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Showing posts with label story structure. Show all posts
Showing posts with label story structure. Show all posts

Wednesday, May 30, 2012

Workshop Guest Paul Cornell on the Unique Aspects of DC's Knight & Squire

Writer Paul Cornell joined the Comics Experience Creators Workshop Book Club recently, to discuss Knight & Squire, a DC Comics mini-series he produced along with artist Jimmy Broxton.

Knight & Squire is a unique story, in tone, structure and intent. During the session, Cornell discussed some of the elements that set it apart from other books, and made it a joy to work on.

Many of them, he noted, sprang from the characters' (and creators') British roots.

Blank Canvas

Knight & Squire takes place in the United Kingdom, an ocean away from most DC stories. Because of this, Cornell was able to create many new characters, and build the world in a way that wouldn't be possible with many properties.

In part because of that, he said, it often felt like a more personal, creator-owned work, despite being firmly rooted in DC continuity.

"I realized that here we had a bit of the (DC Universe) that was kind of empty, that I could fill in in every direction," Cornell said. "It was a feeling of, 'Hey!' Like the dog being let out in the field."

He noted that writer Grant Morrison had established the mood of DC Britain, and some reference points, but that he and artist Jimmy Broxton could "just fill in huge waves of color and detail."

By the end of issue 1, Cornell and Broxton had already created around 50 new characters, a figure that would double by the end of the mini. In some cases, Cornell said, Broxton would simply draw a character in, and then tell Cornell what he or she is named.

Non-Violent Means

Unlike many Big Two comics, most issues of Knight & Squire would end with the heroes devising a non-violent solution. Even when violence was involved, it was also in conjunction with a non-violent tactic, or a strategy that curtailed the violence and felled the villain with minimal bloodshed.

"It's an aspect of Britishness that I wanted to define," Cornell said.

One of the stories main villains is Jarvis Poker the British Joker a rapscallion and troublemaker, but one who is clearly not violent or dangerous. On the other hand, several other villains could be quite dangerous, and quick to violence. Cornell said the diversity was intentional.

"Jarvis exists in a world that goes from cover versions like him, who are basically harmless, all the way up to very dangerous villains," Cornell said. "And I wanted to feature all of them.

"But I like moderation. One of the things I wanted to say was, this is a world where that very difficult concept of moderation applies. I think that's part of what the Knight stands for. That's kind of how his character has always been played. He stands for moderation and for not necessarily finding violent solutions to everything."

Shifting Mood

Finally, the mood in Knight & Squire shifts dramatically, from lighthearted early issues to an emotionally heavy finale. Cornell said this reflected part of British culture, in which comedy and drama are bundled up together, and where even the most awful tragedies will sometimes have elements of comedy.

He said this dichotomy was part of the "theme and substance" of Knight & Squire.

Cornell said that at times, Knight & Squire's stories -- which range from time-traveling British monarchs to an out-of-control suit of armor to a deadly-serious murderous rampage -- don't feel like the same world.

"I think that's okay," Cornell noted. The world, he said, is determined by how the characters are feeling at the time.

"But I wouldn't necessarily recommend that to new writers," he added. "Shifting the mood in the story is hard to achieve. It's probably a good idea to know how your world feels emotionally, as well as how it feels in the details."

These were just a few of the many topics Cornell discussed, including:
* How to break in to comics
* How Knight & Squire came about
* Breaking the rules of comics storytelling
* Crafting a one-shot comic
* The importance of good page turns
* Character design
* Making historical characters relatable to modern audience
* Creating the unique dialogue in Knight & Squire, including slang, dialects, and even iambic pentameter
* Writing team books
* Time management
* The differences between writing for television, comics and prose
Cornell also gave advice on responding to criticism, and working with editors.

"Your job is to seek out harsh criticism of your work and change because of it," Cornell said. "Boxers do not learn how to box by avoiding being punched in the face."

He said creators should work on "not just your technique, but your reactions."

He also urged creators to trust their editors, and said that distrust of the system is a sign of a "newbie."

"Above all," he said, "be amenable to notes."

For those interested in seeing more of Cornell's work, he is currently writing Demon Knights for DC Comics, and Saucer Country for Vertigo. In this creator-owned work, Paul and artist Ryan Kelly tell the story of a U.S. presidential candidate who may or may not have been abducted by aliens.

Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career. Additionally the monthly Creators Workshop book club sessions feature guest writers and artists discussing the craft and art of comics, as well as the business side of things.

There's still plenty of time to sign up before the next session. We hope to see you there.

-- Posted by Paul Allor

Wednesday, March 14, 2012

iFanboy's "Making Comics" with Andy Schmidt Podcast, Episode #13 posted!

The thirteenth episode of iFanboy's Making Comics with Andy Schmidt podcast has been released!

In the thirteenth episode, iFanboy host Josh Flanagan and former Marvel and IDW Editor (and Comics Experience founder) Andy Schmidt discuss "Story".

As explained over on iFanboy:
"You’ve got beautiful art, crackling dialogue, and the best cover on the stands, but if the story isn’t there, it’s all for nothing. Beginning, middle, and end are the name of the game, and this week Andy and I go over some of the ideas behind making sure your story is the best it can be."
Check out this new episode, plus all of the previous ones on iTunes, or listen to them right here:

Listen to Episode #13, "Story"

Listen to Episode #12, "Marketing"

Listen to Episode #11, "Artist Portfolio"

Listen to Episode #10, "Inspiration"

Listen to Episode #9, "Online Networking"

Listen to Episode #8, "Building A Page"

Listen to Episode #7, "Professionialism"

Listen to Episode #6, "The Comic Book Script"

Listen to Episode #5, "Convention Networking"

Listen to Episode #4, "Good Feedback"

Listen to Episode #3, "Long Stories or Short Stories?"

Listen to Episode #2, "Finding Collaborators"

Listen to Episode #1, "Start Writing"


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

Monday, October 3, 2011

Panels for Comic Creators at New York Comic Con 2011

New York Comic Con 2011 (October 13-16) is only ten days away, and if you're interested in making comics or breaking into the industry, then don't miss Buddy Scalera's "Comic Book School" panels, including one panel moderated by Andy Schmidt, Comics Experience founder, and former editor and writer at Marvel and IDW!

Andy will be moderating the Writing: Story Structure panel on Friday, and here's all the details:
Writing: Story Structure
Friday, October 14
3:45 pm - 4:45 pm
Room 1A03

Speakers: Andy Schmidt, Buddy Scalera, Daniel Way, David Hine, Jimmy Palmiotti

Learn how to structure a complete issue from beginning to end. Pace, panel breakdown, and story arc discussed by professional writers who work for mainstream publishers like Marvel, DC, Dark Horse & more. Panelists include: Jimmy Palmiotti – comic book writer, The Pro, Powergirl, Jonah Hex; Daniel Way – comic book writer, Deadpool, Wolverine; David Hine – comic book writer, District X, The Bulletproof Coffin. Plus, a surprise pro writer, not yet announced. Hosted by Buddy Scalera of Comic Book School and moderated by former Marvel and IDW Editor and writer, Andy Schmidt of Comics Experience.
We are also pleased to announce that the surprise pro writer will be Christos Gage, writer of Avengers Academy (Marvel), GI Joe: Cobra (IDW), Area 10 (Vertigo), Absolution (Avatar), and the new hit Angel & Faith series from Dark Horse!

Don't miss what's sure to be an informative (and entertaining) writing panel!

But if you're interested in making comics, there's much more!

Don't miss any of Buddy Scalera's NYCC 2011 panels. If 2010 is any indication, Buddy's line-up of "Comic Book School" panels will be excellent again this year:
Editors on Editing
Fri. Oct. 14
1:15 pm - 2:15 pm

Comics, Hollywood - What Creators Need to Know
Fri. Oct. 14
2:30 pm - 3:30 pm

Writing: Story Structure
Fri. Oct. 14
3:45 pm - 4:45 pm

Penciling: Storytelling on the Page
Fri. Oct. 14
5:00 pm - 6:00 pm

Creator Connection
Fri. Oct. 14
6:15 pm - 7:15 pm

Coloring: Digital Techniques
Fri. Oct. 14
7:30 pm - 8:30 pm
See the full details on the NYCC website, right here, and we hope to see you there!


If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you'll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!

Posted by Rob Anderson
rob@ComicsExperience.com
Twitter / Facebook

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