to create "a really solid relationship between the logo and the art."
Sometimes, he noted, that means he takes a minimalist approach that gets out of the artist's way. For example, Morning Glories features cover art by Rodin Esquejo. Daniel noted that "there's nothing that's gonna sell that book more than (Esquejo's) work."
"However," he added, "there are books where the art sort of invites more of a graphic approach," Daniel said. "It may be whimsical, it may be haunting and kind of horror driven. I feel like there may be a little more latitude there."
He said the choice often depends on instinct, and on the creators' vision.
For those interested in seeing more of Daniel's work, Enormous is set for release on July 11. With art by Mehdi Cheggour, Enormous is a 64-page, oversized treasury edition one-shot from Shadowline/Image.
The story follows Ellen Grace as she leads a search-and-recovery team saving children amongst the ruins of a city destroyed by gigantic monsters run amok.
Enormous recently received coverage of a special prelude story in USA Today which can be viewed right here.
Comics Experience Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally, the monthly Creators Workshop Book Club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
There's still plenty of time to sign up before the next session. We hope to see you there.
--Posted by Paul Allor
Labels:
Comics Experience,
creators workshop,
Enormous,
graphic design,
Image,
make comics,
shadowline,
storytelling,
Tim Daniel
Monday, June 25, 2012
Tim Daniel Joins Creators Workshop Tomorrow Night!
Tomorrow night, June 26, 2012 at 9pm Eastern Time, we'll be having a live, online Creators Workshop session with special guest Tim Daniel, comic book writer of the upcoming title Enormous and designer on many projects from publishers such as Skybound and Shadowline!
Tim has helped a lot of people you know make comics through his production and design skills. In 2005, he began designing logos and other interior graphic elements for comics and has since worked with Brian Michael Bendis, Robert Kirkman, and Nick Spencer as well as for Icon, Shadowline, Skybound and Image Comics. His work can be seen monthly in Morning Glories and additional Shadowline series, 27 and Peter Panzerfaust. He's written and designed 'The Powers Encylopedia' as well as 'The Walking Dead Survivors' Guide.'
Tim's comics writing debut, Enormous, with artist Mehdi Cheggour, premieres in July as a 64-page, oversized treasury edition one-shot from Shadowline/Image.The story follows Ellen Grace as she leads a search-and-recovery team saving children amongst the ruins of a city destroyed by gigantic monsters run amok.
Enormous recently received coverage of a special prelude story in USA Today which can be viewed right here.
There's still time to join us at the Creators Workshop before this sure-to-be great discussion! We hope to see you there.
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook
rob@ComicsExperience.com
Twitter / Facebook
Labels:
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Tim Daniel
Tuesday, June 12, 2012
Stephen Christy, Ramón K. Pérez, Tim Daniel - Upcoming Guests on Creators Workshop!
In June, we'll have two great live, online sessions at the Creators Workshop: a Book Club discussion on Jim Henson's Tale of Sand with artist Ramón K. Pérez and editor Stephen Christy from Archaia; AND a Workshop session with comic book writer and graphic designer Tim Daniel on his design work with Skybound and others as well as his upcoming book, Enormous, from Shadowline/Image!
On June 19, 2012 at 9pm Eastern Time, we'll be discussing Tale of Sand with Stephen and Ramon. Discovered in the Archives of The Jim Henson Company, Tale of Sand is an original graphic novel adaptation of an unproduced, feature-length screenplay written by Jim Henson and his frequent writing partner, Jerry Juhl. Tale of Sand follows scruffy everyman Mac, who wakes up in an unfamiliar town, and is chased across the desert of the American Southwest by all manners of man and beast of unimaginable proportions. Produced under the complete supervision of the Henson Company, Tale of Sand will allow Henson fans to recognize some of the inspirations and set pieces that appeared in later Henson Company productions.
Adapted by artist Ramón K. Pérez with editor Stephen Christy, Tale of Sand has received FIVE Eisner nominations this year for Best Graphic Album-New, Best Penciller/Inker (Ramón K. Pérez), Best Coloring (Ian Herring and Ramón K. Pérez), Best Lettering (Deron Bennett), and Best Publication Design (Eric Skillman).
Stephen Christy, the Editor-in-Chief of Archaia, will be one of our special guests for the session. He opened Archaia's Los Angeles office in 2008, after working as Development Manager for Devil's Due Publishing. Prior to his comics career, Christy worked in development and production for shows such as America's Next Top Model and The Real World.
And Stephen will be joined by our other special guest, Ramón K. Pérez. An established cartoonist and illustrator for well over a decade, Ramón's catalogue of work is as diverse as the styles he employs. His clients includes Archaia, Marvel, DC, Dark Horse Comics, Scholastic Canada, Lucasarts, Hasbro, Wizards of the Coast, and many more. Aside from Tale of Sand, recent highlights include Captain America and the First Thirteen, Deadpool Team -Up #883, Dazzler, Resistance, JSA: Classified, numerous covers for Dark Horse Comics' Star Wars: The Clone Wars, and his self-authored and illustrated RIFTS: Machinations of Doom.
Then, on June 26, 2012 at 9pm Eastern Time, we'll be joined by comic book writer and graphic designer Tim Daniel!Tim has helped a lot of people you know make comics through his production and design skills. In 2005, he began designing logos and other interior graphic elements for comics and has since worked with Brian Michael Bendis, Robert Kirkman, and Nick Spencer as well as for Icon, Shadowline, Skybound and Image Comics.

His work can be seen monthly in Morning Glories and additional Shadowline series, 27 and Peter Panzerfaust. He's written and designed 'The Powers Encylopedia' as well as 'The Walking Dead Survivors' Guide.'
His comics writing debut, Enormous, with artist Mehdi Cheggour, premieres in July as a 64-page, oversized treasury edition-sized one-shot from Shadowline/Image.
The story follows Ellen Grace as she leads a search-and-recovery team saving children amongst the ruins of a city destroyed by gigantic monsters run amok.
Enormous recently received coverage of a special prelude story in USA Today which can be viewed right here.
There's still time to join us at the Creators Workshop before these two great discussions! We hope to see you there.
If you want to make comics, write or draw comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!
Labels:
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Enormous,
Image,
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