In a candid and in-depth discussion with workshop members, Gaska discussed the trials, tribulations and triumphs involved in securing licenses and creating new content. Among the topics discussed were:
* What brought Gaska to comics and writingAnd many more. Throughout his discussion, Gaska made it clear that working in licensed properties is not a way to get rich.
* How to target and pitch for a license
* Information on how typical deals are structured
* The economics of licensing and co-publishing deals
* How to work with a license holder
* Gaska's creator-owned properties, including Critical Millennium
"If you think, 'I'm gonna get a license to become rich,' then...no," he said. "If you want to be super rich, then don't go into comics. Seriously. You can become successful in comics. You can become a Bendis in comics and be awesome-successful. But you have to love what you're doing here, or it's not worth it."
Instead, he said, his driving force in obtaining licenses is "to give back to the properties that I loved as a kid; that I still love. I wanted to be part of those mythos, because I thought they were amazing stuff, and I thought I had good stories to tell."
Gaska also offered practical advice on obtaining a license, including how to figure out which company you should approach.
"I picked up anything I had from, say, Space 1999, and looked at it," he said. "And somewhere on the packaging it would say, Property of such and such company."
Gaska added that when deciding which license to pursue, you should consider both your love of the property, and the likelihood that the license is available.
"What license do you love that has not gotten very much love in a long time?" he said. "Go after it, and you might get lucky, like I did."
Drew's novel, Conspiracy of the Planet of the Apes, and his science fiction graphic novel epic, Critical Millennium, are both published by Archaia Entertainment, and have both been released to critical acclaim.
In addition, Gaska is currently writing and directing a Space: 1999 revival graphic novel and digital media series, as well as working on other comic and science fiction novel projects. Look for SPACE: 1999 Book 1 – Aftershock and Awe, available Fall of 2012.
Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally the monthly Creators Workshop book club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.
There's still plenty of time to sign up before the next session. We hope to see you there.
-- Posted by Paul Allor
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